Kenshi
Regenerates in Towns
97 Comments
Th-233 20 Apr @ 8:19pm 
cool mod! are town overrides covered in this?
Xadu 17 Sep, 2024 @ 10:34pm 
if a vendor kills himself after your party thief clears house will a new one restock... ? asking for a friend...
TheHaluzer Official™ 15 Sep, 2024 @ 12:04am 
@Neapolitan
Yes trough FCS
Neapolitan 6 Sep, 2024 @ 10:02am 
is there a way for me to add modded locations to have this effect?
Eddy63 12 Jun, 2024 @ 12:27pm 
@Rak3 are you by any chance in Stoat? If yes then that city is total chaos even in vanilla
Rak3 31 May, 2024 @ 10:52am 
sup guys my towns are complete chaos, ninjas keep respawning, guards keep respawning, every inch has someone fighting
Old Hickory 1 Mar, 2024 @ 5:23pm 
@Entoco This mod works just fine, it does exactly what's advertised. If you're having issues, another mod is causing them.
ent-2-ene 13 Jan, 2024 @ 5:41am 
This mod is old, outdated and buggy. Don't use anymore
ГНОМЫ НАВСЕГДА 9 Jun, 2023 @ 12:37pm 
Может ли быть так, что ваш мод полностью обнуляет города? У меня были куплены и обустроены дома в Хабе, я долго не посещал город и на 70-100 день на месте купленых и отстроенных домов снова стоят развалины. Прошу проверить, может ли мод так повлиять на игру.
Eddy63 25 Mar, 2023 @ 6:07am 
started a new game with this mod, however the barman in the rebel base plus its bodyguards are gone. Do they have to be dead for them to respawn? what happens if they where enslaved and carried away?
✠SIgmaWolf✠999BDAY28TH 6 Feb, 2023 @ 3:27pm 
Does anyone use this with Reactive World
✠SIgmaWolf✠999BDAY28TH 4 Feb, 2023 @ 8:35pm 
Anyone use this with Reactive World
varimathras 19 Jan, 2023 @ 8:01pm 
does this mod still working? I started playing a few days ago and the barman in the hub disappeared, didnt see him again, I installed the mod but weeks passed and no new barman of people in the city
Joejoemyo 16 Oct, 2022 @ 3:49pm 
Given reported bugs and the time since the last update, I would say the best bet is to Import an old save WITHOUT using the "Import Dead NPCs" option. This essentially has the same effect as the mod, and any important characters you've killed should be fairly easy to kill again
Pooper Scooper 9001 26 Sep, 2022 @ 11:30am 
this is compatible with reactive world... right?
Dogeasaurus Rex 31 Jan, 2022 @ 9:44am 
@david lol
Lamertologist 26 Jan, 2022 @ 1:39pm 
Mod is semi permanent in my experience. As the mod changes the parameter of squads, your save file is permanently changed. Removing the mod and re-importing does not seem to remove the change made to the squads in the save.
NinjaBeest 7 Jan, 2022 @ 5:54am 
Is this mod still working? Did it work at all originally?
david 6 Jan, 2022 @ 2:40am 
The linked google doc is blocked because Steam identified it as being malicious. If you're not trying to steal passwords you should still ask Steam I guess, maybe your Google PW got hacked?
ent-2-ene 24 Oct, 2021 @ 10:47am 
I'm pretty sure that this mod makes my game go crazy. Every time I'm in a town, the local town guards and random NPCs start fighting. Random NPCs go aggressive against other NPCs or my characters, even if they are just sleeping. I love this mod, but I can't use it because of these issues.
Umbrella 25 Aug, 2021 @ 5:54pm 
Sand ninja oni, the sand ninja leader at cactus den respawns, this might lead to sand ninja raids being impossible to stop. Intended?
エナモカ 4 Jan, 2021 @ 1:18pm 
is this compatible with genesis?
MaximumChrono 26 Aug, 2020 @ 9:10am 
question do minor towns count
Bleach49 19 Jun, 2020 @ 10:27am 
Does this mod respawns shinobi guards? I was raiding Mongrol and when i reloaded a save and then I got destroyed by 20 respawned guards
Kannon 31 May, 2020 @ 1:04pm 
It's a bug that existed in vanilla for ages. Characters just forget what property is sometimes and grab the shit they need for their jobs from NPCs.
