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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1827469788
Since it has less lift off thrust than forward/backward, you can get rid of excess thrusters in front and back...
I'm a minimalist, like the smallest vehicle possible but I may have to go with something just a little larger. Thanks again.
https://steamhost.cn/steamcommunity_com/profiles/76561198055610530/screenshot/939466072508093156
Repair bay is never gonna work for the Shuriken but they're both in there!!
I'm a big fan of the Shuriken ... gonna have to try to squeeze that one in.
Thanks for another nice build!
I mean 80MN is enough to lift off 8000 tons on 1g planets.
But that can pretty easy messed up with a filled cargo plus additional SV and HV on board filled with cargo too...
having trouble repairing on bay though. got rid of the "sometingis in the way" message and am now getting "cannot repair a ship of this type. I have a tier 2 bay and connected console. saved blueprint on spawn.
Loving the new matching paint job too. Can't live without my Drill Pup. Just wish it were a bit more stable, it tends to tilt off to the left. I'm thinking it could be 2 blocks wider at same height with more hover engines to the outside corners. Would raise the resource req a bit but it's already so cheap, that shouldn't make much difference.
This is a great mining rig for planet (with Drill Blade) or asteroids. I haven't been able to access the whole harvest storage system yet, it only shows the 8K liter basic storage. What am I doing wrong? Can't seem to add extenders directly to the harvest controller.
Keep up the good work you sadist while I scrounge up more mats to build your next creation.
I do plan on some total redesigns very soon that will exceed the needs of this current game climate. Please stay tunned and keep up with the feedback!
Mixed feelings on this one, personally. I love the aesthetics, you're a bloody wizard when it comes to that. But I'm having a hard time warming up to the exterior layout. The underneath cannon is a too shrouded to be really useful, and the A9 wildlife is often tough enough to get close enough to go underneath the field of fire that the top turret has. The sentry guns aren't giving full coverage either.
The Neo requirements also feel a little high for a "starter" craft, since you'll need to track down multiple POI's with thrusters to salvage (The Titan only has about 500 ingots worth). But I suppose that could be addressed by just leaving most of the thrusters out and building them once you warp to a planet where you can properly mine Neo.