Tabletop Simulator

Tabletop Simulator

World of Warcraft: The Boardgame (Base game + All Expansions) Scripted
63 Comments
ExizT 6 Jan @ 7:41am 
Hey everybody, overall im totally happy to found this mod for the Tabletop Sim. You did a great Job
But i have one Question.
When I finished a Quest, i can easily get my Loot and discard the Questcard, but how can i discard the Alliance / Horde Quest Tokens and the Mobs I defeated?
Is there any automated System too?
THX for every help!

Stay healthy!
raultiberiu 7 Jul, 2024 @ 6:39am 
Sure, they should be easily available.
Right click on the card, go to Custom and paste the link there in any browser.
Kei 7 Jul, 2024 @ 5:37am 
Thank you very much for the mod.
One question, could I have the images of the cards? Especially those from the Shadows of War expansion
raultiberiu 1 Jan, 2024 @ 2:44pm 
Hi Franco!
How did you do to restore script functionality after a save and reload?
howa003 26 Nov, 2022 @ 7:25am 
Good quality images!
Veniym 27 May, 2021 @ 8:11pm 
Thanks man, i should have thought to comment and reach out. 10/10 answer.
raultiberiu 27 May, 2021 @ 8:00pm 
For that you need to contact the author unfortunately. And I think he ain't active anymore :(
Veniym 27 May, 2021 @ 7:55pm 
Im aware of how to add them to TTS, Im not sure how the script for the game is written to swap the tokens for the NPCs WITHIN the script.
raultiberiu 27 May, 2021 @ 7:46pm 
You need to create assetBundles in Unity and then import them using the assetBundle object.
https://kb.tabletopsimulator.com/custom-content/custom-assetbundle/
Veniym 26 May, 2021 @ 8:23pm 
Was wondering, Ive been doing my best to learn modding for TTS, but by chance, would you be able to impliment my Animated Characters/Overlords/NPCs mod into this replacing the default pieces?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2498980218

I cant for the life of me figure out how to replace overlord tokens and player characters myself.
Yamashi 29 Mar, 2021 @ 10:15am 
Basically i did some testing with it and found the following bugs and solutions:
Horde Quests not drawing to correct slot:
The Script Zones are placed to high. Alliance side is at 3.44 horde at 3.66. Corrected it on my board and it worked.
Nefarian, Kelthuzad & Kazzak bugged
After moving their extra cards into the destiny/event deck. The deck doesn't keep it's existing value. (Destiny Deck goes to 'f50dc6' for nefarian, which is the same id as the extra cards just added)
So you just need to overwrite the destinyDeck (destinyDeck=getObjectFromGUID('f50dc6') as example for nefarian).
Crispy 27 Mar, 2021 @ 3:45pm 
Sadly when i loaded the mod up to have a game today i also realised that a TTS update must of broken the scripts. I don't see a way to start the game up anymore.
If the mod gets fixed up in the future please let me know :) Thanks for your hard work
raultiberiu 30 Jan, 2021 @ 5:33am 
Hello Frankuz!

The newest update bungled up this mod so bad which is now pretty unplayable.
Please, if you have the time, take a look.
raultiberiu 24 Jul, 2020 @ 6:31am 
Hello Frankuz!
I managed to circumvent the issue with the Overlords which caused this error:
https://imgur.com/a/7kEnTgX

Basically, if I want to play Nefarian/Kel'Thuzad/Lord Kazzak, I choose Ragnaros, wait for setup to finish, then manually add the missing elements (destiny cards, event cards, tokens).
For the moment, this works.

But, there is still the issue that the newly spawned event and quest cards go to the first space and not in the first EMPTY space which, if you are not careful, will stack the cards there.

Hoping that you are well,
Drakkan
raultiberiu 7 Jul, 2020 @ 6:41am 
There are quite a few, but let me get you a nice one here:
https://www.youtube.com/watch?v=-AIO9ChcBVE

This is part 1, check it out!
Nitoo 7 Jul, 2020 @ 5:31am 
Any video to learn how to play???
raultiberiu 27 May, 2020 @ 2:13am 
Hey Frankuz!

