RimWorld

RimWorld

RimRoads hotfix
38 Comments
Proxy ニャ 27 Jul, 2022 @ 4:59pm 
New version?
Stallion 11 Jul, 2020 @ 12:32am 
You shouldn't say that something is a 'patch' without explicitly explaining what the 'patch' actually changes/does.
eagle0600  [author] 24 Jun, 2020 @ 11:12pm 
If it really is, then it's probably better supported than this. I put in the minimum amount of effort to get it working for 1.0, and haven't actually played since 1.1, so there's still some lingering issues with that update.
Gunseeker 24 Jun, 2020 @ 11:06pm 
Actually speaking of "Roads of the Rim", I just realized that it *also* is a 1.1 version of "RimRoads", so make of that what you will.
Gunseeker 24 Jun, 2020 @ 11:03pm 
Oh alright, thanks for clearing that up. I thought this was a patch of "Roads of the Rim" not of "RimRoads"
eagle0600  [author] 24 Jun, 2020 @ 10:52pm 
It makes it work at all in more recent versions of RimWorld, though not perfectly. The original mod has not been updated and does not work in 1.0 or 1.1.
Gunseeker 24 Jun, 2020 @ 10:30pm 
I'm a little confused on what this mod does, can you elaborate? The steam page only says that is "is a patch for RimRoads" but what does it actually patch?
Ada-1's Creamy USB Port 30 May, 2020 @ 9:51pm 
Can you dumb this mod down for me? I am slightly drunk so mu brain isnt processing this... Do I create the roads? if so what are the resource reqs. as well as once i build one can i upgrade it or tear the roads down?
ArmoredAmpharos 22 May, 2020 @ 3:57pm 
the dirt road i am building in a mountain tile isn't showing up at all.
eagle0600  [author] 11 Apr, 2020 @ 1:00am 
I am not doing more than light maintenance on this mod. I am not its initial designer or creator, and I am not going to create new features or re-implement existing features.
Shark 11 Apr, 2020 @ 12:21am 
Do you have any intention of turning this mod into a standalone? JecsTools is really, really heavy. I was shocked to see that mod stealing 50-100 ticks. It's kinda big waste.
Ryan 10 Apr, 2020 @ 10:45am 
I'm having the "only build at night" bug. Is there a confirmed fix for this?
eagle0600  [author] 5 Apr, 2020 @ 7:43pm 
It's linked in "required items" on the right.
HotdogMoisturiser 5 Apr, 2020 @ 7:16pm 
Cant find Jec's tools 1.1 version so cant get this mod to work
IronWalnut 28 Mar, 2020 @ 8:34am 
I posted what I think is a fix for the "building at night" problem in the Bug Reports discussion, but I'm not sure if that fix actually works.
Aco 28 Mar, 2020 @ 5:19am 
Thanks
SoakieCat 24 Mar, 2020 @ 9:55pm 
I wish original mod creators were faster with updating theirs mod tho, I hate subscribing to other peoples (hotfix)
SoakieCat 24 Mar, 2020 @ 9:54pm 
I'm pretty sure Jecrell's version didn't make them build it at night, that is a 1.1 version thing for fuck knows what reason
Bitten Apple 17 Mar, 2020 @ 8:37pm 
Can you please ask the Jecrell why does they build road at night?
eagle0600  [author] 12 Mar, 2020 @ 1:58pm 
I've created a bug reporting discussion. Please post an error log there and any other information that may be relevant, including your mod list.
ReZpawner 12 Mar, 2020 @ 1:39am 
Yeah, this mod is a bust. Doesn't actually build any roads.
ReZpawner 12 Mar, 2020 @ 1:32am 
So, I try to build a highway, but it just takes the resources, opens the progress bar, finishes it, says "a road segment has been completed" and then nothing. No road is being built.Movement difficulty remains the same on the icesheet. 3.5, and no roads at all are shown visually.
White Rabbit 10 Mar, 2020 @ 8:51pm 
good mod thanks eagle0600 :HappyPCGuest:
eagle0600  [author] 10 Mar, 2020 @ 4:12am 
I don't know Jecrell wrote the code, I only updated it so it would work for 1.1.
Bitten Apple 10 Mar, 2020 @ 3:32am 
Thanks to your effort, but why does they build road at night?:steamsad:
eagle0600  [author] 5 Mar, 2020 @ 5:00am 
You can, but since the system itself is new, it's incompatible with some versions of 1.0 that are still in user.
Tellik 5 Mar, 2020 @ 4:05am 
Isn't it with the new mod system Rimworld has that you can maintain multiple versions in the same mod? Something about just having a file/folder structure so that the game can identify which version is required and loads that, ignoring the wrong version. Might make version control a bit easier than managing multiple versions of the same mod.
T 3 Mar, 2020 @ 9:50am 
you are a good man
Nikus Mλnn 3 Mar, 2020 @ 12:25am 
Thank you!
eagle0600  [author] 2 Mar, 2020 @ 1:56pm 
Done. The Nexus download is in place, both for the most up-to-date and the older version.
eagle0600  [author] 2 Mar, 2020 @ 1:34pm 
Okay, incoming revert, backup, and re-upload. This is going to be a little bit disruptive to those who already have the new version installed, so I'll try to make it quick.
Nikus Mλnn 2 Mar, 2020 @ 11:09am 
yes, that would be great
eagle0600  [author] 1 Mar, 2020 @ 1:29pm 
It will probably only work with 1.1. I don't entirely know what I'm going to do about 1.0, because I'm bad at version control and even if I had the old version, RimWorld won't let me upload old-style mods to the workshop (without a packageId) unless I revert my own copy to 1.0. I could possibly distribute them via another website, such as the Nexus, and provide links. Let me know what you guys think.
Nikus Mλnn 1 Mar, 2020 @ 7:12am 
does this work with 1.0 now or just 1.1?
Python User 1 Mar, 2020 @ 5:48am 
I understand. Thanks for your effort anyway
Lord Asriel 11 Aug, 2019 @ 10:52am 
I think you should actually rename this and remove "hotfix". As an actual case of a user who was trying to figure out how to use this, "hotfix" made me think it needs the previous one. Also, include the original image because a missing one leads someone to believe it is broken.
eagle0600  [author] 16 Jan, 2019 @ 6:56pm 
This mod made the minimal changes to RimRoads required to simply function in 1.0. I am not intending to take over development of RimRoads, simply to make sure it works as-is.
jessefjxm 16 Jan, 2019 @ 6:07pm 
Good job! But as a new mod called Road of the Rims also take Jercell's work, I really hope you can join that mod and push it further.