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RIP, TammyBee :(
-sniff-
RIP
sadly now causes mod conflict that results in artwork and furniture disappearing when attempting to move them. =(
Let's say, they will say as if the model was a colonist.
I fixed it.
@Dizzy Ioeuy
Maybe I fixed it.
Exception in RimWorld.UIRoot_Play.UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at Nandonalt_SnowyTrees.HarmonyPatches.SnowyGraphic (RimWorld.Plant __instance, Verse.Graphic& __result) [0x00011] in <a73ba4dbb9734c60abfbceffaaa1c8e9>:0
at RimWorld.Plant.get_Graphic () [0x0009e] in <a06f27d6003a445b96ab7691161ce5c1>:0
- postfix Nandonalt_SnowyTrees.main: Void StatueOfColonist.Designator_Install_DrawGhost_Patch:Prefix(Designator_Install __instance, Color ghostCol)
- prefix com.tammybee.statueofanimal: Boolean StatueOfAnimal.Designator_Install_DrawGhost_Patch:Prefix(Designator_Install __instance, Color ghostCol)
<snip>
<a06f27d6003a445b96ab7691161ce5c1>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions)
- postfix Quickfast: Void QuickFast.h_UIRootOnGUI:Postfix()
One note--since the last couple of standard Rimworld updates, the "copy from pet" doesn't seem to work for me. The list populates, but I can't click on any of the pets in that list and have the statue take on their attributes.
Thanks again!
I don't think there's a psyfocus bonus attached.
That way it doesn't randomly roll for all animals- only ones your pawns have actually seen.
you need to update Harmony as it is not a recomanded version right now. Should update it to 2.0.0.7 or use Harmony as dependit mod
Could it be that Megafauna?
if so, this mod works with it.
I fixed it.
Thank you for your report!
I'll check it.
Thank you for your idea.
Please respond by changing the offset and scale.
Yes, statues of animal are different from vanilla sculpture.
Yes, it's safe.
It also works for animals added by other mod.