RimWorld

RimWorld

HarshWorld
18 Comments
TurtleShroom 18 Feb, 2023 @ 10:56am 
This looks like an awesome Mod. Please consider updating this Mod to V1.4, if you still have the chance.
Hanfi 7 Sep, 2020 @ 2:53pm 
Hey any chance for an update? :3
Hanfi 7 Sep, 2019 @ 12:24pm 
FINALLY! Never knew I needed this but damn did I need it. Thanks a lot! If you have any more ideas how to make the game harder besides the classic harder raids type stuff... Gimme! <3
Ahmet 1 Jun, 2019 @ 1:33am 
can you add longer volcanic winter and toxic fallout for after 5 years? in game these events lasts too short, it is ok for early game but after late game i think it should lasts 2 or 3 years for challenging game and pleasurable fallout experience, and people can use toxic fallout suits more
Ahmet 30 May, 2019 @ 10:23pm 
very good mod ty
Nales  [author] 12 Mar, 2019 @ 11:08am 
Patch: radiation events are less intense (temperature change reduced by about 25%), happen later, and don't last as long.
Valerie_Daemon 24 Feb, 2019 @ 5:10pm 
Good mod. I love the infections and plagues as they give my level 20 doctor and craftsmen some busy work to do as they cut off limbs and make some bionics (damn those body purists) however the temperature radiations are impossibly hard. They start too early, last for too long and come back too quickly. You cant survive them with just normal air conditioners and heaters. You need the industrial heat mod. So many bits lost to hypothermia and about 2 or 3 colonies just straight up killed by heatstroke in a tundra. Improvements inbound?
Nales  [author] 24 Jan, 2019 @ 11:47am 
You can use multiple heaters in the same room to increase the temperature as much as you need, and make a high-priority stockpile for food in that room, so that your colonists don't have to leave at all. You have time to do this before the effect is too intense.
It does require some extra micro-management, but it is meant to be challenging.
Acroficer 24 Jan, 2019 @ 8:21am 
Wood to use fire to heat up rooms, as even in the 4x3 bedrooms I was using, a heater could not heat up the room faster than the hypothermia progressed. I'm not sure how to avoid heating up the entire base to survive that event, because I had one of my colonists die by leaving his room to go get food. It wasn't a far walk at all to get food, but when the temperature is that far below their comfortable temperature, it disables very very quickly.
Nales  [author] 23 Jan, 2019 @ 9:53pm 
Wood? I'm confused: by the time you get these events, you should have electricity in spades for heaters. Unless you're using a mod that prevents electricity, in which case I really, really don't recommend using this one.
Also, you don't have to heat up your entire base. You can just make a single room with the appropriate temperature, some food, and maybe a few beds and recreation devices. It is intended that some of your colonists and animals don't get the effect.
Acroficer 23 Jan, 2019 @ 7:36pm 
Any chance you could add an option to turn off the radiation events? Until then I've gotta disable the mod, it feels extremely unfair to have half your colony die of hypothermia because you're in the desert and have no wood to burn and heaters can't bring your base up to the required almost 100 degrees celsius in order for them to live by the cold radiation event.

Also, not sure if it's a glitch, but I had one person not at all affected by the radiation event. Even if I had been able to heat my base that hot, it would've killed her.
Nales  [author] 18 Jan, 2019 @ 10:39am 
The same radiations event specifically cannot happen more than once every 30 days, and I specifically hardcoded them to not happen before 75 days.
Either your others mods are turning your game crazy, or what you're claiming just didn't happen.
Sharindel 18 Jan, 2019 @ 5:09am 
way to unbalanced... get a heat radiation condition 10 times in the first week... thats not even survivable in the endgame
Nales  [author] 14 Jan, 2019 @ 10:18am 
What, are your colonists chickening out about having their head removed?
Don't worry: as mentioned in the description, I've made it specifically so that vital body parts cannot get dire or deadly infections. This doesn't mean you won't get life-threatening situations that are difficult to deal with, however.

For Disease Overhauled, as far as I can tell there's no conflict between the two mods. Mine probably won't get the new stuff from that mod, though.
BladeofSharpness 14 Jan, 2019 @ 1:45am 
Although I'm ok with amputation in case of a deadly infection, that's always an issue when the infected part is the head... Can you restrict that to arms and legs?
Vengyr 14 Jan, 2019 @ 12:00am 
Non-raid dangers is something Rimworld needs more of. Not sure how it will play with Diseases Overhauled (I mean, that mod already adds a lot of threatening stuff that might overlap).
Hjack9090 13 Jan, 2019 @ 7:53pm 
good mod!
堂丸 13 Jan, 2019 @ 5:37pm 
Nice:steamhappy: