Monaco
White Lies
9 Comments
MonkeyPocket  [author] 30 Sep, 2013 @ 11:04am 
haha they are, I just went overboard with the starting floor, and so there wasn't space left for me to place the roof for the train below. It still looks better than forcing the roof that would collide against the grass and stones above :)
(falls over) (screams) 29 Sep, 2013 @ 4:38am 
Aren't trains meant to have roofs? Good map anyway.
MonkeyPocket  [author] 2 Aug, 2013 @ 10:48am 
Thanks Will! I know exactly what you mean, it does seem off and I will likely get rid of those few path blockers.
Wil 2 Aug, 2013 @ 2:43am 
Great work! There were one or two spots where movement seemed unnecessarily blocked or restricted (fire extinguishers blocking a path around a fire truck comes to mind), but I enjoy the story development and added challenge of missions faithful to the original.
Patchwork 1 Aug, 2013 @ 11:17am 
Awsome, can't wait 4 next mission in this campaign! :D :D :D!
MonkeyPocket  [author] 29 Jul, 2013 @ 9:41am 
I have some ideas in mind ;)
为让我心醉的你 29 Jul, 2013 @ 9:07am 
this would be amazing, if you made it all *real* then at the end made it really whack, like more crazy than the pickpocket's. looking forward
MonkeyPocket  [author] 23 Jul, 2013 @ 3:10pm 
Thanks for the feedback! I am trying my best to make the story as canon as possible. Working on the next one already :plane:
LowZone 23 Jul, 2013 @ 2:56pm 
Really enjoying the lookout's version of the story and the challenging maps. Looking forward to playing the rest - keep up the good work!