Sid Meier's Civilization V

Sid Meier's Civilization V

TopHat's Anangu
28 Comments
slohaza 10 Nov, 2024 @ 9:13am 
The mod crashes often (not always!) when trying to select a cumulative Dreaming Bonus. After restarting, it sometimes (not always) crashes again...
EMIR44 16 Oct, 2020 @ 6:36pm 
Also the setlers never appeared when I discovered a natural wonder that was not owned
EMIR44 16 Oct, 2020 @ 6:35pm 
I am having problems when I get the golden age whenever I pass the mouse over any option the game crashes. Its a shame because it is a really fun civ to play with
Pac-Man the Gun Man 1 Apr, 2019 @ 9:47pm 
So, this seems to have issues with Multiplayer with the MPPatch, was playing with a friend and when I entered my golden age to get my Dreaming Bonus, he also a thing that said he was able to pick a dreaming bonus. While he wasnt able to pick on, he also wasnt able to close the window or pass his turn.

We have a time limit on turns so we tried to let the timer run out and see if that fixed it, but he still had the thing to pick a dreaming bonus without actually being able to pick one.
RandomCrueltyGenerator 1 Mar, 2019 @ 2:54am 
Culture Victory achieved at turn 151 (standard speed)! :steamhappy:
And I was just about to found the World Congress, too.
RandomCrueltyGenerator 26 Feb, 2019 @ 11:36pm 
It's probably only 'out of control' because I used Really Advanced Setup to make every Natural Wonder spawn instead of just the usual 6. =P
(It's my first time playing on Emperor, so I wanted to give myself a bit of an edge.)
TopHatPaladin  [author] 26 Feb, 2019 @ 11:08pm 
The Iwala bonus just reimburses you at the start of the turn— it's not possible to directly affect the maintenance cost of roads if it’s only under certain circumstances.

The lack of double movement on floodplains and oases is a limitation of the UnitPromotions_Terrains table; I’m not totally sure what causes it, because neither floodplains nor oases are considered to be Terrain by the game, but overall it seems to be out of my control.

I probably will end up tweaking the Faith values on the Nyintiringkupai— I don’t want it to get too out of control.
RandomCrueltyGenerator 26 Feb, 2019 @ 10:12pm 
The settler-out-of-nowhere happened again later, when my Warmala was recuperating in my capital. The other civs are starting to get angry that I have so many cities, lol. Also, I'm generating a ludicrous amount of Faith (enough to buy a Mosque every 2 turns) from all my Nyintiringkupais and Natural Wonders.

I'm starting to build roads, and have a growing suspicion that the Iwala bonus isn't working, since my gold summary mentions a fair bit of tile improvement maintenance, and I've only built roads on desert so far. Or is it that it's not free if there's a hill/oasis/floodplain? Or is it that it's not actually removing the cost, but reimbursing me at the start of the turn or summat?

Speaking of various desert terrains, is it intended that the Warmala doesn't get its double movement on floodplains and oases?
TopHatPaladin  [author] 26 Feb, 2019 @ 2:55pm 
That's odd, I'm not sure what'd cause that. I'll look into it.
RandomCrueltyGenerator 26 Feb, 2019 @ 2:12am 
The settler spawned and Dreaming Bonus appeared properly this time. But uh… a few turns later, I got another settler for seemingly no reason. I was near a Natural Wonder, but it was one already claimed by another civ, and I'd revealed it several turns prior. =S
TopHatPaladin  [author] 23 Feb, 2019 @ 3:34pm 
I tweaked the code some more— the check for Dreaming Bonus popups is now based on the number of remaining turns in a Golden Age, rather than a flat true/false check, so it should now be able to catch when you extend an existing Golden Age via policy/Great Artist/Taj Mahal. I also switched the Warmala code to hook on UnitSelectionChanged rather than UnitSetXY, which will hopefully behave more reliably when spawning settlers.
RandomCrueltyGenerator 22 Feb, 2019 @ 10:36pm 
Erm. I also didn't get the Dreaming Bonus when I took the GA policy again after reloading.
Are the Dreaming Bonus and free settler somehow forgetting to reset when the game reloads, or something? And it thinks it's already given them to me? I've tried entirely quitting to Windows before reloading and still don't get the settler or Dreaming Bonus.
Now that I think about it, I think I first discovered Uluru with my Spearman, then reloaded and discovered it with my Warmala.

I wonder if it's relevant that the first time I took this fateful turn (most recent one), my Spearman killed a Barbarian archer, but on subsequent tries it only managed to severely wound it. Seems to suggest the RNG has changed, or at least that something else has happened that called the RNG. I didn't fight any other battles that turn. What else calls RNG?
TopHatPaladin  [author] 22 Feb, 2019 @ 10:21pm 
I'm not totally certain about this, but I'm guessing that it has to do with the order in which GameEvents fire. The function that tells the game to spawn the Settler is cued on NaturalWonderDiscovered, but— to pass the requisite checks— it needs to receive a unit ID that's generated by a function hooked on UnitSetXY.

