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Love your mod, tho! ^^
After some testing, I figured your mod is for some reason breaking custom animations from the emote wheel. They works just fine after unequipping the badge thougt.
There's probably not much you can do about it but I thougt i'd let it be known here in case it can save someone else the trouble to find the cause of the problem.
Also yeah, the aerial attacks takes priority over badges also using it like the flame dash but I guess there's choices to be made.
Great mod anyway, been using it for ages and i'm not playing this game without it ever again!
That being said this badge really likes to re-equip itself once a new map is loaded.
The badge icon will be whatever other badge you had equipped.
To fix it, the player must simply manually equip and then replace it with the desired badge.
Fortenly it dosent seem to conflict with any stock, or costom jump related badge i have installed so i don't know if it should be considered a minor struggle for the player, or a cheat because it lets you equip two badges in one slot since it seems to be a "passive" badge.
Please reply here if you have any serious problems.
Hat_PlayerController(GetALocalPlayerController()).GetLoadout().AddBackpack(class'Hat_Loadout'.static.MakeLoadoutItem(class'Arg_PhysXbadge0'), true);
needs to be
Hat_PlayerController(GetALocalPlayerController()).GetLoadout().AddBackpack(class'Hat_Loadout'.static.MakeLoadoutItem(class'Arg_PhysXbadge0'), false);
is automatically equipped but it doesn't show up on the hud.