XCOM 2
[WOTC] XCom Scamper
81 kommentarer
Torres 22. apr. kl. 10:58 
This mod is actually vital, this should be in vanilla it makes no sense to just peek from a corner, they see you, the whole pod scampers and covers and you get effd because now you are out of actions
vram1974 23. jan. kl. 11:02 
This is one of the best mods ever made. No more fears about gold moving or revealing a pod on your last soldier. And if this feels like cheating, consider that Advent gets a free scamper and often can set up a flank AND an overwatch in the same move. Talk about cheating!
SynthLizard8 10. jan. kl. 12:14 
I love this, it feels like it should of been a vanilla feature, the enemy gets a free movement upon detection, why not you?
bgladosd 13. feb. 2024 kl. 12:10 
works well in my lwotc collection
Whitedeath4156 4. dec. 2023 kl. 12:33 
hahaha same thing happened to me
Giggles 3. dec. 2023 kl. 23:23 
For some reason Xcom Scamper applies and then immediatly removes itself. Why is that?
zin 19. sep. 2023 kl. 14:25 
@KharaaHunter Use Alternative Mod Launcher. You should use this because the default launcher isn’t great. Then, right-click any mod and click ‘Open in Explorer’. There, click the ‘Config’ folder and find the config file named after the mod (in this case, XComScamper.ini).
p6kocka 16. maj 2023 kl. 10:28 
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1628518894\Config
KharaaHunter 2. maj 2023 kl. 17:03 
Where can I find the config file for this mod? I've searched all over and I can't seem to find it. I even searched for "XComScamper.ini"
walan 28. feb. 2023 kl. 5:08 
Should be a top 5 mod! Especially for Ironman a „must have“
BigHillsBigLegs 18. dec. 2022 kl. 12:07 
I changed the penalty to 0.8, 80% debuff, but I still have a full move.
HELLFISH 12. dec. 2022 kl. 15:49 
amazing thank you
SMmania123 25. maj 2022 kl. 1:33 
Why doesn't this mod have tens if not hundreds of thousands of subscribers? It's the perfect reaction type mod.
GargakOfTheEast 7. maj 2022 kl. 6:34 
For some reason, the points are not displayed correctly any more.

I constantly have bonus scamper points being displayed, ">>+", but when I expend the "second to last action", I wind up with no action points left.
Haite 22. apr. 2022 kl. 20:17 
Essential mod!
uberjammer 25. feb. 2022 kl. 22:55 
FYI, you lose Wrecking Ball *before* the scamper turn.
WireSpeed 23. jan. 2022 kl. 14:16 
In alternate mod launcher select the mod, at bottom of the launcher select config, select the very bottom option from the drop down menu, you should see a line of code thats says something along the lines of "MovementPenalty=0.6" change the 0.6 to 1.0 and press save.
FitDork 24. dec. 2021 kl. 15:47 
Hello, I do not see the option to reduce the movement penalty in the mod config menu (after opening the game). I am not good with code/modding and do not know how to manipulate files. Is there a way to explain how to do this in laymen to someone who is not tech savvy?
Mr. Lahey 3. dec. 2021 kl. 12:04 
I hope someone can clear this up for me. I often find my turn ends with spare scamper points on a soldier. If I like where he is and choose not to move him, the only way to progress is to hit the end turn button, but does that not end the turn for the soldiers I haven't moved yet? Or maybe vanilla won't let me move them either. I can't remember.
Astral Descend  [ophavsmand] 25. nov. 2021 kl. 9:12 
Update is up!
Astral Descend  [ophavsmand] 21. nov. 2021 kl. 8:22 
Thanks - I will try to get an update out this week
Aks 21. nov. 2021 kl. 6:22 
Russian Translation
Thanks for a very useful mod! Please add my localization to your mod!

Русский перевод
Бросить в папку локализации мода (...\steamapps\workshop\content\268500\1628518894\Localization)
{LINK FJERNET}
Lux Manifestus 25. okt. 2021 kl. 22:29 
Would be nice to have an option to remove one action point on the following turn after a scamper move is taken, to balance out the advantage of the scamper.
XpanD 26. aug. 2021 kl. 8:24 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for making this.

(did have 4 or 5 instances of it or something else in my mods list removing action points post-scamper like Rub-A-Duck/p6kocka mentioned, but these were rare)
=[NK]= Col. Jack O'Neil 11. mar. 2021 kl. 17:50 
@aj
Yeah they are editable
ajhammack9007 11. mar. 2021 kl. 14:26 
Hello Astral Descend I was curious if the movement penalty values for Xcom scamper were editable vie ini file. I ask only because I wondered if I could change it so my troops had a bit more leg room when it came to locating a better cover position as sometimes the current penalty prevents this as with my luck I'd lose a soldier or three.

