ATLAS
TnM Gaming Server Mod Pack
259 Comments
Yuli1961 24 May, 2023 @ 2:52pm 
Also, can anyone tell me what the spawn command for the respec soup is, and does it also reset skills, or just points?
Yuli1961 24 May, 2023 @ 2:42pm 
If I disable crafting of NPC Vendors, can I still admin spawn them? And, if so, what would the spawn command be?
ThatGuy97Jc 3 Oct, 2020 @ 9:18am 
where do you craft the npc vendors?
Stavinsky 14 May, 2020 @ 5:55am 
Hello,

I found about your mod while seeking about the tame leveling issues and I want to thank you for the great job you did to get people able to tame beast freely.

I did read through the various options your mod provide and some could really get me interested, but I wanted to ask first about the keybind you did set. Are they configurable or 'tied' to the Game Keybinds ?

I ask as I am one of those users who play with a specific custom keybind setting. With the kind of hands I have (that qualify easily for 'bear paws') I use F-G-H-J as my main Backward - Forward - Straff Left - Straff Right settings. So any hardcoded binds there will interfer with my playing.

Thanks in advance for any information about the binding.
Multox 17 Mar, 2020 @ 9:39am 
Anyone successfully using this mod with the latest version of Atlas?
Krerion 19 Nov, 2019 @ 8:05am 
Hi, this mod still working?
$hady 25 Jul, 2019 @ 5:25am 
Wheres this mod running?
AwesomeGlenny 24 Jul, 2019 @ 5:51am 
Can you buy NPC crew with points with this Mod ?
Temil2006  [author] 12 May, 2019 @ 9:50pm 
@Calo :: I'm moving features and items as i see fit to make it easier for me to code them and for me to push updates to my servers easier. yea, you may be right , not everyone wants alot of mods.. but not everyone wants all the features either. First I had requests to separate my mod pack, I did that as a favor. Now you are requesting that i don't split them up. I learned along time ago when developing code that I can't please everyone. Someone is always going to be unhappy with changes done.
Calo 12 May, 2019 @ 9:23pm 
You are moving features from one mod to another and others are suffering consequence of these changes... not every server wants to have 500 different mods installed.
Temil2006  [author] 12 May, 2019 @ 9:05pm 
@Tripwire :: allready said I was meaning to inform everyone, simply forgot.
@Calo :: as I told tripwire, was meaning to inform everyone, simply forgot. it happens. and you are saying I removed the powerstone.. I MOVED it to another mod, not removed .. there is a big difference, you can still get the same features if you want them with the other mod.
Calo 12 May, 2019 @ 8:59pm 
Considering that your discord has less than 50 members in total and there are 6,731 Current Subscribers(at the time of writing this comment) to this mod... it would have been a great idea to give a warning to everyone else.

First you removed the powerstone tames mod to your other one and now this.
Tripwire <MFH> 12 May, 2019 @ 8:50pm 
Well letting folks know you were removing them REALLY! would have been nice dont you think?
Temil2006  [author] 12 May, 2019 @ 8:24pm 
sorry but bookshelfs were removed due to an ongoing bug with maps vanishing in them .. and because the game released a real bookshelf, and because I'm planing on adding bookshelf tiers to my new teired items mod. I noticed my discord of the change, but not the website. sorry able to the lack of notice, but it was due to code changes needed to account for the new game updates.
Tripwire <MFH> 12 May, 2019 @ 6:43pm 
With your latest update it caused all my TnM 500 slot bookshelves to vanish from the game. Along with those I lost ALL my blueprints I was storing in them. Can you explain what happened and then give me back my stuff?
Fosh 12 May, 2019 @ 6:21pm 
What Code did you clean up? Bookshelves seem to have disappeared..
Calo 12 May, 2019 @ 6:20pm 
Looks like the update today removed the 500 slot bookshelves!!!
Temil2006  [author] 8 May, 2019 @ 3:04pm 
I removed the powerstone island piece from this mod pack, and placed it seperatly as it was becoming to problimatic to try and maintain both the pack and the stand along. planing on moving some of the others out as well, but only with some new mods I'm currently working on. more to come, but the power stone one is separate.
Goober 8 May, 2019 @ 2:59am 
The power stone animals can’t be tammed since atlas updates
Sifu Bob 5 May, 2019 @ 5:39pm 
Hello. So, it seems that on our server I can't get the crew to repair structures on ships. They still repair planks, gunports and masts, but not the other structures, like ceilings or roofs. I had my armoured brig anchored at home for 6 hours the other day, plenty of resources in the box, had 30 crew all with hammers sweeping away, but none of the damaged roofs / ceilings were repaired at all.
I'm not the only person on the server who can't get it to work, either. When I look at the repair log for the ship, it says that 0 crew are available for repairs, even when all 30 are sweeping for hours. Oddly, when I first arrived home with damaged planks, it said 15 crew available for repairs, 15 repairs started, and they fixed the planks. But at he next interval it was 0 crew.
I've tried it on my schooners, brigs and galleon and they all have the same issue.
Any assistance or suggestions you could give would be appreciated.
Temil2006  [author] 1 May, 2019 @ 2:46pm 
@123 :: that doesn't make any since, as i'm not touching anything with the crew at all. all actions I do are all based on the ship and what is registered with the ship, not the crew npc directly, not even sure where to begin on that one, maybe it's a server update, and not pertaining to the mod?

