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RebsOldSkool|US|MapVote|CustomMaps|Realism
154.127.54.184:58401
Another thing is maybe increase tickets for both sides, like 50 or 75.
Coming out and down the hill to objective F from the tunnel you spawn in is really hard and 90% of the time gets you killed because it's so open and US have all their guns trained on that area. I'd suggest having one or two tunnels exiting into F from the spawn point above F.
Some people have whined about the long run from the previous objectives but I honestly wouldn't change anything about that. The new spawns move up appropriately and it can be kind of fun being a straggler behind the front lines too.
Speaking of those two points before the last, it may be worth examining whether to lock them or not since they seem to swap quite often. But if you made it a bit more challenging for defenders to reach them you may not have to lock them. I kind of miss the days of dual objectives that are spread far apart, but I think it hasn't worked in RS2 well since the tunnels can be placed so close to objectives that they can quickly be recaptured.
Running on the SGS servers:
---------[SGS]--------- Server QQgroup334896867
47.96.29.228:7799
Running on our servers:
POWERBITS GAMETEAM MIXED 60HZ #1 : 145.239.149.56 :58001
POWERBITS GAMETEAM MIXED 60HZ #2 : 145.239.149.56 :58601