Sid Meier's Civilization V

Sid Meier's Civilization V

SFR Yugoslavia (BNW)
64 Comments
Sudas - Netscape Navigator 22 Sep, 2024 @ 7:14am 
Definitely had fun with this one in a diplomatic win with late-game warmongering. Once you get an economy going to start up city-state relationships, keeping them up with unit training (along with Patronage) is a breeze. Partisan was great, strength bonus was decent, and seeing something get use out of Survivalism I was neat (though you can't get more Survivalism promotions). PWM was a nice improvement, but probably the least impactful feature. I'd recommended giving this one a go for sure.
GhostofGoblin 8 Mar, 2024 @ 2:23pm 
Dobra muzika
Marotte 14 May, 2020 @ 11:24am 
Tito is a socialist hero. Respect!
Juanjj66 3 Jan, 2020 @ 12:59am 
Hail Tito
injin147 18 Jan, 2019 @ 5:24am 
thanks !
haha.
I use a translator.
We've installed and launched a community patch to activate the World War II scenario, and there are other modes that are new, including this mode. I've subscribed to a lot, but there were a lot of things that didn't appear.
Thank you.
injin147 11 Jan, 2019 @ 8:11am 
im no have cache ;;;;
how to I play this mode?
you don't have direct file ? :((((
a snail. 29 Nov, 2018 @ 8:11pm 
Tito did nothing wrong
Sgt.Latrine 8 Oct, 2018 @ 8:24am 
The mod will show up for me, but when i activate it Yugoslavia as a country option wont appear
e_ 4 May, 2018 @ 12:41pm 
Like the model not Tito in real life..
e_ 4 May, 2018 @ 12:40pm 
He looks silly
e_ 25 Apr, 2018 @ 2:18pm 
A fallen country...
sad.
𒄑𒉈𒂵𒈩 28 Feb, 2018 @ 11:13pm 
looks neat

suggestion for Federal Republic of Yugoslavia under Milosevic

M-84 replacing Modern Armor, has Blitz

Neva or Sava replacing Mobile SAM, 2x damage against Stealth Bombers

UA: Velika Srbija - 150% Cultural output while Razing Cities, no Cultural penalty from Annexing Cities
Arcader 18 Feb, 2018 @ 8:42am 
[h1]A review , part 5[/h1]

4.Critique and possible improvements: As stated above, an animation for the partisan model is missing. Gameplay-wise, the stacking bonus of the memorial may need to be lowered (by either removing the happines- bonus or lowering culture output to one. The bonus to building Gunpowder units may be needed to be reworked in general, as it proves to be a bit too powerfull.) Furthermore, combat strenght of the partisan my need lowering, as the bonus percentage makes it far too powerfull. A combat strength of 70 or 65 would be optimal.

With regards,
Arcader
Arcader 18 Feb, 2018 @ 8:41am 
[h1]A review , part 4

3: Conclusion: This Civilisation is quite powerfull, in the lategame especially, and with the bonusses (boni?), the choice is yours: Do you become militant and assure your dominance over city states by training massive armies, or do you focus on culture and general approval of your citizens while playing large or tall? Will you be aggressivly pushing your influnce on city states through gold or stay passive and focus on other things? Will you be able to build a civilsation that stands the test of time?This Civ allows all of it, you must simply choose.


[Will be continued in part 5 due to the character limit being exceeded by the full review]
Arcader 18 Feb, 2018 @ 8:39am 
[h1]A review , part 3[/h1]

2.3: The Partisan Unit: In general, it is a good unit to produce, and supports defending tall empires or just large ones later on. The only problem being that the bonus is not shown in any combat log or slider in general, and the strength bonus becomes obsolete once more modern units are researched and trained. (Which doesnt mean the bonus doesn´t carry over, but newly trained Mechanised units willnot receive it.)




[Will be continued in part 4 due to the character limit being exceeded by the full review]
Arcader 18 Feb, 2018 @ 8:36am 
[h1]A review , part 2[/h1]

2.1: The City-State Bonus: The bonus is miniscule at first, but will be incredibly helpfull once you either know ~10 or more city states or are able to mass-produce units later on. It is furthermore balanced in the way that it is in no way profitable to simply purchase unit en masse, neither on the influence or gold level. It is, however, usefull to sustain a relationship with multiple city-states throughout the game, if you do not posses enough gold to constantly gift them some, and wish to slowly gain gold through producing units.