No worries buddy! Thank you for taking the time to maintain this marvelous gem of a game.

Cheers!
-Raul
Franco  [author] 26 May, 2020 @ 2:15pm 
Thanks raultiberiu! I was actually updating this mod but later I had to abandon it for a while because of work. I'll continue updating this one and the other mod as soon as I can :lunar2019grinningpig:
raultiberiu 26 May, 2020 @ 2:34am 
Hello Frankuz!

I have done some testing and I managed to find the cause of the LUA errors, since the last TTS update:

Error: https://imgur.com/a/Fy1uhoe
Cause: This issue happens when there are Overlords that add cards to Event or Destiny decks.
I have tested with Ragnaros, Vahj and Kael'Thas and the issue does not occur.
The issue occurs only with Kel'Thuzad, Lord Kazzak and Nefarian.

Second issue is when Event and Quest cards are drawn. They always default to the first designated grid position basically overlapping each other, instead of going to the next empty grid position.

Regards and cheers !
-Raul
Setimo 23 Mar, 2020 @ 8:17pm 
If anyone plays this add me I would love to play!
Nugennek 14 Jan, 2020 @ 1:44pm 
Oh! Monk! Tho i wouldnt blame you for passing them since they are the least popular but are my fave xD
Franco  [author] 14 Jan, 2020 @ 1:39pm 
Hi, I'm planning to add the DK class that @raultiberiu suggested as soon as I have time. If you have other ideas to add to the mod, tell me.
Porry_gatter 10 Jan, 2020 @ 5:30am 
Are you going to change something in the game?
Nugennek 6 Jan, 2020 @ 8:59am 
Love the game, have not had chance to play it much but really want to, for people who are looking for players please hit me up :) if I am free i am likely willing haha.
raultiberiu 3 Jan, 2020 @ 2:26am 
@Frankuz - happy new year mate!
It is not any priority on that, and I would keep it optional, because the class is a mess after-all.
Maybe I should get in touch with the creator and ask him nicely to get some stuff done?
Franco  [author] 2 Jan, 2020 @ 12:38pm 
Sorry, I haven't touched this game for some months because of work. Might add the DK as soon as I have time :).
raultiberiu 21 Dec, 2019 @ 12:33am 
Hello @Frankuz

Any chance you can add the Death Knight class to the board game? I have seen on BGG a good quality image folder with it here: https://drive.google.com/drive/folders/1srO_DNXliFKUn3uOFUjgxG1f9PlDwL2P

It isn't much and it has its flaws, but it can be added as an option?
jameskeis 13 Jul, 2019 @ 11:56am 
Awesome work ! Keep it up .
spartaan 20 Apr, 2019 @ 8:23pm 
thank you for your work
Franco  [author] 8 Feb, 2019 @ 7:14pm 
@raultiberiu Thank you as always for all you feedback!, glad that you are enjoying the mod. Probably my next goal will implement the reward and turn script in my previous mod. It will take some time since I'm now more busy than before, but I would like to do it.

@Luy1224 Sorry I didn't quite understand you, but if you are talking about blue quest and dungeon, like raultiberiu said, it isnt implemented yet.

See ya, good luck! :steamhappy:
raultiberiu 3 Feb, 2019 @ 9:36am 
@Frankuz
Regarding the dice bags, as per the rules from the manual, you get only 10 (ten) of each color. If your dice pool has, lets say, 12 Red dice, you roll 10 and the other two are simply "lost".

Also, is there any chance you can take the deck of Legendary (Cup) items from LBarts version? Those cards are named and it is easier to "Search" them through the deck, rather than drawing them one-by-one until you find the one you need (this is an older suggestion, have't had a quest with Legendary rewards yet).

Have a great day, amigo mio !!
raultiberiu 3 Feb, 2019 @ 9:30am 
@Luy1224
- If you ask about Reward script for Blue Quests and Dungeons, it is not implemented. Just go to the appropriate deck and pick the reward as per the game rules.
- I do not know what Crusader Quest you are talking about.

