Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Geomancer Class Overhaul
197 件のコメント
Back to Black 2月20日 5時41分 
@farbror, no it was renamed into VineGrasp with better icon

After all the bug fixes, it's my favorite Odin's mod, especially poison build on Fane with BonusUniques mod. Very fun to play and OP in late game.
FARBROR 2024年10月7日 13時59分 
with this mod the worm tremor is completely gone from the game it seems
mczu 2024年2月11日 19時41分 
Just wondering if you take requests? Paid ofc.
Nyx (She/Her) 2023年9月22日 20時13分 
unsure if it's this but undead are now taking damage from non-preplaced poison? even potions?
Husdent 2023年6月4日 13時26分 
Really great overhaul ! The only thing that I would point out is that the corrupting vial spell does not seem to work (the one that allows poison dmg against undead). The spell effect is there when casted but when I hit with poison damage, they still get healed.
lormdoep 2023年6月2日 14時28分 
can we plz get an fix for the pet and summoning plz?
Retr0 2023年5月26日 16時31分 
A little bit late for the party but i have a quick question about the clay sentinel shapeshift ability:
What does it dmg scale with? (basic attacks).
Model wise it uses a spear but depending on the weapon of the character the "tip" of the spear is the acctual model of the characters weapon.

Does geomancer talents increase its dmg too? Warfaer? Or just the weapon used (and it's scalintg like int/str/fines)
Gorwe 2022年12月23日 0時32分 
Kinda a random question, but who's the geokineticist in the mod's thumbnail? I've seen multiple pictures of him...
nether888 2022年5月11日 1時40分 
east and towards beast are two different directions, beast is to the west
Trulyy 2022年1月10日 19時51分 
I've installed 5 different of these new skill packs and gone to fort joy and I cannot seem to find the traders. The tent that you pass on the way to beast is completely empty, with no new npcs anywhere around. Was really looking forward to trying these new skills but it seems i will have to play up to the sanctuary arc.
PatoSwag ゴぞ横 2022年1月2日 14時05分 
i cant find him in fort joy
Erislain 2021年11月12日 13時41分 
Venomous Aura is not working. Its just buff only caster. How can i fix this?
Drados Core 2021年8月23日 14時33分 
can you make the terracotta soldier a race, or barring that make the transformation permanent like a shapeshift? Would there be a way to change it to permanent locally if you don't wish to change the duration? Thanks
Faerune 2021年8月20日 9時49分 
how do i get good earth wands?
Andrew 2021年6月29日 6時42分 
Game crashes whenever I cast the mod summoning skills. But still, these mods are just amazing!!
Alpharius 2021年6月9日 16時10分 
Why did conjure poison elemental now cost 1 source point
AarkNoa 2021年5月7日 5時07分 
I have noticed that a few enemies in late game tend to shriek my entire party with one use of 'Reactive Armor' and I've recently discovered a mod that changes the skill to what I call a lesser evil. Does physical armor dmg instead, but I've experienced a few crashes with both mods active unfortunately
Could there be a patch to change only Reactive Armor back to normal? Pretty please?
AarkNoa 2021年5月7日 5時03分 
@ Domppa [FIN] it literally says in the description of the 'Extra Enemies for Fun' Mod that it is incompatible with Odinblades Geomancer Overhaul and near those archery targets is exactly the location of the Imp Boss which is the cause of the incompatability
HalfThere 2020年10月22日 11時47分 
Tooltip descriptions are modified to match changes, indicating a properly installed mod, but I cannot find Summon Poison Elemental anywhere, nor Midnight Oil - neither your merchants not the standard ones are selling it, but they are selling Reactive Plating (Lady Vengeance, Driftwood square, both act 2)

I'd really like a quick (or dirty) fix since part of my build was hoping for the Poison Elemental!
Bradeurs 2020年10月21日 13時04分 
This mod caused my game to crash after the arena of the one cutscene, not sure what could cause it but I'd assume it's the AI trying to use this mod?
Selig 2020年8月23日 13時58分 
Sorry if this has been mentioned before, but with the Geo weapons, does that mean using them will lead to only magic dmg builds? I messed around with the different class overhauls for a little bit the other day and noticed when I made a Sentinel-like build (but with the pyro overhaul) I was destroying the magic armor instead of physical and thus had to rethink how I made the party.

I guess my concern would be, are the Geo-weapons going to be comparable to mid/late game physical weapons. If so then my current party idea needs to be reworked or else I'll have 3 magic dmg dealers and one physical.
Odinblade  [作成者] 2020年7月9日 13時14分 
@Domppa [FIN] In this particular Gift Bag, it looks like Larian have changed some of the back end code logic for the whole game itself, not part of the Gift Bag features. Some of these changes cause crashes in some scenarios, e.g. whenever a Summon uses a skill to create it's own Summon, or the wedding cake explosion in Arx. Like I said I assume it's a result of these code changes, but I'll look into it.
Domppa [FIN] 2020年7月9日 13時08分 
And the save file was started before the Gift bag 5 got released so it should not be enabled in general.
Domppa [FIN] 2020年7月9日 13時07分 
I didn't have any gift bags enabled.
Odinblade  [作成者] 2020年7月9日 4時51分 
@Domppa [FIN] Will do some testing once I've finished work. Gift Bag 5 has introduced a lot of crashes into certain points in the game (often sporadic crashes), so my initial thought is that it could be related. Will get back to you :)
Domppa [FIN] 2020年7月8日 14時24分 
My game has crashed in multiple different situations, but I did find one situation where engaging some enemies "Act 2: In the center of the map, near the archery target board." with these mods: https://gyazo.com/03ac79207390caa4f6b1ce52057fd6e7
crash the game as soon as the fight starts.