Aries :: there is a bit more to it then that. first we need to confirm.. will the ships level, with NO mod installed at all? (not this one and not the powerstone one) . If not, then it's a game bug not a mod bug.. now, if it does level correctly.. then install the powerstone one, do they still level up? if not.. then it's related to the overridexp .. have to tweak that in the game.ini to acount for what you want on the server.
Valkyrie Valentina 1 May, 2019 @ 1:14pm 
So I took advice here removed the mod added the ship and powerstone one and ships still wont level? So is it the tameable mod?
Ronnie 30 Apr, 2019 @ 10:12pm 
Yea, the latest update turns crew invisible
Temil2006  [author] 30 Apr, 2019 @ 5:28pm 
I'll be honest, I'm not sure the cause the problem, just that any kind of override for xp gain would effect any animals, and unfortinatly ships are considered tamed animals in the game code, so the xp gain override effects them as well. Do you know of anyone having this issue in Vanilla? or having this issue without my mod or the override in place? I'm really curious on that if the dev really screwed something up there.

in reference to the question about tamable powerstones, yes.. if you want that feature, please also install my powerstone mod .. it's sperated, but works the same. At least then , we can keep the issue with the override seperate then this current mod.
5tardu5t 30 Apr, 2019 @ 4:53pm 
@Temil2006 - Does this mean the (TAMEABLE POWERSTONE AMINALS) has been removed from the complete (TnM Gaming Server Mod Pack)? If we only use this mod then powerstone animals wont be tamable any longer and we need to also use (TnM Powerstone Tameable Animals)?
With regards to VENGEANCE issue below our server has also experienced the ship lvl issue. If you craft a ship in a normal shipyard you can lvl ur ship up to the new xp/lvl cap i have set in game.ini (OverrideMaxExperiencePointsDino) - however if you build a ship in a masterwork shipyard the ship will not gain many lvl's at all. Honestly thought it was a Atlas EA bug, but yeah we have overrides in place for higher ship lvl's but they dont work unless the ship is crafted in a normal shipyard.
Temil2006  [author] 30 Apr, 2019 @ 2:33pm 
@Kezz :: recooked with recent devkit, should fix the vendors.
Temil2006  [author] 30 Apr, 2019 @ 2:33pm 
@Vengenace :: removed PvE tamable from this mod, as it's part of another mod I have, and it's what is causing your issue. That being said, the ship are subject to the same level increase/descrease of animals so the other mod will work, but need to adjust xp cap and the xp scaling if you want to use it.
VENGEANCE 30 Apr, 2019 @ 1:30am 
Temil2006 we have been doing some testing. Grapeshot added a feature where the top level of a ship was higher with the higher quality shipyards. However, your mod breaks this. we find ships made in higher quality shipyards are limited (max level) some times its 11, other time 24 it doesn't seem consistent. Are you planning on rolling this change in to your mod so this issue no longer happens?
Kezz 24 Apr, 2019 @ 5:44pm 
Any plans to update the vendors to include the new items?
Jerryn 21 Apr, 2019 @ 9:36am 
I believe Deldo is referring to Bollards, mounted on a dock, to which you can attach a rope and dock your ship.

