Total War: WARHAMMER II

Total War: WARHAMMER II

Bretonnia Dukedoms 03/06/2019
73 Comments
GoatScream 14 Aug, 2020 @ 2:59am 
Please update!
Ciaphas Cain 24 May, 2020 @ 11:15am 
I'm guessing this mod isn't going to get an update? Shame, I've heard great things about this mod!
Alex the Great 15 May, 2019 @ 1:48pm 
Yea, idk why it gives off a weird checker board glow to it.
FortheEmperor  [author] 15 May, 2019 @ 1:45pm 
ok need open mod and find missing texture (gloss thiunk)
Alex the Great 15 May, 2019 @ 9:00am 
No, for the shields, its not a missing mod. They're from the Immersive Reskin Mod. Everything in there works fine except those shields. Was wondering if you could fix that texture bug. And thank you for the questing knights mounts fix.
FortheEmperor  [author] 15 May, 2019 @ 1:35am 
ok Update the new version with fix for vanilla questin knights mounts that now use barding themes of different dukedoms and custom backgrounds.
FortheEmperor  [author] 15 May, 2019 @ 1:08am 
ok for shield there is a missing mod. For barding you use just vanilla units, now relase a update that extend for vanilla units too barding variations created in mod
Alex the Great 14 May, 2019 @ 9:33pm 
Theres the shield texture bug.
Alex the Great 14 May, 2019 @ 9:23pm 
Theres the screenshot for the armor that has the texture glitch. I'll post a screenshot of the grail knight shields.
Alex the Great 14 May, 2019 @ 7:35pm 
Once I get home, I’ll link a screenshot. But the rest of the barded horse armor for the questing knight warhorse works fine, it’s the one with the empire armor on it. Is the grail Knights shield also working?
FortheEmperor  [author] 14 May, 2019 @ 3:23pm 
questing knights use all 196 barding variations so can be possible that a combo of colors and barding give the idea of a bug.
FortheEmperor  [author] 14 May, 2019 @ 3:22pm 
I have just tested and dont see anything , can you link a screenshoots?
Alex the Great 14 May, 2019 @ 2:10pm 
Yea, it’s a texture bug. Same with 1 of the barded warhorse armor of the questing knights
FortheEmperor  [author] 14 May, 2019 @ 1:29pm 
let me see? first time listen this error
Alex the Great 14 May, 2019 @ 12:13pm 
So, are the shields for the grail knights/guardians also fixed? The ones from dens mod.
Regent 2 May, 2019 @ 12:16am 
Can't confederate with Parravon for some reason
FortheEmperor  [author] 29 Apr, 2019 @ 11:54am 
Fixxed some minor problems with overhaul
bmstanfield  [author] 25 Mar, 2019 @ 4:56am 
@Teron_Gore
Thanks for the feedback, it is greatly appreciated. We don't touch confederation at all, with that it may be something to do with the Unlocker. Which Dukedom are you playing as?
Regent 25 Mar, 2019 @ 4:52am 
Hi! I love the mods you made it brought variety for the whole Dukedoms I just I realize when I'm playing I couldn't confederate with the other leading Dukedoms. is this mod affect the confederation?
bmstanfield  [author] 18 Mar, 2019 @ 10:02am 
@AUSTINTATIOUS
I would recommend that you try using Kaedrin's Mod Manager v1.8.2. You will need to search for it in the workshop. Anyone who has had issues with adding more mods their mod manager usually resolves such issues.
LuckyJack 18 Mar, 2019 @ 9:55am 
Having a CTD on startup running just this mod and all it's accompanying mods, plus Crynsos and it's accompanying mods. Played with load order, but no dice. Help?
FortheEmperor  [author] 11 Mar, 2019 @ 3:34am 
Need try, try, try.
Clopperz 11 Mar, 2019 @ 3:11am 
i would have your modding skill. :steamsad:
Edward Malthar 10 Mar, 2019 @ 8:56am 
Yeah it would be really nice to have the wallpaper screen removed
FortheEmperor  [author] 9 Mar, 2019 @ 8:27am 
Load screen is unique for all factions. Remove is realy easy, if have enought request i can make in 1 minute
Clopperz 9 Mar, 2019 @ 5:53am 
is it possible to remove the wallpaper screen in battle loadingm it's okay when i play Bretonnia but is annoying when i play chaos or factions that have nothing in common with Bretonnian faction.
FortheEmperor  [author] 7 Mar, 2019 @ 10:42am 
Updated mod with improved officers anguille and brionne and some small fixs
Ramu 6 Mar, 2019 @ 5:18pm 
Thanks you for taking time for this fabulous mod
FortheEmperor  [author] 6 Mar, 2019 @ 4:06pm 
tomorrow I'll release a new update to the mod that will add some new customizations for some officer + fixes. I am looking to start working on new lords to release through this mod possibly not released by latri so as to provide all lord bretonnia as soon as possible. I'm also considering integrating the mod with new lore friendly units. Of course I continue to work on custom flags for each unit and duchy and other minor things, for now enjoy the main mod with the new custom units for the ducati added by crysos in the last update of the mod
