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But i have one Question.
When I finished a Quest, i can easily get my Loot and discard the Questcard, but how can i discard the Alliance / Horde Quest Tokens and the Mobs I defeated?
Is there any automated System too?
THX for every help!
Stay healthy!
Right click on the card, go to Custom and paste the link there in any browser.
One question, could I have the images of the cards? Especially those from the Shadows of War expansion
How did you do to restore script functionality after a save and reload?
https://kb.tabletopsimulator.com/custom-content/custom-assetbundle/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2498980218
I cant for the life of me figure out how to replace overlord tokens and player characters myself.
Horde Quests not drawing to correct slot:
The Script Zones are placed to high. Alliance side is at 3.44 horde at 3.66. Corrected it on my board and it worked.
Nefarian, Kelthuzad & Kazzak bugged
After moving their extra cards into the destiny/event deck. The deck doesn't keep it's existing value. (Destiny Deck goes to 'f50dc6' for nefarian, which is the same id as the extra cards just added)
So you just need to overwrite the destinyDeck (destinyDeck=getObjectFromGUID('f50dc6') as example for nefarian).
If the mod gets fixed up in the future please let me know :) Thanks for your hard work
The newest update bungled up this mod so bad which is now pretty unplayable.
Please, if you have the time, take a look.
I managed to circumvent the issue with the Overlords which caused this error:
https://imgur.com/a/7kEnTgX
Basically, if I want to play Nefarian/Kel'Thuzad/Lord Kazzak, I choose Ragnaros, wait for setup to finish, then manually add the missing elements (destiny cards, event cards, tokens).
For the moment, this works.
But, there is still the issue that the newly spawned event and quest cards go to the first space and not in the first EMPTY space which, if you are not careful, will stack the cards there.
Hoping that you are well,
Drakkan
https://www.youtube.com/watch?v=-AIO9ChcBVE
This is part 1, check it out!
No worries buddy! Thank you for taking the time to maintain this marvelous gem of a game.
Cheers!
-Raul
I have done some testing and I managed to find the cause of the LUA errors, since the last TTS update:
Error: https://imgur.com/a/Fy1uhoe
Cause: This issue happens when there are Overlords that add cards to Event or Destiny decks.
I have tested with Ragnaros, Vahj and Kael'Thas and the issue does not occur.
The issue occurs only with Kel'Thuzad, Lord Kazzak and Nefarian.
Second issue is when Event and Quest cards are drawn. They always default to the first designated grid position basically overlapping each other, instead of going to the next empty grid position.
Regards and cheers !
-Raul
It is not any priority on that, and I would keep it optional, because the class is a mess after-all.
Maybe I should get in touch with the creator and ask him nicely to get some stuff done?
Any chance you can add the Death Knight class to the board game? I have seen on BGG a good quality image folder with it here: https://drive.google.com/drive/folders/1srO_DNXliFKUn3uOFUjgxG1f9PlDwL2P
It isn't much and it has its flaws, but it can be added as an option?
@Luy1224 Sorry I didn't quite understand you, but if you are talking about blue quest and dungeon, like raultiberiu said, it isnt implemented yet.
See ya, good luck!
Regarding the dice bags, as per the rules from the manual, you get only 10 (ten) of each color. If your dice pool has, lets say, 12 Red dice, you roll 10 and the other two are simply "lost".
Also, is there any chance you can take the deck of Legendary (Cup) items from LBarts version? Those cards are named and it is easier to "Search" them through the deck, rather than drawing them one-by-one until you find the one you need (this is an older suggestion, have't had a quest with Legendary rewards yet).
Have a great day, amigo mio !!
- If you ask about Reward script for Blue Quests and Dungeons, it is not implemented. Just go to the appropriate deck and pick the reward as per the game rules.
- I do not know what Crusader Quest you are talking about.
To clarify, only the Main Quests (grey, green, yellow, red, purple) are scripted to work with the Reward system. Hope this answers your question :)
@Frankuz
Played recently a Solo bout and the game works as expected. No major or minor flaws have been found thus far and the scripts implemented work as expected including after a save and load. Good idea with the dice tray as it helps keep them in one place for each character.
Does not the compensation script work?
Can I use Tier Quest only?
I am a Korean user and enjoy a nice map you made.
To make the game easier, I want to translate it into Hangul. So I leave feedback for consent.
Is it okay to translate?
I just added the turn managing script. It draws the item/event/destiny cards depending of the turn and a text will notify it. The event and destiny actions are up to the players to be resolved since scripting most of the events and destinies would take a LOT of time. Remember to report any problem with the script :)
Also now there shouldn't be no problem in choosing the amount you characters you want, and if there's no characters in a faction the script will not spawn the quests for that faction, for those who would like to play solo or coop.
See ya, hope you like it!
PD: Sorry if my english isn't good enough.
I grabbed the quest card database that LBart made, and looks like he dragged the same error from his previous mod.
About the solo/coop support, in the previous mod was accidental, but I think if I make sure the player variables don't break anything I can change it so it let's you play with one faction/player.