A Hat in Time

A Hat in Time

Many More Jumps
61 Comments
CR48 19 Jul, 2023 @ 10:43am 
It's a satisfying movement mod but it's severely hampered by the fact the effect equips itself without the badge whenever you enter a new stage. While the effect is active other mods like hover boots just won't work.
kahbee 17 Jun, 2023 @ 1:42pm 
This would be much better if all of the effects actually were disabled while the badge was unequipped.
calvin.moody 27 May, 2023 @ 3:03pm 
Now I shall try this with the "Astronaut's Essentials" Hat on for maximum jumpiness
Gwrda1107 29 Jan, 2023 @ 11:28am 
I love this mod, but I can't do dances with it on, please fix this
BassRemedy 1 Feb, 2022 @ 5:53am 
i love the mod but i wish it was configurable because i would like to take out the mario triple jump and keep the rest of the badge
8-BitBoy ;P 24 Nov, 2021 @ 12:33am 
Please remove the voice lines... wierd with custom characters. ...even Mario. :/
Love your mod, tho! ^^
imasmellyboi 13 Mar, 2021 @ 7:43pm 
Can you make a update to Wall run, what I mean is like running across a wall and being able to jump off, id like to know if you think you can.
Greenstranger500 9 Mar, 2021 @ 6:55pm 
is this ever going to be updated?
xXX_MEMELORD8359_XXx 24 Nov, 2020 @ 11:22am 
thank you!! i am currenly not okay with the move set but now that this exist now i can feel better trasitioning
meow  [author] 16 Oct, 2020 @ 8:14am 
You're free to make the edits yourself and you can even upload an alternate version if you like. I'm almost surprised this mod still works at all several updates and DLCs later, I made it when it was I think just out of early access.
DDDizzy 16 Oct, 2020 @ 5:02am 
The 3D Mario triple jump moves play Hat Kid voice sounds regardless of who you're playing as. Is it possible to fix this to work with Bow Kid and Cap Kid?
Matute 9 Sep, 2020 @ 1:57pm 
A hat in Titanfall 2
meow  [author] 2 Apr, 2020 @ 5:13am 
I made the mod long before custom animations were even a thing in-game, so incompatibilities are entirely possible.
Gaia Bladeo 2 Apr, 2020 @ 4:57am 
As other said the mod is active even without the badge equipped unless you actually equip it then de-equip it so I guess you unintentionnally succeeded at making it an always active ability in a way!

After some testing, I figured your mod is for some reason breaking custom animations from the emote wheel. They works just fine after unequipping the badge thougt.
There's probably not much you can do about it but I thougt i'd let it be known here in case it can save someone else the trouble to find the cause of the problem.

Also yeah, the aerial attacks takes priority over badges also using it like the flame dash but I guess there's choices to be made.

Great mod anyway, been using it for ages and i'm not playing this game without it ever again!
meow  [author] 28 Mar, 2020 @ 4:06pm 
Honestly I would rather this just be an always-active ability but I have no idea how I would make that. I'm no expert modder, and I haven't actively modded in years now.
@ your service 6 Feb, 2020 @ 2:36pm 
Really fun mod. I havent experienced any crash or incompatibility with other badges.
That being said this badge really likes to re-equip itself once a new map is loaded.
The badge icon will be whatever other badge you had equipped.
To fix it, the player must simply manually equip and then replace it with the desired badge.

Fortenly it dosent seem to conflict with any stock, or costom jump related badge i have installed so i don't know if it should be considered a minor struggle for the player, or a cheat because it lets you equip two badges in one slot since it seems to be a "passive" badge.
Sephrone 17 Dec, 2019 @ 4:29am 
can you give us a 2nd badge which doesnt feature the aerial weapon attack?
meow  [author] 13 Dec, 2019 @ 5:01pm 
I don't understand the problems people are having with badge slots or auto equipping because it just does not do that for me. I don't use any other badge mods, though. It's likely a compatibility issue.
DiggleDuggle 13 Dec, 2019 @ 2:00pm 
I only have a few issues with this. For one, equipping badges becomes a real problem, and it acts like it takes up its own spot as well as another badge sometimes, and it's hard to fix it. As well as that, you can't wall jump and then jump, even if you still haven't used your double jump. Those are my only complaints, otherwise it's good. It's especially useful with the glide badge to give a quadruple jump.
meow  [author] 6 Nov, 2019 @ 2:04am 
I've come back to the mod for a bit only to realize that a variable I was using is now a constant that I can't access, so some changes to code had to be made. This may result in some glitches, and it may even fix a few bugs by way of forcing me to do things differently.