UltimonX 16 Apr, 2020 @ 2:53pm 
Ninety percent sure its just your mod doing weird stuff
Tuvka  [author] 29 Mar, 2020 @ 10:37am 
If I’m not mistaken, these are the settings for the team’s action somewhere in the game. I doubt that it relates specifically to fashion. But, given that there were all sorts of changes in the game itself, and I don’t do mods, then everything can be. In addition, conflicts with other newer mods are possible.
Funktapus 29 Mar, 2020 @ 9:53am 
I'm having an issue in Hub. It appears that items might be spawning in the bar that are owned by the barman -- but my squad seems to think its OK to steal them for perma jobs. For instance, my cook runs in and tries to steal raw meat in front of everyone, getting aggro from the guards. Anyone else using this mod see something like that?
Tuvka  [author] 18 Nov, 2019 @ 9:18am 
If I’m not mistaken, then yes, they should be restored.
War Criminal Wizard 16 Nov, 2019 @ 8:57pm 
Does captured mean if I took over the city for myself? If I conquer a city or have it flip over to me, will the npcs regenerate there?
Bakaresto 7 Oct, 2019 @ 6:37am 
Благодарю за русское описание

dominicslivers 21 Sep, 2019 @ 12:42pm 
is there a way to make this work with reactive world?
Tuvka  [author] 4 Aug, 2019 @ 9:05am 
нет, это баг самой игры, уже писалось об этом ниже
From Russia 2 Aug, 2019 @ 10:32pm 
Скажите, может ли от Вашего мода появляться в городах больше, чем обычно народа? А то у меня стало много лишних персонажей бегать. Хотя это возможно от мода Shidan's Tweaks & Fixes. Вот пытаюсь найти причину.
Tuvka  [author] 31 Jul, 2019 @ 12:48am 
@From Russia должны вроде
crux 30 Jul, 2019 @ 8:07pm 
several ruins have their loot set to regenerate with this mod. Since loot is considered "residents" in the game for ruins. Shek Ruins, Ruined Holy Outpost are two I noticed. Probably more.
From Russia 29 Jul, 2019 @ 5:04pm 
А гопники тоже будут появляться?
BigRowdy 21 Jul, 2019 @ 2:11pm 
k thanks...it probably works because the trade ninjas and plastic surgeon got replaced...i'll let you know
Tuvka  [author] 21 Jul, 2019 @ 12:42pm 
I do not remember, but recovery takes time. If I'm not mistaken its 2-4 days.
BigRowdy 20 Jul, 2019 @ 1:50pm 
Sure hope this works. Hub bartender got eaten by a beak thing. do we need to leave the hub for a while?
Tuvka  [author] 29 May, 2019 @ 10:15pm 
If I'm not mistaken, then there is no such parameter.
Fordon 29 May, 2019 @ 9:20pm 
I guess there's no way to modify the rate at which things get regenerated?
Tuvka  [author] 3 May, 2019 @ 10:21am 
@Forge-Father High'Zxan
I think yes, it conflicts
Forge-Father Timon 2 May, 2019 @ 4:43am 
Would this mod conflict with "Reactive Worlds"?
Tuvka  [author] 10 Mar, 2019 @ 10:42pm 
@Anarchyst
у меня ничего не пропадает и заметь, у 5к подписчиков тоже
ищи проблему
Anarchyst 9 Mar, 2019 @ 10:19pm 
Лидеры шеков из-за этой модификации пропадают. Мод удалил, начал новый сейв, все на месте.
Tuvka  [author] 9 Mar, 2019 @ 9:55pm 
@N1fty
Standard potential companions must already be generated. But, yes, this mod restores the bar and the bartender in case of destruction.

@Anarchyst
Это не связано с модом. Перенайма босов в моде нет :) Это не по лору. В самой игре заложено, при переносе захваченные или убитые уникальные персонажи не восстанавливаются. Если не ошибаюсь, надо убрать галочку в настройках переноса, но это не точно.
space is cool 8 Mar, 2019 @ 11:32pm 
Does this regenerate potential companions I can hire?
Anarchyst 7 Mar, 2019 @ 8:06am 
Модов на добавление/изменение нпц нет.
Рекрутинг пленных есть.