RimWorld

RimWorld

AnyPlant
98 Comments
alleZSoyez  [author] 10 Jul @ 10:17am 
I'll update AnyPlant as well as TTFM as soon as I can. I have been very sick lately and not able to keep up with much. Sorry about that, all.
Busutsoon2 10 Jul @ 7:51am 
Is there a chance that you will do a 1.6 update? This is one of my favorite mod :steamhappy:
The Realest Nooblet 28 Jan, 2023 @ 12:03am 
Thanks
alleZSoyez  [author] 27 Jan, 2023 @ 4:26pm 
They do not. They are this size to fit inside the pots.
The Realest Nooblet 21 Jan, 2023 @ 3:32am 
Do the trees grow bigger than the ones in the image?
Cara-mello 10 Dec, 2022 @ 4:44am 
me again, Ive deleted and re subscribed and no luck. Am I missing something? is there something i should be downloading first?
Cara-mello 10 Dec, 2022 @ 4:19am 
I'm having issues with mine, I have started a new game, and can't seem to get even half the amount of plants displayed. So sad. maybe I should delete it and try again?
Ghojo 28 Sep, 2021 @ 4:14am 
Thank you for making this mod, and for keeping it updated. =)
Captain Kalenekov 5 May, 2021 @ 12:33pm 
How might one go about adding Chaobulbs from Pawnmorpher to this mod? I've attempted it myself but it's a bit beyond my understanding.
MasterOfBacon 3 Sep, 2020 @ 5:51pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1752864297&searchtext=multiplayer

I guess I will have to test it then :) and that is the link to the multiplayer mod credit to the guy who made it man its amazing. Also thank you for making this mod I love the idea I do a lot gardening in real life so this is really perfect for me. :kittycaptain: :necroshovel:
alleZSoyez  [author] 3 Sep, 2020 @ 10:12am 
...Wait, this has multiplayer? I have no idea! I don't see why it wouldn't though since all it does is add a new furniture item, modify an existing one and add some research.
MasterOfBacon 3 Sep, 2020 @ 1:20am 
does this work with multiplayer?
Ghojo 31 Aug, 2020 @ 11:35pm 
Thank you so much, you are my hero!
alleZSoyez  [author] 31 Aug, 2020 @ 10:11am 
Updated for 1.2.
alleZSoyez  [author] 30 Aug, 2020 @ 7:57pm 
I have not yet updated it for 1.2, I'll get to it as soon as I'm able. Real life has been taking up a lot of my time lately.
Ghojo 29 Aug, 2020 @ 9:03am 
Is this compatible with 1.2? I love this mod, it's very cute and actually makes sense. It allowed me to have my little bonsai collection in my rooms. :)
GothAlice 10 Aug, 2020 @ 9:53am 
Can confirm, under apartment living conditions, it's amazing what you can get to grow in a small yoghurt container or mason jar. Harvestable isn't a concern except with "large" plants such as corn, or, say, planting trees , which should probably be verboten. Not sure if RimWorld materials declare a size class like that, though, for easy automated filtering. (Don't want to have to explicitly whitelist every possible plant from every possible mod…)
alleZSoyez  [author] 5 Aug, 2020 @ 2:16pm 
I'm not familiar with this mod, but I will try to take a look at it ASAP. Thanks!
Karmapowered 9 Jul, 2020 @ 4:34am 
Flowers growing in a pot shouldn't require any high-level "research bench", just some water, good care and maybe some dedication and patience.

I would be perfectly fine with the pots not yielding any produce, since no one should reasonably use them for that. Gameplay-wise, it's just not their design. Maybe either completely remove the harvesting feature, or decrease its result in such a significant way that I can hopefully convince you to please keep any further "research projects" away from this mod. There are already plenty of those in my tech tree, and I *never* get to do them (carpets, medieval clothing, etc.) because of the ever-increasing lethality of raids.

I really would like to avoid your flower pots the same fate, taking dust so to speak in a corner of my research tab, and I and my pawns never get to enjoy them in game >.<

Please be well. (2/2)
Karmapowered 9 Jul, 2020 @ 4:28am 
I'm in the process of rebuilding my mod list for 1.1, and am happy to see that this mod will be part of it too, since it's been updated. Thank you very much ^.^

About the "balancing" of the mod, if you don't mind my feedback, I can't 100% recall how it used to work before, but I think I've only ever used your pretty flower pots to decorate the rooms of my base, increasing beauty for my pawns but also adding some visual candy for myself.

I don't think any research projects should be added for this mod. To be honest, I just wouldn't have time for it since the game difficulty I'm playing on doesn't really give me any wiggling room : it's always battery > turrets > flak armour > etc., and then probably some projects for the more "complex" mods, like RimAtomics. (1/2)
The Bard of Hearts 26 May, 2020 @ 9:09am 
@AlleZSoyez: Thanks for hearing me! =) I'm sure the community here can help come up with ideas. And if I happen to think of something golden I'll pass it to you for approval.
alleZSoyez  [author] 26 May, 2020 @ 8:28am 
@The Bard of Hearts You could be right. This mod is always a work in progress. I'll see what I can do I about better balancing it as soon as I am able (my real life job takes up most of my time so I rarely have time to even play RimWorld anymore). Thank you for the feedback!
The Bard of Hearts 25 May, 2020 @ 11:42am 
That was just the first solution I could think of. I'm sure a good solution can be found =)
The Bard of Hearts 25 May, 2020 @ 11:39am 
Ok. The idea of research seems ok, not thematically but for balance I get it. But the idea of requiring a component?? That seems like overkill both thematically and balance wise. I don't see how cutting three slots in the bottom of a planter requires the use of a computer chip or complicated piece of hardware. Just doesn't feel right. I understand that balance needs to be maintained, but surely there's a better way. perhaps something like tripling the construction time it takes to make it or something would be more appropriate. The idea that you are making it right and taking your time to do it right.

