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@Raven Stargazer
They're all now supported. You're welcome.
Could you please add support for the Bloat class?
@Raven Stargazer
I have added support for them, thanks for the suggestions.
Could you please add these for the Butcher Bird class?
Sure, go ahead.
Hey hun I was wondering, I sucessfuly blended your work with the CSIC mod with your permission and I would love to increase the mod's support. I will in the coming day's be asking a author's of modded classes whether or not it's ok to create patchls for there work and I wanted to run it by you.
Would it be ok to use the symbols and such that you created for further modded class support ? If This is the case feel free to add me, drop me a message or leave a comment on here. thanks in advance. x
Thanks again for allowing me to merge your mod with CSIC, here is a link for yourself to the new uploaded mod.
The uploading was a little tricky to understand so I hope it went smoothly, if it didnt I may need to ask yourself and Lucci for some advice haha. x
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1742162372
Thankyou very much, I just need to get the go ahead from the auther of the Consistent Icon Colours mod then I will upload it and credit/link you both.
Yeah that's fine. Just make sure to credit me and have a link to this mod in your mod's description.
If this is ok please feel free to contact me or leave a reply to my comment here and I will make sure yourself and the Consistent Skill Icon Colors mod's auther are creditted or linked as you both so wish.
Best regards. Motoko Hutt
Whichever mod is highest on the load order will override the skill icons.
Rip and Tear targets enemies and thus doesn't qualify for having its icon changed. And I might add compatibility to those mods soon.
And du abilatys like the slayers rip and tear caunt ?
Fixed.
Ah well the Bulwark of Faith I simply forgot. As for tracking shot, it targets an enemy, which means it is not only a buff skill, thus I didn't add the icon to it.
Bulwark of faith
Tracking shot
Both do not seem to have a Eye icon, they are self buffs and the leper's revenge has the eye yet those two dont. And i did put this mod at the very top of the mod list so i dont think thats the problem.
The only thing that will happen if you use classes not on the list is that any buff skills they may have will not have their icons altered to include the indicators.
Its a god send mod, its great, and really why is this not in vanilla?
Really great idea, simple execution, and design. win win.
One question, if i use a class not on that list, will it cause bad things to happen?
aka can i still use the class and this mod without issues?
I know if yes then your design symbol wont show up on their skills but just wanting to make sure