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Like the game go check all cloned file and makes its own merge, sortof ?
Anyway, here both files don’t modify the same values indeed !
Thanks much for your time and answers ! I now need to test more, I’m still confused lol
In the case of my mod; all I'm doing is changing a few values. So it shouldn't create any major problems. The game should run without crashing or anything like that.
However, if the 2nd mod also plays with the happiness value, or for example adds new resources, you might see inconsistencies, depending on which mod is loaded first.
Didn’t find it in that folder but appdata. Anyway, yes it’s the right class name ! =)
Also, when trying to see if it works, ( And having trouble, firstly because I’m still confused by how amenities works sometimes lol, ) I noticed that another mod adds its own resources.sql file ; is it the kind of file than can coexist, or do they collide and need to be merged ?
If you can't open the sqlite file, download a database manager like DB browser for sqlite.
If you can't find DebugGameplay.sqlite, on windows the default location is C/Users/<user-name>/documents/my games/Sid meier's Civilization VI/Cache
I hoped it would be as straightforward ^^ At least it makes sens.
But I don’t know where I could check to be sure, I didn’t find what original file manages resources.
Looking at the code, I was thinking of simply adding a third line, with 'RESOURCECLASS_LUXURY', would it work ? Well I can try anyway lol, let’s see !
1. Go to steam folder. steamapps and locate the workshop folder. In that folder look for the content folder
2. On the content folder look for the Civ VI folder, it will be a numbered folder, mine was 289070
3. On that folder look for the mods folder, mine was 1629321750
4. On the mod's folder, open with the notepad the file AmenitiesFromStrategicResources
5. Locate the load order line and change the value to 9998, save and close
After that it should stop crashing.
What do you mean?
I've set it to 9998 Florian and it's ok. All third party resources are loaded before it. BTW. I created my mod for setting of all bonus resources as luxuries and I test it now before realeasing. My mod has load order 9999 so it works together with your mod. So it sets hapiness modifier first and then all bonus resources are rewrited to luxuries. It works well. Only complication is that luxury resource can't be harvested. But there is mod for it too. I'll add link to your mod as recommended after my release.
It is probably possible to change the type of resources that they give. Just a matter of setting ResourceClassType to "luxury". However, I have no idea what kind of effects it would have, and I would guess it'd probably cause some weird interactions, which I don't have the time to go and test for :p
Do you think it is possible to add bonus resources to trade same as luxury resource? Or make all bonus resources simply luxuries?
As for strategics, I think that giving them more would give too much value to the strategic ones. They already have their inherent value as being a strategic resource. This also means that giving the late game ones a larger amount of amenities to be impactfull is tricky as you're already quite screwed if you end up not having acces to certain strategic resources. Being forced to send knights against tanks cuz you have no oil is punishment enough without also being massivly behind in amenities.
Strategics with 2 amenities should also allow them to have a little more impact in the late game, when you get aluminum and uranium.
But i think this is a great idea, i recently had such a game where i literally could do nothing anymore due to -3 amenities in both my cities and 1 luxury i owned (yes i bought a luxury before, but then my gold vanised and...) :(
Part 2
Meanwhile the strategic ressources are a bit eak with 1, as you can get only
-iron
-horses (quite early, impactful)
-coal (mid- to lategame, questionably impactful with 1 amenity)
-aluminum
-uranium (late, unimpactful because 1 amenity shouldnt really matter anymore at this point)
part 1 due to too many characters in my comment :/