Arma 3
Wiki's SP mission - Strike on Pyrgos
17 Comments
FlashPoint 8 Jan, 2021 @ 10:04am 
one of the best SP air missions I have played so far.
HunterAUT.Tirol 22 Dec, 2020 @ 1:10pm 
Cool Mission
Hotshot 19 Dec, 2020 @ 11:20am 
Fucking awesome mission!

How did you get the Carrier "deck crew" to do the take-off procedure? Is this a BI module or something?
Thanks!
[SRB] Bravo 6 19 Oct, 2020 @ 2:47pm 
This is awesome challenge. However I would like if it's longer. I have ton of flying hours and it is very easy for me however it's super short. I would love to see how my ground units are dependent on my activity in the air. (If I destroy artilery my ground units will progress and vise versa) that would be so cool. Winning should be determined based on unit progression and progression is dependent on air support. That would be cool, I know it's complex but I would donate for that scenario. Thanks
Apocalypse 12 Jul, 2020 @ 6:27pm 
Dar, the AA can be challenging. Use speed and countermeasures to your advantage (watch the video above)

The AA is in passive mode (not emitting any IR energy and cannot be easily located on radar). It will require you to get low and locate them either manually (use LGB w/ Laser) or as I did (not the preferred method) and get them to 'warm up' by shooting at you.

The AA has a loadout of 6 SAM; Once they've depleted that, its all 30mm cannon (which you can easily out range).
Noob  [author] 12 Jul, 2020 @ 3:07pm 
You can watch the walkthrough to see how to achieve the mission.
Dar 12 Jul, 2020 @ 10:34am 
Carrier Take-off missions are always a blast, but this is probably one of the hardest jet missions out there. I challenge myself to attempt it every now and again, but to this day never managed to complete it, the AA cover is just insane. Would be helpful to have someone on the ground to lase the targets as indentifying them in the first place is hard enough.
Noob  [author] 25 Jun, 2019 @ 2:17pm 
Thanks
Apocalypse 25 Jun, 2019 @ 9:20am 
My video playthrough:
https://youtu.be/U1moICuT4mY
Noob  [author] 10 Feb, 2019 @ 7:26am 
You're welcome mate.
For carrier landing:
Align your plane and the carrier, flaps down full, throttle 40, airbrakes on.
Need to reach 250km/h speed and land it smooth :)
Chance Callahan 10 Feb, 2019 @ 7:16am 
Thanks for another nice mission, Wiki!
Have to practice carrier landings...
Noob  [author] 18 Jan, 2019 @ 10:11am 
1. Also, HARM has longer range.
Using AG makes the player vulnerable to AA missiles - we don't want it to be too easy, don't we? ;)

2. Indeed they fit, but in the storyline, they take the airport and pyrgos withing 24 hours - way too short to develop other stories around :(

3. Yup

4. Which plane? The player's plane? If so, it's just during the take off procedure. As soon as it leaves the deck, it's removed.
Apocalypse 18 Jan, 2019 @ 10:02am 
1. Tigris uses radar. Does it not emit enough for a HARM? I haven't tested the HARM that well enough in ArmA.

2. I assumed this mission fit with the story - it seems like it does. The objectives are realistic and true to the story.

3. A well-placed SBD will do the trick, but I understand your point - it would potentially cause the player to return to the carrier and re-arm.

4. I also found another potential bug when I opened the scenario in the mission editor (maybe was left over from testing?), but Damage on the blue plane is turned off.
Noob  [author] 18 Jan, 2019 @ 9:41am 
@Apocalypse
Thanks for playing it and for the feedback.

1. HARM is more for radar site, and I haven't placed radar site. AG should be sufficient enough agianst the Tigris though.

2. It's not really intended to be happening in the same storyline. In the official campaign, Altis falls in days - which is really short

3. Same as point 2. Also, putting them around would make the player lack bombs to get rid of them. Also, that would actually need more than 1 single plane.
Apocalypse 18 Jan, 2019 @ 9:26am 
This is another awesome mission, Wiki...really simple and fun, but with a few Wiki twists and surprises.

My only feedback:
1. Perhaps arm the aircraft with a HARM missile - especially if we're hunting for a SAM.

2. Use graphics on the map - We know the attack on Pyrgos fits with the ArmA invasion of Altis, and that NATO forces were able to seize Pyrgos only after a very bloody landing on the eastern coast (TacOps DLC) - simultaneously, their attacks in vicinity of Neochori were stalling against the airport, also - perhaps just depict the NATO situation with graphics (also the AAF SAM graphic at Altis International Airport) and maybe place some NATO units on the map. It would help with immersion.

3. Maybe instead of just putting all of the AAF tanks in the motorpool, you could put them in battle positions around the perimeter of Pyrgos? This would be more realistic, as AAF was attempting to defend the city.
Noob  [author] 16 Jan, 2019 @ 12:47pm 
Hum, don't think I'll make a new one yet.
Corporal_Lib 15 Jan, 2019 @ 10:10pm 
Nice to see your "flyboy" missions back to SWS... hope to see some CUP jets action someday wink wink =)