When I tested the Warmala functions, everything occurred as it needed to, which I assumed meant that UnitSetXY *always* fired before NaturalWonderDiscovered; however, these reports have made me suspect that the events are called in a random order. I’ll need to test this.
RandomCrueltyGenerator 22 Feb, 2019 @ 10:16pm 
Okay what
I found another NW (which spawned a settler) and started a GA (via policy) on the same turn. Next turn I got my Dreaming Bonus, but after picking one, I thought about it and decided I shouldn't have gone with that one. I reloaded to the previous turn, used my Warmala to discover the NW again, and this time it didn't spawn a settler!
What is going on?? Is it up to RNG?
RandomCrueltyGenerator 22 Feb, 2019 @ 8:24pm 
Hm, so you just get the yield at the start of the turn. Bit inconvenient that the Governor AI doesn't know about the boosted yields and doesn't choose tiles to work accordingly.

It's also quite inconvenient that if you get another Golden Age while already in one (from a Policy, and probably from a Great Artist too), you don't get another Dreaming Bonus.

The Warmala's settler-spawning is still inconsistent. I found Uluru and no Settler, even though there were no barbarians nearby this time. Next turn I found Mt. Kailash and got a Settler. =S
TopHatPaladin  [author] 22 Feb, 2019 @ 11:58am 
Ah, whoops— that's caused by a typo in the Lua. It's fixed now.
RandomCrueltyGenerator 22 Feb, 2019 @ 3:31am 
Now when I load a savegame from before the update, I just get this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1663152324
Can't get rid of it. Halp
RandomCrueltyGenerator 21 Feb, 2019 @ 5:01pm 
Ah, so you reckon the bonuses were working, I was just looking in the wrong place?
Alright, I'll give it another go. Thanks for your work.
TopHatPaladin  [author] 21 Feb, 2019 @ 1:20pm 
It’s unfortunately unavoidable that the Dreaming Bonus popup only appears at the beginning of the next turn; because the game doesn’t provide an event that fires upon the beginning of a Golden Age, there’s no opportunity to check whether the popup should appear until the next turn is processed.

There’s not currently a way to directly see what Dreaming Bonuses you have acquired, but in an update that I’ve just rolled out on Civfanatics, I’ve added floating-text notifications that mark (a) when/where you gain yields from your Dreaming Bonuses and (b) which specific bonuses provide those yields. This was originally intended just to clear up any confusion about the previously invisible yields (since I had to give them directly through Lua, they couldn’t show up on the in-game yields view), but it should also be able to emphasize which bonuses are currently active.
RandomCrueltyGenerator 21 Feb, 2019 @ 12:09am 
I tried unloading all my other mods and starting a new game with just this and Ingame Editor in case a conflict was causing these bugs, but even without them, the Tjala, Ngintaka, and Tjukuritja bonuses all seemed to do nothing. Possibly just all the bonuses.
Also, when I got an instant Golden Age from a Policy, the Dreaming Bonus popup didn't appear until the next turn.
RandomCrueltyGenerator 20 Feb, 2019 @ 2:45am 
Thanks for the prompt response. The Warmala's animations work now.
However, the Tjala and Ngintaka bonuses still don't do anything! =[
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1661396317
I tried waiting a turn, or reloading the save after getting them, but still nothing.

In addition, a Golden Age doesn't start when the points from desert tiles (UA) fill the quota; it will just say eg. 509/500 GA points have been accumulated, and the GA will not start until the next turn.
The Warmala doesn't always spawn a settler upon discovering a NW. From testing, I think it doesn't do it when there's a barbarian encampment within two tiles of the NW?
While I was reloading to try different Dreaming Bonuses, one time the descriptions of the different bonuses did not appear. No idea what caused that.
Is there a way to see which Dreaming Bonuses you have acquired?
TopHatPaladin  [author] 20 Feb, 2019 @ 12:00am 
Thanks for the heads-up! I've just released an update on Civfanatics that should fix those issues (and a few others that've been reported), but it'll be a while before I can port the update to Steam, so I recommend using the Civfanatics version of the mod for now.
RandomCrueltyGenerator 19 Feb, 2019 @ 6:45am 
Also, the Warmala doesn't seem to have combat animations. Anytime it gets in a fight, they just stare at each other for a few seconds then damage appears on them. I had to enable Quick Combat.
RandomCrueltyGenerator 19 Feb, 2019 @ 4:02am 
I got my first Golden Age, and picked the Tjala bonus, but it's not doing anything. =S
I thought maybe it didn't work for cities on Flood Plains or Desert Hills, so I tried founding another one out in the empty desert, and still no effect.
TopHatPaladin  [author] 17 Feb, 2019 @ 8:04pm 
Yes, it does.
RandomCrueltyGenerator 17 Feb, 2019 @ 7:51pm 
Does the no-Road-maintenance Iwala bonus apply to Railroads too?
TopHatPaladin  [author] 7 Feb, 2019 @ 12:12pm 
You can see a list of the Dreaming bonuses here on the Civ V Customization Wiki: https://civilization-v-customisation.fandom.com/wiki/The_Anangu_(Tjilpi)#Notes_and_References
FinePhenomena 6 Feb, 2019 @ 9:37am 
Would you mind listing the Dreaming bonuses, please? Looks like a really unique civ!