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btw Pacman will be implemented, but I had to halt the project due to circumstances and when I looked at it again a few days ago I found out it's too unstable to publish.
No release date known, I need my time to do some other things at the moment.
Unless some lua god wants to give it a shot and fix the spaghetti mess awesome code which I have so far, and implement the stuff which is still needed.
As I wrote earlier, I had monsters just chasing pacman as soon as the game starts, but there's a lot more to it than just that. So when I found this website I was delighted to see what happens behind the scenes in that game engine, which helps a lot to make it more like the real pacman. Now they will leave the monster cave the official way and they will Scatter around in their maze area. Next will be to implement the Chase and Frightened modes and the rules which come with that.
I also wrote some evasion tactics for Pacman, I couldn't find something suitable for that yet - but the stuff I came up with seems to do the job well enough for now.
- pacman AI is working and munching all food on the map
- monster AI is working and chasing pacman
- pacman and monsters animate when eating or dying
To do:
- implement fruit so pacman can chase monsters
- make more than 1 level
- and some more tweaking and stuff...
Great thing to have, and there's some mighty LUA fu in you.
Mod updated:
- Arcade cabinet now saves top 3 high scores and holder ("player" or "ai") for Snake and Invaders
- Your High Scores for Snake and Space Invaders are now saved to the Arcade Cabinet.
- added scoreboard for snake
- score now remains visible when game over
- turret won't waste tons of ammo in AI mode any more, but tries to do 1 shot 1 kill
- boss now has a health bar on top
- boss now throws bullets in random direction
- invader armour increases each level instead of each wave
- Invaders will now cycle through all 14 invader types, then show a Boss, then rinse and repeat for 10 times until the game is over.
- The turret now even has a few more braincells to deal with all the invaders in a more efficient way when in AI mode.
- Changed explosion sprite a bit and also the locations where it spawns.
- Made turret sprite a bit bigger so that a bullet can actually fit inside that thing before it's fired.
- Turret will head for the invader which is nearest to ground to finish him off first, and shoot anything that comes across its path while heading towards that invader. (it used to just slide from left to right until screen edge was reached)
Perhaps I could expand the Invaders game a bit, with more rows of enemies or bosses in between more levels or turret upgrades, little things like that.
- added some sounds fx when a game starts / ends (must be zoomed in at arcade cabinet)
- fixed a few little bugs and maybe made some new ones
What you see is the AI playing the games by itself, because I didn't feel like touching the buttons during recording the video. But you can take over control at any time and play yourself as well.
- cleaned up the sprites,
- made button locations more consistent,
- added AI for Snake as well, (a dumb one which will bite its tail sometimes)
- improved AI for Invaders a bit (it now has a couple more brain cells to think),
- added buttons to toggle the AI for Invaders and Snake on/off