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It's *Okran you heretic!
All hail Orkan and curse Narko's demonic servants!
Great mod though.
It wouldn't be hard to make the Darkones "real" on their faction sheet, that would allow the loss of relation when attacked. Adding a Narko AI core item somewhere with a little story on how it makes darkones think the player is Narko wouldn't be to hard to do either.
Adding another override to every city to wipe out the darkones or changing the darkones city overrides to another faction will be alot of work though.
If the faction i made for Narko worked with the game starts it would have solved the problem completely lol then i could have even added a state to wipe them out with other saves.
Feel free to mess with it, it's alot to look through in the FCS though so any changes can be a bit of work with a mod this size. Have fun and Thanks :D
I think it would be really awesome to have your mod peacefully coexist with the various other ones that ajdust/expand factions and world state overrides.
I did this because i wanted Narko to have full access to everything in the cities once they are taken by Darkones.
There are no reinforcement caravans nor are there overrides for any of the towns after the Darkones have taken control. They are also set to respawn so if all of them die in a city and you leave the region, they should be there again when returning. I did that to make sure there was a steady supply of Darkone mercs.
Originally i wanted to include a player takeover for every city after takeover (like ive done with the dark tower) but with player takeovers there is still a big problem with the game forgetting the city belongs to you randomly when loading saves :(
More specifically, would they send reinforcements to player owned outposts under attack? Could you conceivably kill Queen Narko and not grab the AI activation item/BPs to ensure that the faction is "dead" or, at the very least, unable to override towns that the player influences. Could you lose enough rep to where you are no longer allied with the Darkones?
Thanks for the quick response. BTW, I loved the armor designs you implemented!
I could not have Narko start as a custom faction, it always reverts to nameless which is one of the main reasons i recomended using the included starts. The Darkones dialog activated by Narko's ai item will be the same to anyone who has the item so when using this with other games they will refer to your Greenlander male as queen narko if you have killed her and taken the item or made it.
1- This mod changes the day/night cycle times in the same way any other mod does, while i haven't tested this with another mod that does the same i would imagine that it could be overwritten with mod order.
2-If you don't use one of the provided starts then you will have to track down Narko or one of the two Darkspawn (looks like narko) and either recruit or kill them and take the items and BP to learn to make the items.
The conversation with DarkOnes is activated by an item so when adding this mod to other games you will see Darkones at your base and if the conditions for their takeover have been met in towns too, however the dialogs will not appear untill you have the item.
3-All of the overrides for the Darkones to takeover do not require you to be Narko but with out the AI item they will not have dialog. Also Darkones are allied with Nameless faction so they will not attack or care if you steal (in any game, narko or not).
1. If I place a mod like GenMod, Darker Nights, or any other mod that changes the day/night cycle after this mod, would that override this mod's day/night changes or is this hard coded in a way separate from other mods?
2. Is it necessary to spawn as one of the starts provided by this mod or is it possible/planned to allow non-Narko spawns to ally with the Narko faction and allow the questline to begin?
3. Will town overrides occur only when the player has directly interacted with the Narko faction and returned with life forces, or will this mod, for instance, override a city like Drifter's Last if you simply kill Lady Merin without interacting the Narkos?
Any input would be great! Otherwise, I'll just have to spend some time testing the compatibilities and let ya know when I do.
Updated~
Remade Narko's Medic Station and tested. Slightly changed position of queen bed mesh. (the bed upstairs in the Dark Tower is not the Queen bed) Added a video to demo ai/building usage.
I will check the bed out again, I thought I had made a new mesh for that that was rotated. I might have changed the position up the sleeping animation though, will check it out soon.
though there is still wrong position for lying in bed. can make a screenshot of that if needed.
Narko has an ai that will make her lift an unconsiouss body after combat, which makes it easy to recycle the gear then remove their lifeforce (killing them) and when they die she will deposit the body in the corpse disposal.
(She will only dispose of corpses on her shoulder unless the job is activated also, but i suggest only doing that after collecting souls and disposing of the auto picks)
If you don't like the auto pick up ai just move the character to squad 2, and move back when you want it on again.
2-when using queen bed character lies on the pillow, not the bed itself...
what 'bout them?
Any specific armor ? Alot of the armor here though only has one model for female or male but wouldnt be hard to fix that. The Dark Ones chest armor though wouldnt work with other races well because of shape and weighting.
This mod does change game play in a number of ways and also uses systems that work well after learning vanilla gameplay, I wouldn't exactly suggest this mod for new players but after playing this mod there will still be vanilla content that you likely didn't see here because you're everyone's enemy.
im playing the revenge start where your playing as the queen
There is a Dark Ones take over for every vannilla city and town on the map, the only things i left out were a few camps and the Skin bandits towns as they are allied. There is a player takeover for the Dark tower in the far SW of the map, you also start there on 2 of the game starts