FortheEmperor  [author] 28 Feb, 2019 @ 4:47am 
Bit as always if nave enought request i can mod it (and remove effect male shields more easy to make). Eccept that have some other request o critics? I am working on custom flags that change according to main faction recruit them, custom pegasus form all dukedoms and custom rebels ( bit need first see crynson new unlocker that male playable all bretonnia dukedoms) (custom rebels mean that when there is a rebellion , rebels sue custom mesh of a specifico dukedom
FortheEmperor  [author] 28 Feb, 2019 @ 4:37am 
Metallic effect is something i have add editing standard glow texture, so need rework all for delete it.
Ceapple 28 Feb, 2019 @ 2:48am 
Incredible work you've done with this mod, but is there a way to disable the metallic effect on the shields of the men-at-arms?
FortheEmperor  [author] 23 Feb, 2019 @ 12:37pm 
ok now just some minor improvement and start to work on custom flags and custom rebels, so all is ready for next crynsos mods that let you use all bretonnia dukedoms!
FortheEmperor  [author] 23 Feb, 2019 @ 7:50am 
Relase compatibility patch for radious
Captain Freakout 23 Feb, 2019 @ 7:10am 
Yay for mod consolidation!! Thanks!
FortheEmperor  [author] 23 Feb, 2019 @ 4:54am 
Mod retune update finish
Added
- New custom officers and banners, so now all dukedoms have it
- Custom lances for knights
- Rework of some models/texture and minor fix
- Rework of mod strutture, so need lesser mods
FortheEmperor  [author] 22 Feb, 2019 @ 8:51am 
Finish merging of mods, so 7 mods become just 2, finish banners( all dukedom have Their proper banner and custom officers), add some custom lance to bretonnia knights. Hope to relase this today or tomorrow at last
Zeta_Enigma 15 Feb, 2019 @ 1:24pm 
That is amazing news!
FortheEmperor  [author] 15 Feb, 2019 @ 1:06pm 
is already make, we need just some others test. about grail knights, I am completing grail knight for different factions. they have a custom original shield that recall heraldy of their dukedom. I must make just shields for anguille, monsillou and quelnass, so if have some idea about how can be this shield send me. Shields can change according to colors of knights and have some custom reflex.
Zeta_Enigma 15 Feb, 2019 @ 10:01am 
Can you make an SFO patch? SFO really makes grail knights feel like true grail knights, legendary awe inspiring warriors and guardians that command respect which to me in integral to lore friendly playthroughs, this mod is also very lorefriendly and you did a great job, would love to be able to use both together at once for the ultimate experience.
FortheEmperor  [author] 14 Feb, 2019 @ 11:53pm 
PS. I will add sono screenshots of grail knights with custom shield for each dukedom and realm knights with custom barding/ shields for each dukedom ( 9*14 are a loot of screenshots)
FortheEmperor  [author] 14 Feb, 2019 @ 11:51pm 
And OFC i am working on officers for add last missing factions
FortheEmperor  [author] 14 Feb, 2019 @ 11:50pm 
Working on a radious compatibility patch, ATM i think to add 3 patchs, one just for base mod, one that you must use with dukedoms and another for officers. You need just one of these according with mods you want use
FortheEmperor  [author] 11 Feb, 2019 @ 3:14pm 
no problem for me, but i suggest to delay a bit, many improvements will come soon, new custom provinces
Zeta_Enigma 11 Feb, 2019 @ 8:50am 
I admire the work you have done, FortheEmperor and love seeing the heraldry better represented in-game.

I have been working on a small unit mod revolving around the Knights of Montfort and I believe most of the work is done already however It wouldn't be complete if these knights didn't have some of awesome Montfort heraldry in this mod.

If you would be kind enough to let me use some of your work, i would be very grateful. Please add me if you are willing to help. c:
FortheEmperor  [author] 31 Jan, 2019 @ 8:35am 
Main mod has been update with a major improvement, custom categories. Not more lista with 60 units without a order. Now we creating and adding to game custom categories that make find a unit more easy and solve the issue of alphabetic order. Now all units are divided for dukedom! Hope you Like this. No problem to make others categories, just tell US, and with enought feedback we change mod.
BOOGEYMANE 28 Jan, 2019 @ 10:38pm 
alright everything works.. its wonderfull! i hope you cut the modlist down by fusing and merging mos tof those
FortheEmperor  [author] 28 Jan, 2019 @ 9:05pm 
Ignote just is this list or collection