Something like that, would be great from two possible perspectives.
1. If they could be used to docking boats, i.e. pulling the boat to the dock, that would be very useful.
2. If attaching to a Bollard could be treated as anchored; which means you could build in places where anchors do not seem to work, but still get the same effect.
Deldo 20 Apr, 2019 @ 3:40pm 
like say a modified piller that can be placed on a ceiling ect that you can dock a ship to. like a mooring line.
Temil2006  [author] 19 Apr, 2019 @ 9:45pm 
Deldo :: please explain what you are refering to?
Deldo 19 Apr, 2019 @ 7:42pm 
Any chance of doing a Horozontal anchoring item?
Valkyrie Valentina 14 Apr, 2019 @ 5:01am 
There is a limit on what you can build on a ship-walls placing items etc. We always run out making things on our ships especially since we are a lite Rp server and like to make cool looking buildings. so there is a structure limit on how many items/building on ships that we want to increase even 25% would be good
Temil2006  [author] 13 Apr, 2019 @ 7:04pm 
Davy :: not sure what you mean by "increase structures build on a ship"" ?? can you explain more on that?

and the second question, sure there can be a cannon limit.
Valkyrie Valentina 13 Apr, 2019 @ 4:27pm 
Would it be possible to make a mod to increase structures build on a ship? maybe with adjustable ini setting? the other Q if so is could it have a canon limit so you dont have some one make some stupid ship with canons up the the masts ? and a donation cost in mind to do so?
Temil2006  [author] 12 Apr, 2019 @ 7:35pm 
to any users of my mods, looking for some assistance. I need to collect around $500 to handle memory upgrade due to some hardware failures. Willing to make custom mods and offer updates and new mods once this is met, just having to work overtime to try and obtain the cost, so any assistance would greatly help. I appreciate the community and anyone that can help, I greatly appreciate it. Link is in description.
Goober 11 Apr, 2019 @ 7:05pm 
Vendors stopped working since atlas v.100.0 update
Temil2006  [author] 31 Mar, 2019 @ 7:56am 
haven't looked at the mod since most servers are dead waiting for new updates. Assuming they ever release the updates for the game, I'll be relooking at all my mods to see which are broken and which aren't since there changes.
Der Hulk 31 Mar, 2019 @ 6:41am 
Hello all, nice Mod..... But...... Server crash sometime if used ctrl+f to take npc from or to canon/sails. Will that be fixed one time ? If not i have to take the mod out from my server. :(
zookemike 18 Mar, 2019 @ 6:15pm 
I cannot for the life of me get these tamed dinos to level up more than their current. tried all the overrides possible, tried this mod, tried many different settings on my game.ini but still its the vanilla leveling system for tamed dinos, not sure what im doing wrong, maybe its the server host im using? (nitrado)
[OCG]Succy 10 Mar, 2019 @ 6:23pm 
wonderful efforts on the quick fix :)
Temil2006  [author] 4 Mar, 2019 @ 5:12am 
the dino xp leveling fix applies a override to pair with the fix to make it all work, however it only applies "IF" their isn't a override applied within the ini allready. so if you have an override in place in the INI, it should be using that.. but if you don't have any, it should be using the one applied by the mod.. if that makes since? you are the second person that claimed that the inis aren't overriding correctly. but the other stated it was dino xp, you are stating it's player xp.. I really need to get a copy of your game.ini so I can test all the settings you have applied to see what might be causing it not to read correctly, if you could provide me your ini via discord it would help me locate if this mod is causing it.
[OCG]Succy 3 Mar, 2019 @ 11:11pm 
Question: I am trying to work out which mod I have is overriding my inis to changing the lvls of the ships, does your mod in any shape or form override personal override inis to altering the extra lvls of ships etc. to vanilla lvls?
Temil2006  [author] 2 Mar, 2019 @ 8:25am 
@evisceate :: it shouldn't. all dinos are vanilla, just modified the existing spawner to make them tamable, and modifed them when tamed to make them gain lvls. this was to make it fully stackable, work for original and modded dinos, and no lose them if you remove the mod all together. Just make sure you DO NOT stack both the Powerstone mod and the mod pack together, if you use the mod pack.. don't use my others. that have the same features included.
eviscerate 1 Mar, 2019 @ 5:18pm 
Will swapping out your Powerstone tame mod with this mod cause any issues with our current tames?
Goober 1 Mar, 2019 @ 4:11pm 
dont you have a separate CRAFTABLE NPC VENDORS mod?
Sin 28 Feb, 2019 @ 6:19pm 
Oh no, was just wondering if there was another way. I'll reach out to you directly! Ty for the response :)
Temil2006  [author] 28 Feb, 2019 @ 5:36pm 
Sin :: I have a discord channel for my server, but not for the mod it's self. I prefer using personal as I need log files, etc which could hold personal IPs, etc and dont want anyones info seen by others. just trying to look out for the users. Is there a reason/issue that you can't contact me directly?
Sin 28 Feb, 2019 @ 3:57pm 
@Temil2006 do you have a Discord to join for your mod or just a personal Discord, we're getting the same issue, but only in some grids, not all.