XCOM 2
Resistance Ring+
286 Comments
Shuri-Sama 14 Jun @ 2:59pm 
sry to say that but this mod cause so many bugs its no fun anymore. deleat it and never use it again. negative time for op, stops all training research and other time events and more more more bugs. its not worth the bonus u get from this.
Kinsect 16 Dec, 2024 @ 2:04pm 
You do, same goes with Covert infiltration.
Mr.Nuke 14 Dec, 2024 @ 11:17am 
Do I need to disable this if using Facilities+??
GranSacoWea 12 Nov, 2023 @ 11:36pm 
Any way to configure more stuff? like the supplies or energy requirements
lako1986 15 Aug, 2023 @ 10:50pm 
@AlphaAmpersandOmega
Yes I can confirm it works with LWOTC, just started new campaing and it works no problem, didn't got far enough for upgrades etc.
AlphaAmpersandOmega 4 Aug, 2023 @ 1:41pm 
Does this work with LWOTC?
Kinsect 18 Mar, 2023 @ 9:56pm 
Can this work alongside the Covert overhaul modpack?
like the Extra card slots?
or have it be either Scientists and/or engineers?
♋ Zero Two 9 Mar, 2023 @ 7:07am 
I need max influence to have more covert actions???
Snootch 24 Dec, 2022 @ 9:50pm 
@Oni, Hi there. I am unable to get the third Resistance Order slot available for each faction. Is this because I am starting this mod mid-game and after I have already defeated all of the Chosen? I assume this means that I would have to start a new game and see what happens instead. Or am I doing something wrong?

Also, I can't get more than 2 Covert Operations going - only getting two slots for Scientists.

Please let me know if I am worthless and am not paying attention to your details. Otherwise, great concepts here! Hope I can get them to work.
Layth36 27 Nov, 2022 @ 3:45pm 
Hey @Oni love this mode. however sadly for some reason the Holo Planner upgrade which increases wildcard slots is disabled in LWOTC.
Is there anyway you can make an option for LWOTC that enables it again?
besdies that everything works fine.
Moisesjns 8 Apr, 2022 @ 8:07pm 
Will do eventually so i can help find the conflicting mod / cause ,
Oni  [author] 8 Apr, 2022 @ 2:54pm 
@Mosesjns Try going into debug mode with only this mod on and see if it works by itself.
Moisesjns 7 Apr, 2022 @ 6:22pm 
Strarted new campaign, Built RR, Bought upgrade, started 1 covert op, Still cant do more than 1 more covert op, just increases my energy usage, but still only 1. Not sure what mod i have thats messing with it. I do have many mods, But nothing like Long WAR 2, or even RPGO, the only other building effecting mod i have is. Core rooms which increases the amount of staff in other rooms.
Andrew 21 Mar, 2022 @ 12:31pm 
Works with LWotC. Added it mid-start without issue and I did not have to rebuild the Resistance Ring.
Oni  [author] 15 Feb, 2022 @ 1:58pm 
@Lehan No idea, try and see!
Lehan 15 Feb, 2022 @ 6:11am 
Hey guys, quick question. Is this compatible with LWotc?
Oni  [author] 10 Feb, 2022 @ 1:28am 
@Object1337🐺@Mosesjns Are you playing with any other mods?
Object1337🐺 8 Feb, 2022 @ 2:42pm 
It have upgrades and i can send scientist, but...It works as deafult. I mean with second upgrade after i send reaper mission i can't start second mission with templars. It's a new game just after saving the reaper and finding templar's base, skirmisher Mox is captured by chosen..
Moisesjns 12 Dec, 2021 @ 5:37am 
i started a new campaign with tis recently, and while it does not cause a crash, the only features that work are removing ambush, and i do the scientist staff slot but extra card, and covert ops do not work, i have no other mod that effects those variables besides this
Oni  [author] 6 Sep, 2021 @ 12:12am 
@Legend+TwitchMod(13Crusader13) Did you install the mod midcampaign?
KOMM SUSSER TOD 18 Aug, 2021 @ 5:29pm 
But, when rebuild upgrades is back
KOMM SUSSER TOD 18 Aug, 2021 @ 4:09pm 
Upgrades for extra covert ops disappeare, why? Use Rebuild Soldier and Psionics Ex Machina 3.0
Oni  [author] 13 Aug, 2021 @ 2:09am 
@Generalflood Oh wait nevermind, i was looking at the version i hadn't completed on my machine, ye the current version doesn't support easily changing those values, the next version will, however i'm currently not playing Xcom 2, so dunno when the next version will be released.
Generalflood 12 Aug, 2021 @ 12:04pm 
@Oni I checked that but don't see anything in it that I can edit, though I'm new to this and so if I was supposed to write some code in that file then I wouldn't know what to write - I just know how to edit numbers when I see em and normally when I get a mod like this I find a line that says 'supply cost' or something
Oni  [author] 11 Aug, 2021 @ 4:40am 
@Generalflood In the mod's XComGame.ini file, it seems i forgot to write it in the description.
Generalflood 11 Aug, 2021 @ 1:46am 
Sweet mod, only quest I have is that I'm wondering if theres any way to change the Supply and Power costs of the upgrades?
Oni  [author] 6 Aug, 2021 @ 5:04pm 
@SetArk <Nyanverick 07> I don't fully remember but i'd think it would be incompatible with mods that change the Covert Actions Screen.
SetArk <Nyanverick 07> 6 Aug, 2021 @ 8:16am 
Strangely, everything but the mutliple actions is working for me ç.ç
Like, there's the option to put engeniiers (or scientists if enabled) on the resistance ring for extra covert actions... And it doesn't work for me.
Tried on new game and on existing saves.