Granted I'm not the best and am running A.b.a on Veteran even though it's my first time I am still having a decent amount of fun just can't stand those wombo combo tactics the game employs and has 2 enemies tag team kill a unit.
RubADuck 6. juni 2020 kl. 7:09 
If you describe what I THINK you mean, then save and reload your game.
p6kocka 5. juni 2020 kl. 8:13 
Is there any workaround for scamper move after the last soldier in turn move? Because when the last soldiers having 2 action points triggers a pod the next turn for aliens tactivates and you can´t move the soldeir
RubADuck 14. maj 2020 kl. 8:09 
Yes. I know how it was supposed to be :D
Maybe my new savegame is bugged. Dunno.
Just wanted you to know about it.
Astral Descend  [ophavsmand] 14. maj 2020 kl. 1:21 
Scamper does not remove action points. In fact, scamper can only apply to a unit if the unit has 0 action points - otherwise the unit is skipped
RubADuck 13. maj 2020 kl. 13:42 
@Astral Descend
No.
Your Spark gets the ability Overdrive which gives you a total of 3 actions. When I activate Overdrive and push into the discovered enemy pod AND discover a new pod, then the scamper triggers and removes any remaining turn points and only lets me use the movement I get from this mod.

I hope one can understand what I meant.
Astral Descend  [ophavsmand] 13. maj 2020 kl. 12:54 
Is the "pod discovery" last action of your turn? I.e. without this mod you would expect your turn to instantly end?
RubADuck 13. maj 2020 kl. 12:04 
Has sort of a conflict with [WOTC] Mechatronic Warfare: Total SPARK Overhaul.
With this mod your extra points will be skipped, when you discover a new pod.
Torres 15. apr. 2020 kl. 11:53 
THANK YOU! JFC I needed this mod be part of the damn base game!

did you just peek around the corner?
sorry your turn ends there and the enemy AI will fuck your soldier up
Astral Descend  [ophavsmand] 12. okt. 2019 kl. 1:14 
Update: Fixed an issue where moving to pick up loot caused scamper to not trigger

Note that this may fix more edge cases where movement caused some sort of reaction
Jorkie 24. sep. 2019 kl. 0:04 
It works just fine for LwotC.
ArchAngel 14. sep. 2019 kl. 10:34 
You don't want to port it into vanilla/LW2 but what about making it work with Long War of the Chosen?
Astral Descend  [ophavsmand] 26. aug. 2019 kl. 11:25 
> depending on pod locations, this mod is so abusable
> Granted, fighting 3 revealed pods wasn't exactly easy lol

Which is why I consider it to be not abusable :)
endersblade 25. aug. 2019 kl. 11:49 
Man, depending on pod locations, this mod is so abusable lol. I had a mission where I managed to get my soldiers about 3/4 of the way across the map in one turn, just conveniently revealing alien pods with the last moved soldier to get scamper to proc. Granted, fighting 3 revealed pods wasn't exactly easy lol.

Never playing without this again :-)
Pika256 ^ 11. aug. 2019 kl. 19:56 
This looks fantastic. Thank you Astral. As I was reading the description, I was thinking to myself, "I wish this was only a short move" Lo and behold, you already added that as a feature!!
Noob Train 21. juli 2019 kl. 20:07 
Mod description doesn't make any sense. Players have to watch the video to see what the mod actually does.
XTOLL 19. juni 2019 kl. 13:08 
omg i never knew that (obviously) thanks mate :) such a noob lol
Astral Descend  [ophavsmand] 18. juni 2019 kl. 23:58 
@XTOLL The game has "end turn" button, default keybind is backspace
XTOLL 18. juni 2019 kl. 16:22 
ok thank you for your work and please don't feel i'm being ungrateful but I did a mission and it worked but the problem i found was that I had already placed 3 other soldiers when the 4th located a pod and the mod worked except I didn't want to move the other 3 soldiers as they were in good positions is there a way you can add a button that allows the rest to stay put ?
Astral Descend  [ophavsmand] 18. juni 2019 kl. 8:09 
I don't think that there are any conflicts
花兔 18. juni 2019 kl. 3:12 
Patrol And Scamper mod
Is it likely to conflict?
XTOLL 17. juni 2019 kl. 18:32 
ok thank you do you know of any mods it conflicts with ?
Astral Descend  [ophavsmand] 14. juni 2019 kl. 1:16 
@XTOLL It should work on any mission automatically, even if installed mid-mission
XTOLL 13. juni 2019 kl. 19:01 
only just installed this for new campaign, is this something that needs to be taught because on the opening mission it didn't work ? so am wondering if this takes affect after that or maybe another mod in conflict, any advice would be gratefully received
Grimjaw 24. apr. 2019 kl. 3:13 
this is awesome mod, i always hated how they get to run and sometimes even outflank you on reveal but we get NOTHING and end up f*d