Every other mod seems to work without crashing, when Geomancer class isn't enabled in that specific schenario.

I have also crashed in situations that have had nothing to do with "Extra enemies for fun" mod, but l can't prove that they would be the fault of the "Geomancer Class Overhaul (Def Ed)"
Odinblade  [作成者] 2020年7月7日 0時47分 
@Whubbles Not sure if you're using it, but the Pet Power mod makes the summon cost Source again. I've made a compatibility patch for this for all of my mods with the overridden summons. Otherwise, check the mod is still enabled in the Mods menu and you have the newest version (v1.0.6) by hovering over the mod in the list.
Whubbles 2020年7月6日 17時12分 
Recent update seems to have broken some of your mods. The geomancer summon poison elemental requires source now.
ImABlister 2020年7月6日 11時22分 
@Sir_Salt_Lord

You should get an auto update, if not no harm in reopening steam or resubing to mod.

Best of luck out there in DOS2!
Juan Carlos 2020年7月2日 18時56分 
are there versions of your mods without elemental weapons?
Kthulu 2020年6月7日 17時53分 
wats the recipe for the crafting?
Laidback 2020年6月6日 4時13分 
Heyy! Is there a possible way to add new weapons to the Cheat Commander Mod's Vendor? because your new vendor re-stocks so slowly :(
Joomin 2020年5月21日 12時22分 
Hey there Odinblade, its been a bit but I've returned to my playthrough and I may be experiencing a bug. Upon hitting 10 summoning my Hungry flower summon becomes a poison elemental with reduced stats.

Is the level 10 version called 'The hungry flower" and the lesser version called "poison Elemental". If so mine are in reverse for some reason, I have 2 characters using the hungry flower summon and both are under level 10 summoning. Once that character hits 10 summoning, it weakens quite a bit. Playing with a few of Heleane's mods, all of yours and Divinity Unleashed
Majestic Sage 2020年4月27日 6時25分 
Do mods update on their own or do i have to unsubscribe and resubscribe?
Odinblade  [作成者] 2020年4月22日 1時56分 
@Joomin Yup it's intentional :) Each has their own unique stats and resistances, and it's tricky to display everything in a skill tooltip without it looking too bloated.

@Kitkat <3
Questopher 2020年4月20日 18時04分 
Thanks so much for adding earth daggers! :D
Joomin 2020年4月11日 11時11分 
Hey thanks for such an amazing effort you've put into these mods. Quick question, is it intended for the Earth Elemental to be immune to burning? Im playing with Divinity Unleashed and all your mods, just wanted to make sure this is intended, there was nothing about it in the skill description.
Questopher 2020年4月8日 20時46分 
Would you possibly consider adding earth-element int. daggers instead as well as poison? It makes it a bit difficult vs. undead enemies, though maybe that was an intended balance thing.
madcappx 2020年3月12日 1時08分 
Dumb question but does the poison elemental look any different from the original summon? Looks the same to me and the spell is called hungry flower not poison elemental so I was wondering.
ocCa Setos78 2020年2月1日 13時59分 
Всем доброго времени суток. На данный момент мы заняты переводами всех Одиновских модов, Если вы хотите помочь с переводом, пожалуйста сконтактируйте со мной. Я предоставлю вам всё необходимое для перевода.
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Всем хорошего настроения.
TennoTea 2020年1月25日 0時13分 
Odincore mods seem to spawn 4 followers for me. Any reason why and how to fix it?
TheOnlyTrueReaper 2019年12月28日 12時33分 
I can not find any of the vendors ind fort joy.
Recklessmike13 2019年12月2日 18時28分 
Is it possible to run all 5 of the overhaul mods without also using the divine war mod? I just want to be able to use the additional skills and abilities or will that cause the game to crash?
Odinblade  [作成者] 2019年10月3日 12時34分 
@Pennywise This is a common issue with D:OS2 DE unfortunately. Check the Bug Reports and Known Issues discussion tab above for a fix in the description ^
Seyriel 2019年10月3日 12時33分 
Same than pennywise, i subscribe to your mod + odin core but no one appear installed in game. :(
Kal-El 2019年10月3日 6時14分 
none of these mods show up in my game. any ideas why? as if they're not installed. but ive subscribed to all the odin mods. None show up.
Hoo the fool 2019年9月4日 17時13分 
Could you add Earth Dagger type? There are lots of Immunity to Poison enemies in this game...
Malchezzar 2019年8月16日 19時21分 
I'm having this strange occurrence with a my poison mage class. I use contaminate to get the poison ground underneath my character for elemental affinity, but for some strange reason on turn 2 the poison underneath my character is always gone, almost as if I have a poison version of leech or something. I have checked all my gear and cannot find anything that would make sense to cause this, any ideas anybody?
TTV-DommieMommie 2019年8月2日 14時35分 
Anyone else having issues with people joining and crashing because of the classes?
Arakash 2019年7月19日 11時05分 
Quick question, would Terramancer+Infernal (from the Pyro overhaul) make
a good duo LW party? :)