Arma 3
JSRS SOUNDMOD - CUP WEAPONS MOD SOUND SUPPORT
95 Comments
SwordOfTheStars 4 Dec, 2023 @ 4:03am 
The M249 para is acting strange from 3rd person can’t hear it from someone else’s perspective
freddy156 26 Oct, 2023 @ 1:35pm 
Greifus_OnE have right, CUP M16A1 Carbine hase bugged on semiauto fire. Can you fix that :)
Greifus_OnE 17 Oct, 2023 @ 6:43am 
The semiauto fire on the CUP M16A2 Carbine and grenade launcher variant are bugged and play the stock fire sounds, whereas the automatic fire plays the correct modded sounds.
LordShade 7 Apr, 2023 @ 5:02am 
Sometimes during the game, I don't hear some sounds of weapons, or they are heard only immediately next to the player, but you move 10-20 meters away and you don't hear them anymore.
w0lf_man 24 Mar, 2023 @ 5:09pm 
The RSASS doesn't have a suppressed soundset.
Рядовой снежок 12 Dec, 2022 @ 7:02am 
Hello, I will be very grateful if you add sound to ak 12 ^^ (I hope the mod is still alive)
Ghost 7 Mar, 2022 @ 6:49am 
Hi ! Can you make the compatibility with the new CUP AK-12/AK-15/AK-19 ?
Jordan 10 Sep, 2021 @ 4:38pm 
the gun sound for the m249 is glitched and doesnt have a sound
Dahlgren  [author] 26 Feb, 2021 @ 1:50pm 
SPG-9 should be fixed with latest update
SvenBrandt99 23 Feb, 2021 @ 1:41pm 
The SPG (Static and Mounted) laggs our games and our server when using this mod.
Los Spooky 16 Jan, 2021 @ 12:31am 
CUP R11 RSASS does not have a suppressed sound, only sounds like unsuppressed version
Quickdraw 21 Dec, 2020 @ 2:37am 
I can confirm what blah2355 has said ..On our server we found it was the CUP SPG-9 causing crashes when JSRS and the CUP compatibility option were enabled. when disabled no problems. Thanks.
blah2355 10 Dec, 2020 @ 3:49pm 
Recently our group that uses CUP and players who have JSRS and this compat optionally loaded have been crashing en masse occasionally. We've found out that firing the CUP SPG-9 is the cause, and I can confirm it freezing my game on the first shot on a dedicated server. If you could please look into this, that would be great, thank you. Amazing sounds by the way!
NickySins 20 Oct, 2020 @ 11:58pm 
Alot of guns still have the default sounds
moredy 30 Aug, 2020 @ 7:29am 
Like @Chiconius has said, some of the weapons like the RSASS and also the HK416 don't play the suppressed sound when a suppressor is equipped. Still love this mod, hope everything is going well!
SpartanViperz 19 Aug, 2020 @ 11:19am 
since this is support for CUP weapons which are a lot of old arma 2/1 weapons will this sound like JSRS 2? That was honestly my favourite, the AK sounds in particular were so nice!
Mate 4 Jul, 2020 @ 12:38am 
CUP Javelin Sound not working buddy thanks for the good made mod :)
simkas 9 May, 2020 @ 1:53pm 
The SKS doesn't appear to have a different sound with this on, I'm assuming that just hasn't been added yet?
Chiconius 29 Apr, 2020 @ 4:31am 
The R11 RSASS has no supressed sound. It is the same for unsupressed and supressed.
Ranz 21 Apr, 2020 @ 12:57am 
Alrighty, cool. Thanks for the updates.
LordJarhead  [author] 20 Apr, 2020 @ 10:47pm 
I could do that, yes. Tho I'm in contact with CUP to donate reloading sounds so they can update their mod directly if they want.
Ranz 20 Apr, 2020 @ 10:27pm 
I see. Is there any chance of them being moved into optional addons?
LordJarhead  [author] 20 Apr, 2020 @ 10:10pm 
@Ranz I took the reloading sounds out of the mod in order to prevent server logging.
Ranz 20 Apr, 2020 @ 5:21pm 
The reload sounds don't seem to be working.
Recon1 20 Apr, 2020 @ 1:58pm 
Thank you sir!
LordJarhead  [author] 20 Apr, 2020 @ 1:07pm 
I'll take a look :)
Recon1 20 Apr, 2020 @ 12:41pm 
Sorry about that! CUP M16's, So the M16A1, A2, A2 Carbine etc.
LordJarhead  [author] 20 Apr, 2020 @ 12:36pm 
What M16, CUP or RHS?
Recon1 20 Apr, 2020 @ 10:33am 
Just in case it was missed. The M16 family has different sounds when firing on different mods of fire. So on single shot its one sound and burst/full auto is something different.
Machine Gun Kelly 19 Apr, 2020 @ 7:02pm 
@LJH - Thanks for getting it. I was just curious about the RHS key...you know it goes...1 thing blows up...everything blows up....