To clarify, only the Main Quests (grey, green, yellow, red, purple) are scripted to work with the Reward system. Hope this answers your question :)

@Frankuz
Played recently a Solo bout and the game works as expected. No major or minor flaws have been found thus far and the scripts implemented work as expected including after a save and load. Good idea with the dice tray as it helps keep them in one place for each character.
Luy1224 3 Feb, 2019 @ 4:49am 
Crusader Quest and Dungeon
Does not the compensation script work?

Can I use Tier Quest only?
Luy1224 30 Jan, 2019 @ 5:12am 
Thank you. I will make it perfect so that many people can enjoy it.
Franco  [author] 30 Jan, 2019 @ 5:01am 
Sure! No problem. Just credit all the people who helped to make this mod :)
Luy1224 30 Jan, 2019 @ 1:45am 
Hi
I am a Korean user and enjoy a nice map you made.

To make the game easier, I want to translate it into Hangul. So I leave feedback for consent.

Is it okay to translate?
A88mph 29 Jan, 2019 @ 8:57am 
OK, I'll look into that one. Thank you.
Franco  [author] 29 Jan, 2019 @ 6:00am 
There is a mod I made with only the base game + shadow of war. In the future I could script a toggle button for playing with shadow of war or not in both mods.
A88mph 28 Jan, 2019 @ 6:19pm 
Would it be possable to add to the setup script so that we can choose to use the Base Game alone (as well as other combinations)?
Will 27 Jan, 2019 @ 10:34pm 
Thank you!
Franco  [author] 27 Jan, 2019 @ 7:43pm 
I played solo in the other mod without the BC expansion. It's not as fun as playing it with friends, but it does the job. It is also a bit slower since you are doing all the board managing.
paulyd83 27 Jan, 2019 @ 7:28pm 
jeez this looks impressive, considering this is selling on Amazon for almost $500!!!! Has anyone tried the solo/co-op mode and is it any good?
Franco  [author] 27 Jan, 2019 @ 6:55pm 
For those who would like to play solo or coop, I took some fan made rules from Boardgamegeek and added them to the mod description.
Franco  [author] 27 Jan, 2019 @ 6:35pm 
Hi!

I just added the turn managing script. It draws the item/event/destiny cards depending of the turn and a text will notify it. The event and destiny actions are up to the players to be resolved since scripting most of the events and destinies would take a LOT of time. Remember to report any problem with the script :)
Also now there shouldn't be no problem in choosing the amount you characters you want, and if there's no characters in a faction the script will not spawn the quests for that faction, for those who would like to play solo or coop.

See ya, hope you like it!
Franco  [author] 27 Jan, 2019 @ 5:45pm 
@raultiberiu I would be glad to do it if it wasn't that the main structure of the code was made by LBart and it would't feel right to recieve donations without crediting him. I did it mostly for fun since I really enjoy working on these mods. However if in a future I make another mod all by myself I could set up some donations :steamhappy:

PD: Sorry if my english isn't good enough.
raultiberiu 27 Jan, 2019 @ 3:26am 
@Frankuz you should have a "Donate" button for all the work you're doing. I am willing and able to show my gratitude in a more material way, for all the good quality work you have invested in this here mod. :cozypaladinsbmbk:
Will 27 Jan, 2019 @ 12:01am 
Okay, thank you very much
Franco  [author] 26 Jan, 2019 @ 8:19pm 
Thanks Will! :)
I grabbed the quest card database that LBart made, and looks like he dragged the same error from his previous mod.
About the solo/coop support, in the previous mod was accidental, but I think if I make sure the player variables don't break anything I can change it so it let's you play with one faction/player.
Will 26 Jan, 2019 @ 12:50pm 
@Raultiberiu Yes i'm very aware of this, but this also spawns enemy quests what is not needed. Of course i can manually delete them, but this worked fine on previous wow scripted version.
raultiberiu 26 Jan, 2019 @ 11:46am 
@Will, you can pick the second faction characters and just ignore them for solo play. Also you can spawn a tablet and put the rules nearby to have access to them easily.