Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Geomancer Class Overhaul
197 kommenttia
Back to Black 20.2. klo 5.41 
@farbror, no it was renamed into VineGrasp with better icon

After all the bug fixes, it's my favorite Odin's mod, especially poison build on Fane with BonusUniques mod. Very fun to play and OP in late game.
FARBROR 7.10.2024 klo 13.59 
with this mod the worm tremor is completely gone from the game it seems
mczu 11.2.2024 klo 19.41 
Just wondering if you take requests? Paid ofc.
Nyx (She/Her) 22.9.2023 klo 20.13 
unsure if it's this but undead are now taking damage from non-preplaced poison? even potions?
Husdent 4.6.2023 klo 13.26 
Really great overhaul ! The only thing that I would point out is that the corrupting vial spell does not seem to work (the one that allows poison dmg against undead). The spell effect is there when casted but when I hit with poison damage, they still get healed.
lormdoep 2.6.2023 klo 14.28 
can we plz get an fix for the pet and summoning plz?
Retr0 26.5.2023 klo 16.31 
A little bit late for the party but i have a quick question about the clay sentinel shapeshift ability:
What does it dmg scale with? (basic attacks).
Model wise it uses a spear but depending on the weapon of the character the "tip" of the spear is the acctual model of the characters weapon.

Does geomancer talents increase its dmg too? Warfaer? Or just the weapon used (and it's scalintg like int/str/fines)
Gorwe 23.12.2022 klo 0.32 
Kinda a random question, but who's the geokineticist in the mod's thumbnail? I've seen multiple pictures of him...
nether888 11.5.2022 klo 1.40 
east and towards beast are two different directions, beast is to the west
Trulyy 10.1.2022 klo 19.51 
I've installed 5 different of these new skill packs and gone to fort joy and I cannot seem to find the traders. The tent that you pass on the way to beast is completely empty, with no new npcs anywhere around. Was really looking forward to trying these new skills but it seems i will have to play up to the sanctuary arc.
i cant find him in fort joy
Erislain 12.11.2021 klo 13.41 
Venomous Aura is not working. Its just buff only caster. How can i fix this?
Drados Core 23.8.2021 klo 14.33 
can you make the terracotta soldier a race, or barring that make the transformation permanent like a shapeshift? Would there be a way to change it to permanent locally if you don't wish to change the duration? Thanks
Faerune 20.8.2021 klo 9.49 
how do i get good earth wands?
Andrew 29.6.2021 klo 6.42 
Game crashes whenever I cast the mod summoning skills. But still, these mods are just amazing!!
Alpharius 9.6.2021 klo 16.10 
Why did conjure poison elemental now cost 1 source point
AarkNoa 7.5.2021 klo 5.07 
I have noticed that a few enemies in late game tend to shriek my entire party with one use of 'Reactive Armor' and I've recently discovered a mod that changes the skill to what I call a lesser evil. Does physical armor dmg instead, but I've experienced a few crashes with both mods active unfortunately
Could there be a patch to change only Reactive Armor back to normal? Pretty please?
AarkNoa 7.5.2021 klo 5.03 
@ Domppa [FIN] it literally says in the description of the 'Extra Enemies for Fun' Mod that it is incompatible with Odinblades Geomancer Overhaul and near those archery targets is exactly the location of the Imp Boss which is the cause of the incompatability
HalfThere 22.10.2020 klo 11.47 
Tooltip descriptions are modified to match changes, indicating a properly installed mod, but I cannot find Summon Poison Elemental anywhere, nor Midnight Oil - neither your merchants not the standard ones are selling it, but they are selling Reactive Plating (Lady Vengeance, Driftwood square, both act 2)

I'd really like a quick (or dirty) fix since part of my build was hoping for the Poison Elemental!
Bradeurs 21.10.2020 klo 13.04 
This mod caused my game to crash after the arena of the one cutscene, not sure what could cause it but I'd assume it's the AI trying to use this mod?
Selig 23.8.2020 klo 13.58 
Sorry if this has been mentioned before, but with the Geo weapons, does that mean using them will lead to only magic dmg builds? I messed around with the different class overhauls for a little bit the other day and noticed when I made a Sentinel-like build (but with the pyro overhaul) I was destroying the magic armor instead of physical and thus had to rethink how I made the party.

I guess my concern would be, are the Geo-weapons going to be comparable to mid/late game physical weapons. If so then my current party idea needs to be reworked or else I'll have 3 magic dmg dealers and one physical.
Odinblade  [tekijä] 9.7.2020 klo 13.14 
@Domppa [FIN] In this particular Gift Bag, it looks like Larian have changed some of the back end code logic for the whole game itself, not part of the Gift Bag features. Some of these changes cause crashes in some scenarios, e.g. whenever a Summon uses a skill to create it's own Summon, or the wedding cake explosion in Arx. Like I said I assume it's a result of these code changes, but I'll look into it.
Domppa [FIN] 9.7.2020 klo 13.08 
And the save file was started before the Gift bag 5 got released so it should not be enabled in general.
Domppa [FIN] 9.7.2020 klo 13.07 
I didn't have any gift bags enabled.
Odinblade  [tekijä] 9.7.2020 klo 4.51 
@Domppa [FIN] Will do some testing once I've finished work. Gift Bag 5 has introduced a lot of crashes into certain points in the game (often sporadic crashes), so my initial thought is that it could be related. Will get back to you :)
Domppa [FIN] 8.7.2020 klo 14.24 
My game has crashed in multiple different situations, but I did find one situation where engaging some enemies "Act 2: In the center of the map, near the archery target board." with these mods: https://gyazo.com/03ac79207390caa4f6b1ce52057fd6e7
crash the game as soon as the fight starts.

