Kenshi
Jump Knee : Longer Reach
10 Comments
Demon117 11 Sep, 2024 @ 3:45am 
Are we learning Cobra Kai?
( * )  [author] 18 Dec, 2019 @ 12:43am 
bagelhe : yes, if they don't modify the jump knee reach.
bagelhe 18 Dec, 2019 @ 12:07am 
does this work with other martial arts moves and animations?
Trinity 10 Feb, 2019 @ 6:46am 
hehe
( * )  [author] 10 Feb, 2019 @ 6:40am 
Trinity : sorry, I don't have time to mod right now. Will keep that idea in mind. :)
Trinity 9 Feb, 2019 @ 9:42pm 
hey can you make a mod that removes all jumping attacks or makes it so people who have slow motion attacks won't jump? They just rise into the air like an angel and then s l o w l y make their way back to earth. My guy has to block the entire time while they fuck around in the moments before the frame with the "attack hit" event. Or if you can make the minimum speed for those types of attacks higher so they abide with gravity no matter what, just their damage is changed after a certain point.
( * )  [author] 23 Jan, 2019 @ 7:56am 
Zen : thanks for the idea.
Lowered the new moves chances to 0,01.
I need to test more, before modifying the vanilla ones.
Zen 23 Jan, 2019 @ 7:29am 
To keep material art balancer closer to vanilla game, i suggest lower the standard jump knee chance a bit. But this are only suggestions.
Zen 23 Jan, 2019 @ 7:25am 
I suggest setting 0.01 chance to all new jump knee attacks (they are at 1.0), just like you did in "Martial Arts : Chi Blast". They will still be used 100% at their range. (tested)
Because the minimum distance SEEM not to be a hard limit. Means in close combat (below the minimum distance) the jump knee attack will be used way to often.
진핑76 17 Jan, 2019 @ 7:17pm 
thanks