Please reply here if you have any serious problems.
Choco 27 Aug, 2019 @ 11:36am 
can you make it so you can turn off spin attack
Mashed Potato 15 Aug, 2019 @ 2:19am 
If i keep moving yes if i stand still for like idk 10 seconds it goes back to normal
meow  [author] 15 Aug, 2019 @ 2:14am 
is it a permanent pose?
Mashed Potato 15 Aug, 2019 @ 1:04am 
And it crash my game lol probably tons of mods in my game somehow make it buggy i find a way tough
meow  [author] 15 Aug, 2019 @ 12:02am 
I've never ever experienced that bug
Mashed Potato 14 Aug, 2019 @ 11:55pm 
there is a bug as well after triple jump hat kid start t posing can you fix that
Abbacac 4 Aug, 2019 @ 6:17pm 
I would like to see a version of this where the air double jump and dive canceling midair from the base game are removed.
Daskey 18 Jul, 2019 @ 3:17pm 
Just a suggestion can you add an config menu to turn off penalties?
UrchinSoda 21 Jun, 2019 @ 8:14pm 
There's a bug where when you fall from a surface without jumping and you try jumping you just can't do it. I don't know if it's base hat or your mod but it's a pretty funky issue.
RoseDingus 19 Jun, 2019 @ 4:44pm 
hey deadname, couldja please fix the code so it stops auto-equipping?
Geroy The Legend 15 Jun, 2019 @ 4:26pm 
hey can you fix this mod so that it stops auto equipping
meow  [author] 14 Jun, 2019 @ 7:04am 
Phoenix Rose, I do too. But I don't know how to do that and I am not in the process of learning how to do it either. If you want to use the code from this mod to do it yourself or want to pass it to someone else who is willing to do it, feel free. I don't "own" this.
Phoenix‎ Rose 13 Jun, 2019 @ 11:21pm 
Not gonna lie, i kinda wish this was a toggle on mod, instead of a badge...
cleo is a bell 9 Jun, 2019 @ 9:33am 
@Foxygamer3001 double jumping ( in place ) should fix hat kid's animations.
AuraAqua 30 May, 2019 @ 7:17am 
@Mint so the bodyless bow kid is for this mod?
Zubo 27 May, 2019 @ 7:47am 
when i use this mod if i do just a triple jump (without diving) hat kid does some falling animation even though i'm not, i can still move and jump but there's no way to fix the animation. please fix this:steamsad:
Mint 20 May, 2019 @ 5:59pm 
is anyone else getting a bodyless bow kid when using this mod?

Asra 8 May, 2019 @ 7:05am 
Mod messes up the Radical Hat mod, Hat Kid uses the regular animations on the skateboard while having the badge equipped. It also loves to auto equip itself when i leave a area. (Even though it shows having another badge on that slot)
BAOSIC PRODUCTIONS 30 Apr, 2019 @ 8:18am 
finally I found how to pass train rush
Jet 26 Apr, 2019 @ 9:48pm 
I saw you shilling your mod on 8ch so I clicked wishing to bully you for it, but I downloaded this mod months ago and enjoyed it so I'mma just say good work, I loved it.
Vipes 7 Mar, 2019 @ 10:52am 
The badge is also always active. Or rather always equips at the start of a level.
meow  [author] 5 Mar, 2019 @ 4:52pm 
Yes. While the badge is active, you can't homing attack.
Tirci! 5 Mar, 2019 @ 2:06pm 
This mod for some strange reason removes my homing attack. Is this normal?
Vipes 25 Feb, 2019 @ 8:08am 
I honestly would prefer if it was though, really opens many possibilities and way better than the vanilla movement.
Vipes 25 Feb, 2019 @ 8:06am 
In fact because of it I didn't know for the longest time that it was a badge, I thought it was just a brand new move set.
Vipes 25 Feb, 2019 @ 4:28am 
Yeah, this mod auto equips.

Hat_PlayerController(GetALocalPlayerController()).GetLoadout().AddBackpack(class'Hat_Loadout'.static.MakeLoadoutItem(class'Arg_PhysXbadge0'), true);
needs to be
Hat_PlayerController(GetALocalPlayerController()).GetLoadout().AddBackpack(class'Hat_Loadout'.static.MakeLoadoutItem(class'Arg_PhysXbadge0'), false);
The_Destruction_Fox 6 Feb, 2019 @ 10:10am 
i LOVE THIS MOD but idk if this is happining to everyone, but every time i load a level the badge
is automatically equipped but it doesn't show up on the hud.
Pizza Pasta 29 Jan, 2019 @ 3:06pm 
I love me a good triple jump.
meow  [author] 26 Jan, 2019 @ 1:07am 
It's likely because both mods are affecting the local Hat_Player properties. I'm frankly not quite sure what to do to improve compatibility. Currently they just won't work together, one will likely override the other for whatever arbitrary reason. I'm looking into potentially fixing this if it's possible.
warmainiac 25 Jan, 2019 @ 3:19pm 
this mod seems to overide the lilacs headpeice mod or something else seems to be going on because even when i start a level with the lilac headpeice. it seems this mod seems to come in faster