I appreciate your work as a mod author though, btw. Don't want you to think I'm just trolling.
PGMP 6 Apr, 2020 @ 10:28am 
Thank youuuuuuuuuuuuu !
alleZSoyez  [author] 30 Mar, 2020 @ 8:44pm 
Thank you all for your patience! Sorry it took so long. Real life got in the way. This should be compatible with 1.1 now. Please let me know if anything doesn't work right. Thank you again for your support! :steamhappy:
PGMP 14 Mar, 2020 @ 6:50pm 
Thank you so much for your work @alleZsoyez :D
PGMP 14 Mar, 2020 @ 6:49pm 
Hoping for an update :)
Vamp 5 Mar, 2020 @ 9:11pm 
I'd really like to see it too
Local Snorlax 1 Mar, 2020 @ 4:21pm 
I'd love to see it come up to date!
alleZSoyez  [author] 1 Mar, 2020 @ 3:54pm 
Oh shoot, I haven't played RimWorld in a while, so I haven't even considered 1.1... I will see what I can do to update this ASAP. Thanks!
Local Snorlax 28 Feb, 2020 @ 8:16pm 
I'm a fan of this mod, and now must ask.
any 1.1 plans?
alleZSoyez  [author] 15 Jan, 2020 @ 12:57am 
So basically all the plants will survive in normal room light and not need strictly sunlight/artificial sun but at the cost of half the yield for harvestable crops.
alleZSoyez  [author] 15 Jan, 2020 @ 12:55am 
@Thundercraft

It's mostly an aesthetic thing because I wanted to have a wider variety of potted plants in the game. You plant nearly any vanilla plant, including ones you can't normally obtain (like wild bushes and whatnot) with a final research goal of growing your own ambrosia (albeit it'll yield half as much as wild ambrosia).
Thundercraft 8 Jan, 2020 @ 9:28pm 
"Plant crops inside all year round! They'll grow faster and with less light and are easier to protect from the elements."

Wasn't this already possible with Hydroponics basins? Is this like a less fertile, zero-power-requirement version of a Hydroponics basin?

Wait... Does this system somehow allow growing plants indoors without requiring artificial light? (If so, is there a glass ceiling or sunroof involved?)

"For balance, harvestable plants only produce half as many resources."

I don't think I'd call that "balanced." Crops grown in Hydroponics basins don't produce half as many resources, do they? Growing crops faster seems pointless to me if the yield is cut in half.
Mistletoe The Bard 10 Aug, 2019 @ 11:15am 
Neat!
StarlightSovereign 4 Aug, 2019 @ 3:50pm 
Maybe it's from VGP? I don't know. It's a little cactus. I thought it was vanilla but maybe I'm wrong. >_<
alleZSoyez  [author] 28 Jul, 2019 @ 1:46pm 
Which cactus is it? I can take a look at it (hopefully) tonight.
StarlightSovereign 25 Jul, 2019 @ 10:28pm 
The cactus... it appears on the floor beside the pot. Always has when I play. o_o
alleZSoyez  [author] 25 Jul, 2019 @ 9:12pm 
It does what now
StarlightSovereign 24 Jul, 2019 @ 8:04pm 
What about the cactus? It still grows on the floor beside the pot XD
Karmapowered 24 Jul, 2019 @ 3:39am 
Thank you very much for the update. Thumbs up. :cozyrealmroyale:
PGMP 23 Jul, 2019 @ 9:23am 
Ohhh looking forward to RE-visit the mod if things change, thank you for all the efforts :):steamhappy:
Karmapowered 23 Jul, 2019 @ 12:45am 
@alleZSoyez No worries. RL > modding, I think we all perfectly understand that. It's just such a nice mod to have that it would be a shame to discard because it doesn't play nice with other mods (and the game is heading more and more the way of heavy modding, what with multiplayer and such);

Anyway, thank you for looking into this, and have a nice day!
alleZSoyez  [author] 22 Jul, 2019 @ 8:13pm 
@Karmapowered wow, you may have found the answer! Thank you very much. I will work on it tonight. Sorry it's taken so long, my real life job is kinda hammering me into the dirt lately and I haven't really been able to properly maintain this.
PGMP 22 Jul, 2019 @ 1:15pm 
Not working on my game, could be mod is not compatible with other mods i use. Thank you tho.
Karmapowered 18 Jul, 2019 @ 10:24pm 
[AnyPlant] causes compatibility errors by overwriting HealrootBase in file ..\Steam\steamapps\workshop\content\294100\1622115915\Defs\ThingDefs.xml

This is not recommended, since it generates unforeseeable issues for end-users that are difficult to remedy :
https://spdskatr.github.io/RWModdingResources/abstracts

I appreciate the effort you put in your mod. I really would like to use it, since more variety can't ever hurt. Can I convince you to please release a version without vanilla overwrites ? Thank you for your consideration.
Lyrad8791 20 Jun, 2019 @ 5:16pm 
Also have that issue with the missing healroot texture, any advice on how to fix this? friends are all having the issue too. probably a mod conflict but no idea what might be causing it.
Trunken 18 Apr, 2019 @ 12:22pm 
hmm. i removed both defs and it worked after. Might be possible that another mod interferes
alleZSoyez  [author] 18 Apr, 2019 @ 12:04pm 
@Trunken
Healroot texture seems fine on my end. It uses its own slightly modified texture. Possible mod conflict?