;)

Thanks again!

:)
LordJarhead  [author] 19 Apr, 2020 @ 12:31pm 
I think rhs key is doing fine. The signing tool just didn't copy the key over and so the signature was new while the was old. Don't know why that didn't work anymore
Machine Gun Kelly 19 Apr, 2020 @ 11:47am 
@LJH - hahahaaha...its just not your day with the new sound updates... ;)

Stupid keys...they give me fits from time to time too (as a dev)...why could they not make it easier...

;)

Is the key an issue with the RHS? I do not use RHS on my server, so I have no idea if it is a problem...??? Just curios... :)

Thanks for addressing it as well as your time with these mods!

:)
LordJarhead  [author] 19 Apr, 2020 @ 11:13am 
Ok there we go,I did not replace the key for the new signature. Also fixed the uncapped Cannon on the Abrams and updated the vehicle sounds!
LordJarhead  [author] 19 Apr, 2020 @ 10:59am 
I'm currently working on it, mate ;) Just a minute
Machine Gun Kelly 19 Apr, 2020 @ 10:54am 
@LJH - The new key also trashes the other CUP sound mods from you (by removing the old key).

So to get the new CUP weapons sounds to work, I must disable them on the client side as the key is no good.

To get the CUP vehicles to work, I must put back in the old key.
jsrs_soundmod_cup_compat.bikey - January ‎26, ‎2019, ‏‎10:08:23 AM

The CUP vehicles fail with the new key. And this will not work with the new CUP sounds...

Damned if I do, damned if I do not..... ;)


:(
Machine Gun Kelly 19 Apr, 2020 @ 10:29am 
@LJH - Same issue with the key as the main mod - It does not work. Copied the new key, dumped it on my server, removed old key, restarted - Fail.

I would also suspect the other mods (eg RHS) will also have this same issue.

Thanks for the mod and looking into it!

:)
Demon_Hawk 19 Apr, 2020 @ 9:41am 
@LordJarhead - While the cannon on the Abrams is 'fixed' it has an uncapped rate of fire.

If the US Military really used this as a vehicle, they'd be unstoppable lol
LordJarhead  [author] 19 Apr, 2020 @ 9:04am 
Ok fix it up, should be fine now ;)
GCodeman 19 Apr, 2020 @ 9:00am 
Ah, I misread. Regardless, thank you for both this and the cannon fix. You're awesome!
LordJarhead  [author] 19 Apr, 2020 @ 6:30am 
It's the issue that has just been pointed out by Lex below. I'll fix it asap.
GCodeman 19 Apr, 2020 @ 6:11am 
Thank you for the cannon fix! I do have a note however. I've noticed with your mod enabled, the M2 on the M1A1 (and maybe M1A2?) seems to have a lower rate of fire than it normally does. Is this intended?
LordJarhead  [author] 19 Apr, 2020 @ 5:53am 
Thanks for the feedback. That's a really good feedback btw. I'll investigate and will fix this issue asap. Thank you!
[KOS] Lex 19 Apr, 2020 @ 5:38am 
There is a bug with M2 in Abrams when this is mod is enabled.

JSRS SOUNDMOD - CUP WEAPONS Off - https://youtu.be/M_hylLg2g9U

JSRS SOUNDMOD - CUP WEAPONS On - https://youtu.be/YrZzdu1dkp4
RLC warrior 17 Feb, 2020 @ 7:31am 
will we get an update..
Los Spooky 3 Jan, 2020 @ 7:17pm 
hey, some of the newer guns dont seem to have a sound yet. like the deagle, tec 9, etc. not sure if this was still being updated or not
Mate 3 Jan, 2020 @ 10:08am 
Javelin sound not working !! ... :( ...
Minecraft Movie Llama 6 Nov, 2019 @ 8:16am 
the m1014 doesnt make any sound. and most likely not a lot makes sound anymore.
Taro 25 Aug, 2019 @ 9:20am 
I just wanted to drop buy and report that this mod breaks CUPs disposable launchers (from CBA) in CUP Dev. The launchers like LAW or RPG18 do not show up in the arsenal at all.
Tested pretty extensively and it's definitely this particular mod that breaks it.
Ace1Gun 22 Aug, 2019 @ 3:29pm 
@LordJarhead Yea bro you fixed it 100% works perfectly! Keep up the good work, Thank you soo much. The Arma community would not be as cool without your Mods.
LordJarhead  [author] 22 Aug, 2019 @ 1:03pm 
Should be fixed :)