Airships: Conquer the Skies

Airships: Conquer the Skies

Armor 2.5
48 Comments
slinx 21 Oct, 2022 @ 5:17pm 
yeah i checked its his
slinx 21 Oct, 2022 @ 5:16pm 
i think it's from bone tomahawks 1.0
mcqeulinferenzio  [author] 12 Oct, 2022 @ 1:41pm 
My mod doesn't change what the AI uses, it will be what ever was based with the original game.
slinx 12 Oct, 2022 @ 1:26pm 
The ai likes heavy iron too much :c
Ejcreeper 20 Aug, 2022 @ 9:19am 
Hmmm well I was really hoping for a 50 penetration resistance and a 50 explosion resistance or lower tiers would be 20 and 20 5 &5 etc
mcqeulinferenzio  [author] 19 Aug, 2022 @ 9:08pm 
Working on 2.8 ATM, anything your looking for? Just doing some small balance ATM
Ejcreeper 19 Aug, 2022 @ 1:04pm 
yeah hey while ur on the subject 3.0? XD thats if u want to
mcqeulinferenzio  [author] 18 Aug, 2022 @ 1:15pm 
Don't be sorry, I forgot I was even running 2.75 until I started playing again haha
Ejcreeper 18 Aug, 2022 @ 12:45pm 
oh im sorry
mcqeulinferenzio  [author] 17 Aug, 2022 @ 5:51pm 
I'd suggest using 2.75 at this point. What in 2.5 isn't working? I'm running 2.75 so not sure if there is an issue.
Ejcreeper 17 Aug, 2022 @ 12:58pm 
Heya can u update this
Rendor 13 Aug, 2022 @ 11:39pm 
Thank you!
mcqeulinferenzio  [author] 13 Aug, 2022 @ 3:19pm 
Yea I'll have to see how it effects this mod when it does. Looking forward to it.
Rendor 13 Aug, 2022 @ 12:55am 
Hey, any news about this awesome mod? Game is going to recieve big update soon
mcqeulinferenzio  [author] 13 Aug, 2021 @ 4:38pm 
Sorry guys will look into next time I play, haven't used this game in a while
SkySoft945 13 Aug, 2021 @ 2:23pm 
Its a problem with yellows dependencies v3
SkySoft945 13 Aug, 2021 @ 2:21pm 
Im having the same probem as kwoney
realnamehidden 2 Apr, 2021 @ 5:20pm 
The armour itself, not the technology. It disappeared and I cannot get it back.
mcqeulinferenzio  [author] 27 Mar, 2021 @ 1:39pm 
I'll check next time I play. You talking about armor itself or the tech tree?
realnamehidden 20 Feb, 2021 @ 11:32pm 
Hey, did some of the armour things disappear? I lost access to some of them.
mcqeulinferenzio  [author] 18 Mar, 2020 @ 11:41am 
Thats weird I'll give it a look see
Archmagos 17 Mar, 2020 @ 5:44pm 
I cant figure out how to unlock the armor in game. I've completed the entire tech tree. In the main screen design its says you have to have a bonus. Can you tell me how to unlock the armor?
mcqeulinferenzio  [author] 14 Mar, 2020 @ 9:30pm 
Sure if you'd like CR, just give credit
CenturionsofRome 13 Mar, 2020 @ 8:02pm 
Can I please create a variation of your mod using information provided by Drachinifel's video on armor development?
mcqeulinferenzio  [author] 8 Feb, 2020 @ 7:27pm 
THanks! I do need to get back to work on the sprites, I hope everything is still balanced and works in game, haven't played in a bit. I should this game is SO GOOD.
xKilroyx 7 Feb, 2020 @ 9:01pm 
Like this hopefully in time you will get sprites finished good job!
Lord_Havoc 15 Nov, 2019 @ 7:18am 
I want to like this mod so much, but the cost balancing is out. Like waaaaayy out. In the default game, the most expensive armour 'dragonhide' is only 16. Which usually puts it in the realm of a refit (I never build a ship right-out with dragonhide to begin with). I think the modder should consider re-balancing around this figure (some armours being cheaper, some being more expensive...but close to 16). Also - weight. The super heavy armours are okay as-is. They find a role in buildings. But it would be nice to see some vehicle & airship balanced armours to be added with weights accordingly. The silly resists can be lowered - main weapons (heavy cannon) doesn't go beyond 120. And there shouldn't be any armour out there that could shrug that off (imho 90 should be the highest penresist and 100 the highest blastresist)
mcqeulinferenzio  [author] 9 Jun, 2019 @ 11:16am 
Ok changed the fluff text, thanks for bringing it to my attention Glaceon. To be honest I wasn't sure if that was an in game description or here. Easy fix.
Expert Bot 9 Jun, 2019 @ 10:25am 
mcquelinferenzio
I'm bloody well aware of that, but the Iowa's didn't have 17+ inches of belt armour.
mcqeulinferenzio  [author] 5 Jun, 2019 @ 5:22am 
Marzz_op
I haven't seen that issue yet, I'll look into it. I know if you make a ship with this armor and turn the mod off you won't be able to open that ship up.

Glaceon, the Yamato had more than that much armor on it's turret faces so split the difference.
marzz_op 3 Jun, 2019 @ 11:31pm 
Hi, I subscribed to this mod but am not able to load any airship with any of armor from Armor 2.5. The game just says "Iridium Carbide does not exist". I am not subscribed to Armor Extended 1.0 so there is no conflict there. Any help? Thanks.
Expert Bot 3 Jun, 2019 @ 7:26am 
"17+ inches of belt armour offered by the belt line"

I'm gonna stop you right there, because the Iowa only had 307 mm of belt armour at a sloped angle.
Howarder 2 Jun, 2019 @ 5:26pm 
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ErrorInC0de 2 Jun, 2019 @ 8:42am 
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Lung 2 Jun, 2019 @ 7:36am 
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hospital bomber 2 Jun, 2019 @ 7:13am 
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Tmonger127 1 Jun, 2019 @ 10:55pm 
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The_Ace_Of_Hearts 1 Jun, 2019 @ 9:52pm 
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Nathan Sylbreon 1 Jun, 2019 @ 9:12pm 
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Olie 1 Jun, 2019 @ 9:12pm 
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*****ducks 1 Jun, 2019 @ 6:07pm 
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snipman80 1 Jun, 2019 @ 5:33pm 
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Mr.PiCkELs 1 Jun, 2019 @ 4:29pm 
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joe02184X2 1 Jun, 2019 @ 4:12pm 
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☭J_Stahl☭ 1 Jun, 2019 @ 1:15pm 
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PostBoredom 1 Jun, 2019 @ 9:05am 
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DoomedToFail 31 May, 2019 @ 4:04pm 
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lemagicwizard 30 May, 2019 @ 9:51pm 
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