Wondering if it's incompatibility with any other mod...
SuperJesse64 21 May, 2021 @ 5:31pm 
Wanna know how useful I found this? I popped all three chosen in a row in only two months.
Oni  [author] 16 Dec, 2020 @ 3:02am 
@Deafen Dawn From what i remember you should be able to do that by adding the internal name of the risk to the "DisableRisk" list in the config file, tho i dunno what the soldiercapture risk is called, you'll have to look that up somewhere in the game files, probably in one of the ini files for the different missions.
_m_a_ 16 Dec, 2020 @ 12:43am 
Great mod. I even don't use extra covert actions.
Is it possible to add argument to disable soldiercapture risk. I dont like extra missions. Thanks.
4rrakis 27 Aug, 2020 @ 12:24pm 
You're welcome.
Sir Sunkruhm 27 Aug, 2020 @ 9:33am 
My bad, I thought I read it all since I know better than to ask random crap that's already been provided in the description, but I guess I just missed it. Thanks @4rrakis
4rrakis 17 Aug, 2020 @ 11:04am 
From the description: "You can switch back to Engineers in the mod's "XComGame.ini" file."
Sir Sunkruhm 17 Aug, 2020 @ 11:03am 
Is it possible to update an ini to make it use engineers instead of scientists? In my current campaign, which will be similarly setup to my next one, I have a surplus of engineers but still have SO MUCH RESEARCH TO DO and simply cannot get enough scientists.
Green Raven 17 Aug, 2020 @ 7:57am 
Very cool idea, but once you have two scientists working at it you complete Covert Ops so quickly it becomes unbalanced. Maybe have only one workstation? With the second upgrade only allowing you to fill another slot?
Csimbi 14 Aug, 2020 @ 5:37am 
Yeah, you should not switch mods on the fly.
Start a new game and finish it without making changes.
Nero 13 Aug, 2020 @ 10:30pm 
confirmed that resistance ring + needs clean config everytime before starting the game
Csimbi 13 Aug, 2020 @ 11:58am 
Never had a problem with it.
You might have a conflicting mod.
Nero 13 Aug, 2020 @ 2:05am 
i had to clean my config and reload a save from 5 hours ago because of this mod
fuck this
Nero 13 Aug, 2020 @ 1:55am 
mod barely working, it will break if you quit the game and the next time you load, the mod won't work
0/10
BigSteveWhacko 23 May, 2020 @ 12:25am 
This mod is working fine for me. I run with a good number of mods, 140+. 3 covert missions at a time, no ambushes on covert missions.
DERPKING1991 17 Apr, 2020 @ 4:07am 
Yeah this stopped working and it was working a month ago too
Shavy 8 Mar, 2020 @ 5:18pm 
LWOTC?
EvKLaZ 28 Jan, 2020 @ 3:06am 
@Oni Gotcha.
Oni  [author] 28 Jan, 2020 @ 2:40am 
@EvKLaZ Dunno, try and see!
EvKLaZ 27 Jan, 2020 @ 10:09pm 
Is it works normal with "Scientist Staff Slots: WotC Edition"?
Flamingcheesepie 19 Jan, 2020 @ 9:33pm 
DisableRisk Ambush isn't working for some reason, though the mod was subbed to prior to the beginning of the campaign.
Oni  [author] 18 Jan, 2020 @ 3:42pm 
@LightenedDark I don't do requests
LightenedDark 18 Jan, 2020 @ 9:52am 
I love the option to disable Resistance Order cards! Can you add the option to disable Covert Actions? Like for those of us who want to make the game harder, disabling the ability to fight a Chosen before the last mission? ie. "CovertAction_RevealChosenStronghold_Reapers=0"