Stormworks: Build and Rescue

Stormworks: Build and Rescue

Waypoint-Queue
13 Comments
TBF 25 Apr, 2023 @ 7:04am 
can you make it recycle way points so it goes through say 100 way points and back to way point 1 again?
Jackthedragonkiller [Chirch] 21 Mar, 2022 @ 12:24pm 
Oh ok, so the limit is as many as my PC can handle before imploding. Got it. Thank you! This MC is great and I'm definitely gonna be using it in future builds.
sengir_vampire  [author] 21 Mar, 2022 @ 10:51am 
the controller (lua) could handle billions of waypoints (theoretically). But at some point, the game will definitly get laggy. I never tried but I think 10,000 should be no problem.
Jackthedragonkiller [Chirch] 20 Mar, 2022 @ 1:31pm 
So I just found this and am using it on a plane that I am working on currently, and I'm in love with this. Works fantastically!

One question, how many waypoints can the controller actually hold?
Slofi 20 Oct, 2021 @ 4:02am 
Hehe, ok, never mind, my mistake, missing nod connection :) it works perfectly!
Slofi 20 Oct, 2021 @ 3:54am 
Hi! I have a proble, when I clear the queue, new waypoints can't be added, or at least my AP doesn't recognise them and boats just starts to spin around last WP. Any idea what I am doing wrong?

So the queue works fine for first set of WP, but if I clear it and add new WP it does not recognize them. Or my AP doesn't..
Slofi 19 Oct, 2021 @ 8:07am 
Great controller! Big thank you, sir!
sengir_vampire  [author] 31 Jan, 2020 @ 8:54am 
you have to hook the "waypoint reached" signal of the waypoint controller to the pop input of the queue controller
SamuelPepys 31 Jan, 2020 @ 6:06am 
Ah, cool. And that works with every waypoint, and not just the first, right? Like, if you have it hooked up to a digital display, it will output the distance to the first waypoint, then when that's reached, it will automatically move on to output the distance to the second waypoint and the same for the next 13 waypoints on the same digital display?
sengir_vampire  [author] 31 Jan, 2020 @ 12:33am 
The queue doesn't handle the GPS-Signal. If you want to calculate some data between your ship and the target use my Target Controller or my new Waypoint Controller with Composite Input for the queue.
SamuelPepys 30 Jan, 2020 @ 5:22am 
That's pretty epic right there!! With these improvements, I would say it's the best on the workshop as of yet. Thank you! Is it possible to output distance from the ship to the coordinates? Like when you have a queue of say four waypoint, that it outputs the distance to the first waypoint, and then immediately when reaching that waypoint, it starts outputting the distance to the next, and so on and so on? I haven't have time tinkering with it since the update, so maybe it's already a feature, but if not I would greatly appreciate it :)
sengir_vampire  [author] 30 Jan, 2020 @ 4:13am 
I reworked the controller, it has now a composite output wich holds the first 15 waypoints, the amount of waypoints and the total distance.
SamuelPepys 29 Jan, 2020 @ 9:55am 
Very cool! I'm surprised this isn't more popular. Could this be connected to a LUA screen? It would be great to be able to see the waypoints pop up one after the other on a screen as I input them into the GPS. I could hook up the entire thing easily enough, but I would need outputs from all the coords stored in the GPS, and I wouldn't know how to do that, I only know how to make the outputs show up on the screen properly :)