Stormworks: Build and Rescue

Stormworks: Build and Rescue

Random Event Picker
11 Comments
DerAtomherbst 7 Nov, 2023 @ 1:49pm 
Is the probability in percentage?
Tmccanna 27 Jan, 2020 @ 1:54pm 
how do you turn a composite signal to a on/off one
CTH2004 27 Feb, 2019 @ 5:07pm 
Also, an hints as to what the larger project is?
CTH2004 26 Feb, 2019 @ 6:47pm 
Cool!

Can't Wait!
Käsekuchen  [author] 26 Feb, 2019 @ 4:44pm 
I do plan to make one or two more ships with an RMS, but I do have another, even bigger, project first.
Peekofwar 26 Feb, 2019 @ 1:59pm 
I hope you make more ships with these malfunctions. I also understand that that will likely increase the time it takes to make said ships because of the added content.
CTH2004 25 Feb, 2019 @ 5:28am 
Ok

And, the random securyity system is just for complexity. After all, if they break in, don’t want the same result twice, or they might find a way around it!

And, they are different enough, and they don’t know what to excpect, they can’t plan, since they might be curshed, drowned... hard to plan for all of those!
Käsekuchen  [author] 25 Feb, 2019 @ 12:02am 
I don't get why a security system needs to be random. I thought I'd use it again to do random light blips in a server room. But you can still use it however you want.
The generator function feeds back into itself, i.e. the value that was calculated in the previous tick is now this tick's x. In the first tick after being spawned, x=0 since there was no previous value entered.
CTH2004 24 Feb, 2019 @ 10:56pm 
And, how does it come up with “x”?
CTH2004 24 Feb, 2019 @ 10:56pm 
Well, what do you think of that interesting desing used?
CTH2004 24 Feb, 2019 @ 8:14am 
This could be wonder ful, not just for the use you have here!

For instance, a security system, that when triggered, might drop you into the oceon, might flood the area...

Just, a random system!