Every other mod seems to work without crashing, when Geomancer class isn't enabled in that specific schenario.

I have also crashed in situations that have had nothing to do with "Extra enemies for fun" mod, but l can't prove that they would be the fault of the "Geomancer Class Overhaul (Def Ed)"
Odinblade  [tekijä] 7.7.2020 klo 0.47 
@Whubbles Not sure if you're using it, but the Pet Power mod makes the summon cost Source again. I've made a compatibility patch for this for all of my mods with the overridden summons. Otherwise, check the mod is still enabled in the Mods menu and you have the newest version (v1.0.6) by hovering over the mod in the list.
Whubbles 6.7.2020 klo 17.12 
Recent update seems to have broken some of your mods. The geomancer summon poison elemental requires source now.
ImABlister 6.7.2020 klo 11.22 
@Sir_Salt_Lord

You should get an auto update, if not no harm in reopening steam or resubing to mod.

Best of luck out there in DOS2!
Juan Carlos 2.7.2020 klo 18.56 
are there versions of your mods without elemental weapons?
Kthulu 7.6.2020 klo 17.53 
wats the recipe for the crafting?
Laidback 6.6.2020 klo 4.13 
Heyy! Is there a possible way to add new weapons to the Cheat Commander Mod's Vendor? because your new vendor re-stocks so slowly :(
Joomin 21.5.2020 klo 12.22 
Hey there Odinblade, its been a bit but I've returned to my playthrough and I may be experiencing a bug. Upon hitting 10 summoning my Hungry flower summon becomes a poison elemental with reduced stats.

Is the level 10 version called 'The hungry flower" and the lesser version called "poison Elemental". If so mine are in reverse for some reason, I have 2 characters using the hungry flower summon and both are under level 10 summoning. Once that character hits 10 summoning, it weakens quite a bit. Playing with a few of Heleane's mods, all of yours and Divinity Unleashed
Majestic Sage 27.4.2020 klo 6.25 
Do mods update on their own or do i have to unsubscribe and resubscribe?
Odinblade  [tekijä] 22.4.2020 klo 1.56 
@Joomin Yup it's intentional :) Each has their own unique stats and resistances, and it's tricky to display everything in a skill tooltip without it looking too bloated.

@Kitkat <3
Questopher 20.4.2020 klo 18.04 
Thanks so much for adding earth daggers! :D
Joomin 11.4.2020 klo 11.11 
Hey thanks for such an amazing effort you've put into these mods. Quick question, is it intended for the Earth Elemental to be immune to burning? Im playing with Divinity Unleashed and all your mods, just wanted to make sure this is intended, there was nothing about it in the skill description.
Questopher 8.4.2020 klo 20.46 
Would you possibly consider adding earth-element int. daggers instead as well as poison? It makes it a bit difficult vs. undead enemies, though maybe that was an intended balance thing.
madcappx 12.3.2020 klo 1.08 
Dumb question but does the poison elemental look any different from the original summon? Looks the same to me and the spell is called hungry flower not poison elemental so I was wondering.
ocCa Setos78 1.2.2020 klo 13.59 
Всем доброго времени суток. На данный момент мы заняты переводами всех Одиновских модов, Если вы хотите помочь с переводом, пожалуйста сконтактируйте со мной. Я предоставлю вам всё необходимое для перевода.
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Всем хорошего настроения.
TennoTea 25.1.2020 klo 0.13 
Odincore mods seem to spawn 4 followers for me. Any reason why and how to fix it?
TheOnlyTrueReaper 28.12.2019 klo 12.33 
I can not find any of the vendors ind fort joy.
Recklessmike13 2.12.2019 klo 18.28 
Is it possible to run all 5 of the overhaul mods without also using the divine war mod? I just want to be able to use the additional skills and abilities or will that cause the game to crash?
Odinblade  [tekijä] 3.10.2019 klo 12.34 
@Pennywise This is a common issue with D:OS2 DE unfortunately. Check the Bug Reports and Known Issues discussion tab above for a fix in the description ^
Seyriel 3.10.2019 klo 12.33 
Same than pennywise, i subscribe to your mod + odin core but no one appear installed in game. :(
Kal-El 3.10.2019 klo 6.14 
none of these mods show up in my game. any ideas why? as if they're not installed. but ive subscribed to all the odin mods. None show up.
Hoo the fool 4.9.2019 klo 17.13 
Could you add Earth Dagger type? There are lots of Immunity to Poison enemies in this game...
Malchezzar 16.8.2019 klo 19.21 
I'm having this strange occurrence with a my poison mage class. I use contaminate to get the poison ground underneath my character for elemental affinity, but for some strange reason on turn 2 the poison underneath my character is always gone, almost as if I have a poison version of leech or something. I have checked all my gear and cannot find anything that would make sense to cause this, any ideas anybody?
TTV-DommieMommie 2.8.2019 klo 14.35 
Anyone else having issues with people joining and crashing because of the classes?
Arakash 19.7.2019 klo 11.05 
Quick question, would Terramancer+Infernal (from the Pyro overhaul) make
a good duo LW party? :)