Stellaris

Stellaris

( Twinks Playable Fallen Machine Empires 2.0 )
79 Comments
KittenHasWares 5 Feb, 2023 @ 9:52am 
really wish someone would revive the machine portraits for this mod. the rest of the stuffs broken
Mythez 26 Apr, 2022 @ 11:48pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
sneedpilled 15 Sep, 2021 @ 6:48pm 
Bro please revive
U-Mos 10 Jul, 2020 @ 1:57am 
I also really miss this mod...
EvilChef 5 Jul, 2020 @ 1:06pm 
I really miss this mod.
Midnight4X 25 Apr, 2020 @ 9:59pm 
Can this be updated for 2.6 please?
Taelim 20 Apr, 2020 @ 7:25pm 
Can synths get the machine exclusive traits?
[CN]突击队队员 13 Apr, 2020 @ 5:25pm 
need update , it not working as fallen empire
Godcat 25 Mar, 2020 @ 9:39pm 
2.6?
force728 16 Mar, 2020 @ 8:13pm 
@Twink315: Hey, do you mind if I could use your machine cityset for a Universe at War: Novus portrait mod I'm putting together?
ChartSkyWalker 11 Feb, 2020 @ 11:28pm 
Cause my giant building is not mapped correctly【Machine Translation
ChartSkyWalker 11 Feb, 2020 @ 11:23pm 
i dont think thats work on 2.5
EvilChef 31 Dec, 2019 @ 7:40pm 
Is this compatible with 2.5?
Godcat 13 Nov, 2019 @ 2:45pm 
2.5?
Lobster 9 Oct, 2019 @ 7:03pm 
does this work with the eternal empire civics and traits?
Cheesemongle 20 Sep, 2019 @ 10:33pm 
would it be possible to get a playable fallen empire hivemind mod made? at some point?
(CB)alexpalas 3 Aug, 2019 @ 12:20pm 
What is Dynamis and how to propose other Empire to be it?
鸡儿想放假 30 Jul, 2019 @ 9:19am 
What's the reason for the mechanical explosion when the game starts?
키으기 26 Jun, 2019 @ 8:51am 
Thank you I'll use it well
Spirit 11 Jun, 2019 @ 11:46pm 
is it possible to create with this dead mod here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=687882799&searchtext=fallen+empire+shipset
a new one with the same shipset but more colors ?
Kouko Nosa 8 Jun, 2019 @ 7:10am 
The upper limit of the ore overflowed and became - 2M. It could not play normally.
Kouko Nosa 6 Jun, 2019 @ 5:27am 
Can we endow the mechanical universe with material science and technology? Difficult to confront with other eternal.
Comrade Corwin 27 May, 2019 @ 7:49pm 
I can see little to no description in these civics. Is this a bug?
Coolcat15 11 May, 2019 @ 10:08pm 
just curious what are these "great boons" that the dynamis gets
Kouko Nosa 26 Apr, 2019 @ 5:16am 
Can we directly add the cosmic material to the machinery and part of the mega-buildings so that the eternal machinery can use the cosmic material technology? Otherwise, it's hard to beat the empire with cosmic material.

Also, the immortal agreement is missing and cannot be found on the planet list. There are no hubs.
Twink315  [author] 26 Apr, 2019 @ 4:45am 
Machines can never get as old as the biological EEs due to the fact that they cannot ascend, therforee their tech is not as advanced. Machines for my perception lack the metaphysical.

@mage page. I have no idea what you mean, please be a bit more precise
Kouko Nosa 26 Apr, 2019 @ 2:28am 
The agreement failed and the dead leader could not be revived.
MagePage 10 Apr, 2019 @ 7:18pm 
new EE ships dont have any textures for them. Im using your ship sets but none of the ships have textures
Kouko Nosa 8 Apr, 2019 @ 4:17am 
Why can't machines use cosmic matter? author
spoogz 5 Apr, 2019 @ 7:05pm 
@Chirumiru ShiRoz I mean, if you don't have the time, I can try writing something up for you, and you can take a peek at if, if that's what you want.
Also, thanks for the clarification of SoFE are ZoFE.
Twink315  [author] 2 Apr, 2019 @ 7:55pm 
Its something i forgot and missed. THey are supposed to have stellarie if played with acot
O_Austria_W 2 Apr, 2019 @ 12:46pm 
Have a question:
I started as a Eternal Machine Empire and I have got light matter tech, but I can't build any building, that produces light matter.
With buildings I mean the buildings on a planet.
Bug or is it something different?
Chirumiru ShiRoz 23 Mar, 2019 @ 10:22am 
The OE events are handled by me. I don't have enough time yet to write full dialogue interactions for Machine FE/EE.

Also technically, SOFE is not part of ZOFE anymore.
spoogz 23 Mar, 2019 @ 10:17am 
I really don't know who's mod this is a problem on, but considering it usually follows Eternal Empire events, I kinda guess it was yours. Maybe it's Zenith's. Maybe it's both. Maybe i'm just dumb and i'm overthinking things again. But sorry in advance if i'm wrong and it isn't your mod.
spoogz 23 Mar, 2019 @ 10:13am 
This may seem like it's a really small issue, but it's just sort of a fluff text thing between the Original Empire from ZoFE and the Eternal Machine Empire, considering that the Other Eternal Empires have a unique interaction to the OE.

BUT!!!!

There's no unique interaction for machines! It just uses the stock interaction for all Eternal Empires. This is just kind of an immersion thing, to me, but yeah, pretty small. Your choice if you want to deal with that. I won't be like "THIS MOD SUCKS BECAUSE OF (X)!! FIX IT OR I DOWNVOTE!!!"
Twink315  [author] 22 Mar, 2019 @ 7:54pm 
i uploaded the fix so it should work now
WatEvenIsMyLife 22 Mar, 2019 @ 7:33pm 
OK, thank you!
Twink315  [author] 22 Mar, 2019 @ 7:26pm 
Oh i forgot an event trigger to prevent normal empires from getting EE Worlds... i forgot to include the EE machine.. give me a minute to fix it and upload
WatEvenIsMyLife 22 Mar, 2019 @ 7:04pm 
My capital keeps turning into a black hole as a machine EE on the 2nd day of the game.
loopmaster69 20 Mar, 2019 @ 9:51pm 
playable synthetics?
MitchMeister- 2 Mar, 2019 @ 10:00pm 
Planets are not auto-making population, having to manually select each one. Any ideas?
MalevolentFiber 19 Feb, 2019 @ 2:36pm 
Unfortunately for some reason I don't have any CBs on other empires like I do when I play as a regular fallen empire.
MalevolentFiber 19 Feb, 2019 @ 1:17pm 
@Twink315
I figured it out. The custodian matrix is not a government, but when you select the machine government, the civics pop up.
Twink315  [author] 18 Feb, 2019 @ 10:48am 
Oh my bad. You have this one on and the original mod.
MalevolentFiber 18 Feb, 2019 @ 10:47am 
I have Playable FEs 2.0 on
MalevolentFiber 18 Feb, 2019 @ 10:47am 
Playable Fallen Empires 2.0, or the original Playable Machine Fallen Empires?
Twink315  [author] 18 Feb, 2019 @ 10:35am 
you need the playable FE machine mod, which is seperate
MalevolentFiber 18 Feb, 2019 @ 10:32am 
I just redownloaded this mod and I dont see the custodian matrix or eternal ai matrix governments. I dont see the civics either. Anyone else getting this issue?
Twink315  [author] 7 Feb, 2019 @ 12:08pm 
No