Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I guess I will have to test it then :) and that is the link to the multiplayer mod credit to the guy who made it man its amazing. Also thank you for making this mod I love the idea I do a lot gardening in real life so this is really perfect for me.
I would be perfectly fine with the pots not yielding any produce, since no one should reasonably use them for that. Gameplay-wise, it's just not their design. Maybe either completely remove the harvesting feature, or decrease its result in such a significant way that I can hopefully convince you to please keep any further "research projects" away from this mod. There are already plenty of those in my tech tree, and I *never* get to do them (carpets, medieval clothing, etc.) because of the ever-increasing lethality of raids.
I really would like to avoid your flower pots the same fate, taking dust so to speak in a corner of my research tab, and I and my pawns never get to enjoy them in game >.<
Please be well. (2/2)
About the "balancing" of the mod, if you don't mind my feedback, I can't 100% recall how it used to work before, but I think I've only ever used your pretty flower pots to decorate the rooms of my base, increasing beauty for my pawns but also adding some visual candy for myself.
I don't think any research projects should be added for this mod. To be honest, I just wouldn't have time for it since the game difficulty I'm playing on doesn't really give me any wiggling room : it's always battery > turrets > flak armour > etc., and then probably some projects for the more "complex" mods, like RimAtomics. (1/2)
I appreciate your work as a mod author though, btw. Don't want you to think I'm just trolling.
any 1.1 plans?
It's mostly an aesthetic thing because I wanted to have a wider variety of potted plants in the game. You plant nearly any vanilla plant, including ones you can't normally obtain (like wild bushes and whatnot) with a final research goal of growing your own ambrosia (albeit it'll yield half as much as wild ambrosia).
Wasn't this already possible with Hydroponics basins? Is this like a less fertile, zero-power-requirement version of a Hydroponics basin?
Wait... Does this system somehow allow growing plants indoors without requiring artificial light? (If so, is there a glass ceiling or sunroof involved?)
"For balance, harvestable plants only produce half as many resources."
I don't think I'd call that "balanced." Crops grown in Hydroponics basins don't produce half as many resources, do they? Growing crops faster seems pointless to me if the yield is cut in half.
Anyway, thank you for looking into this, and have a nice day!
This is not recommended, since it generates unforeseeable issues for end-users that are difficult to remedy :
https://spdskatr.github.io/RWModdingResources/abstracts
I appreciate the effort you put in your mod. I really would like to use it, since more variety can't ever hurt. Can I convince you to please release a version without vanilla overwrites ? Thank you for your consideration.
Healroot texture seems fine on my end. It uses its own slightly modified texture. Possible mod conflict?