2.2: The War Memorial: Its bonus is to be considered a boon to a large or even small empire, due to the effect being stronger the more land you are able to cover with them. It furthermore supports the national idea due to the 5% Bonus to training Gunpowder units, and encourages pboth playing large nad wide with its happiness boost.



[Will be continued in part 3 due to the character limit being exceeded by the full review]
Arcader 18 Feb, 2018 @ 8:34am 
[h1]A review , part 1[/h1]


1.Graphics:
The Graphics thmeselves are crafted well, and no vanilla or preexisting texture has been used.
Partisans and War Memorials have unique textures, and animations are given for both building the memorial and moving the partisans. ( Wth exception of them dying/ decimated by attacks)
The only other exception is the leader portrait, wich is handdrawn and may be considered crude in comparison to the games standards.

2.Gameplay:
The boni from both building and training units are mostly restricted to the renassiance area and going forward, due to your limited support for units in the early game and a required technology to acces the builfing itself. I will be citing my expereince with both bonusses (*boni?) later in this segment.

[Will be continued in part 2 due to the character limit being exceeded by the full review]

FlamingBlade 25 Jan, 2018 @ 7:33pm 
have the war memorial require plastics so you're not remembering a partisan war that's going to happen 1500 years in the future lol
vondraco 25 Jul, 2017 @ 12:00pm 
Wonderful mod. Have a bit of a problem with it though, or maybe just a question. The leader trait that says "National Wonders increase the resting point for influence with all City-States." What, code-wise, is considered to be a National Wonder? I'm using another mod, I think "Cities of Marble" or something, that adds several national wonders and sometimes changes the ones that are there. Does this make the leader trait not work? Because I've built a few national wonders and don't see the influence resting point going up. How much is it supposed to go up? I'm playing on Epic speed, btw.
Phil khajeets 30 Mar, 2017 @ 2:03pm 
Fucking glorious mod 10/10
nicovallejos 30 Aug, 2016 @ 4:09am 
Failed to finish the game as Tito's Yugoslavia due to a failed validation in JFD's Cultural Diversity v10 which caused the Civ 5 to crash :steamsad:
Razor 31 Jul, 2016 @ 3:48pm 
Thanks, now it works. Seems there have been some connection issues
Razor 31 Jul, 2016 @ 10:22am 
If the steam workshop downloader would work, I wouldn't ask
DJSHenninger  [author] 17 Jul, 2016 @ 10:57pm 
Use steamworkshop downloader. Search google.
Razor 17 Jul, 2016 @ 4:52pm 
Is it still possible to download the mod anywhere? The download mirror isn't actual anymore
El.bar.de.los.muchachos 21 Feb, 2016 @ 5:55pm 
hey sir davey
can you pass me the image of the partisans icon?
i have plan to do something with it
and calm down
if you want, i can give some publicity to your steam workpage : )
DJSHenninger  [author] 6 Sep, 2015 @ 7:45am 
@Rekkless Thanks :) I'm not going to make new civilizations anytime soon, I'm mainly updating my existing mods and releasing mods I haven't released on steam yet. Maybe after that, who knows ;)?
PilotPenguin 6 Sep, 2015 @ 7:25am 
Nice mod great job. Now can you make a Slovenia mod that would be prety fun. :)
DJSHenninger  [author] 17 Aug, 2015 @ 1:14am 
I wish I knew, but I'm not familiar with dll mods and I can't think of anything out of the ordinary in this mod that would cause such a bug. Maybe the creator of the 63 civs dll knows what would conflict with it?
Tomaz 16 Aug, 2015 @ 9:51am 
When I use this mod I can't select more than 22 civs. I have a 63 civs dll and it works without a problem otherwise. Please help!
MrMirdon 8 Jul, 2015 @ 7:08am 
Much better than the warmonger version!
DJSHenninger  [author] 24 Jun, 2015 @ 12:57am 
Thanks :)
. 23 Jun, 2015 @ 12:20pm 
Awesome dude
DJSHenninger  [author] 7 Apr, 2015 @ 5:04am 
I did not change the Wonder Flavor. You might have set it to random personalities. It is currently set at 5 out of 10, which is not wonder-focused at all.

I think any civilization is capable of building a ton of wonders. I think the starting positions need to be favourable for this. Having a couple of wonders usually allows a civilization to get a lot of the other wonders as well, therefore dominating the game in terms of points. This happened with nearly all civilizations at least once in my experience. I don't think you'd see Tito go for wonders all the time. I also don't think it's just the flavor of the leader; there are also more generic flavors associated with a wonder, such as Gold and Production. Again, it depends on how well the AI is doing and starting position etc.
Mojave Neon 6 Apr, 2015 @ 6:43pm 
The update made these guys a lot better, but it also seems to have made Tito's AI personality quite different. Before the update, he rarely ever went for wonders. Since the update, he may be the single most wonder-focused leader I've encountered. Which is a bummer, because unless you're angling for a domination victory, you don't want to play against AI leaders who aggressively go after every wonder they can. For some civs it makes sense to have the leaders so wonder-focused, but for any that weren't like that historically, it's a big negative.
Какая страна была а грёбанная Америка ее уничтожила
Silverfishv9 4 Feb, 2015 @ 7:52pm 
SPOMENIKS!!!!! Instant favorite.
Bruno Jakic 8 Mar, 2014 @ 3:32pm 
@davey_henninger, sure mate, what I meant is, I've GOT the graphics ready for you to use if you want them. :) (In DDS format)
DJSHenninger  [author] 8 Mar, 2014 @ 6:01am 
@brunoj Still need to update it, but I don't have a lot of time. Still need to update a lot of my mods. I think I just need to make some time. Although the adjustments are small, it does take a lot of time. That's one of the reasons I don't really feel like modding anymore lol.
Bruno Jakic 8 Mar, 2014 @ 5:56am 
Thanks @davey_henninger, awesome mod! IF anyone (or @davey_henninger for official inclusion) wants to have the SFRJ flag icon ("Petokraka" on the tricolor background) instead of the two-headed Eagle, I've modded the graphics files so it works - mail me if you want them: bruno@ai-applied.nl
horr0r 16 Feb, 2014 @ 5:26pm 
Awesome. Thank you Sir!
DJSHenninger  [author] 19 Dec, 2013 @ 9:51am 
@zArkham4269 You should understand that, after a while, I won't make major changes (this mod is rather old!). That's because people are probably used to this version now. I usually offer extra UUs and UBs as alternatives, which people can manually install. I would need the names as well as some kind of image to make an icon out of :p
zArkham4269 19 Dec, 2013 @ 9:42am 
Also you should change your UU. During the Balkans conflict, the people fighitng came up with some awesome (and low tech) ways to spoof NATO planes. I learned all about it in my Denial & Deception class. Our USAF types fell for their lures time and time again. So if anything, I think having a AA unit with a big defenive bonus.
zArkham4269 19 Dec, 2013 @ 9:40am 
Well if it helps, my research found that Yugoslavia was sort of the first people to come up with what later would be used in Chechya (sic) Iraq and Afghanistan. They expected having to fight a guerilla war and so had preset rally points, caches and the like. That's why factories were so important. They were hardened, had hidden caches and supplies.
DJSHenninger  [author] 19 Dec, 2013 @ 9:34am 
@zArkham4269 I remember trying to find some kind of unique factory. I read that the arms industry was an important sector, but in the end, I didn't think it was unique enough. I think I'll keep it as it is.
zArkham4269 18 Dec, 2013 @ 8:07pm 
You know a more historical UB would be a factory which gives a defensive bonus. I remember reading about how factories were designed as rally points when the Balkans thing kicked off and my captain wanted a briefing on it. (I was a military intel type for the Army at the time)

You could easily give the production bonus to the factory given the countries production was geared toward defense.
Djordje 26 Oct, 2013 @ 2:09pm 
I can give you an idea for a wonder right now - Gracanica Monastery
I will post more suggestions here :)
DJSHenninger  [author] 26 Oct, 2013 @ 1:02pm 
@Overkiller [SRB] I meant that I need a suggestion for a Unique Building, Unique Unit and/or Unique Improvement. What kind of building is Serbian?
I've no way of showing you what I currently have at the moment.
I'll try to make it work, but the Vanilla version of the game is very limiting for me. I will probably have different effets.