ATLAS
PVE for small groups
32 Comments
DrLizzard 21 Oct, 2019 @ 10:38am 
@Niko. The normal Yetis found on polar islands.
Niko  [author] 21 Oct, 2019 @ 10:31am 
@AlphaDog, Yeti Minions again ?
DrLizzard 21 Oct, 2019 @ 10:13am 
@Niko My Yetis disappeared a long time ago and could never get them back Last night I realized that it is working on a test setup without the PFSG mod so I uninstalled it from the live server and the Yetis came back and activated the mod and it disappeared again. Am I doing something wrong? All the other characters are working - Cyclops - Fire Elemental - Rock Elemental - Gorgon - Draco. The problem is only the Yetis. Thank you
Lucien 6 Sep, 2019 @ 3:58pm 
Thanks Niko... I'll give it a whirl and see how it goes
Niko  [author] 6 Sep, 2019 @ 3:29pm 
@Lucien,i can't say for sure as i didn't try Blackwood yet.
Lucien 6 Sep, 2019 @ 3:25pm 
Will this play well on the Blaackwood map?
Niko  [author] 23 Aug, 2019 @ 3:38am 
@AlphaDog, try SnowmanMinion for the minions and Snowman for the boss.
DrLizzard 23 Aug, 2019 @ 2:14am 
@Niko Yes minions is hard to kill for small groups or solo players. So it would be nice to add a ClassName to make them easier.
Niko  [author] 20 Aug, 2019 @ 4:16am 
@AlphaDog, are you talking about the Yeti minions of the boss?
DrLizzard 20 Aug, 2019 @ 12:03am 
@Niko I doesn't look like this is working for the Yeti's in the ice cave. I think the class name for them must be different. Will it work if I just add the ClassName and also how/where can I get the ClassName.
MadMartyr 6 Apr, 2019 @ 11:48am 
Disregard previous. It started working. Not sure why it didn't at first.
MadMartyr 2 Apr, 2019 @ 11:11am 
I can't seem to get this to work. My intention is to make the Fire Elemental manageable with a high difficulty level. Here's what I'm using in Game.ini and I don't see any effect:

[/script/shootergame.shootergamemode]
DinoClassDamageMultipliers=(ClassName="FireElemental_Character_BP_PFSG_C",Multiplier=0.1)
DinoClassResistanceMultipliers=(ClassName="FireElemental_Character_BP_PFSG_C",Multiplier=0.1)

Where am I going wrong? I have four other mods for things like stacks, rations, snapping shipyards. Is this mod stackable?
Niko  [author] 3 Mar, 2019 @ 6:24am 
Here is how i add it:

[/script/shootergame.shootergamemode]
DinoClassDamageMultipliers=(ClassName="Hydra_Character_BP_PFSG_C",Multiplier=0.33)
Fixi Hartmann 27 Feb, 2019 @ 2:16am 
how does the ini file have to look like with those entries? i know from other mods they have an entry inside thee brackets like the custom ship mod. for example :
[CustomShip]
herecomesthesettings= herecomesthevalue

whats the entry inside the bracket for this mod?
[OCG]Succy 10 Feb, 2019 @ 3:40pm 
the custom stacks fixes the gunpowder/fert issue
Fixi Hartmann 6 Feb, 2019 @ 3:13pm 
heyy @niko could you pls make a game.ini entry list of all those npc's? would be really greeeat for copy and paste that stuff.
Niko  [author] 6 Feb, 2019 @ 4:37am 
As far as i know, installing any mod will break gunpowder/fertilizer.

There is a mod that can fix the issue while we are waiting for a fix on the devkit.
KailIzzraham 5 Feb, 2019 @ 4:02pm 
This is a generalized question. Is there a bug in the DevKit that causes gunpowder and fertilizer to change to the ARK type, thus making it unusable? I have installed all the mods we use (5) and every one, including this one, breaks the gunpowder and fertilizer. Anyone have any info on this?
War3zuk 30 Jan, 2019 @ 1:33am 
What im Using with Difficulty=1 Difficultyoverride=5
War3zuk 30 Jan, 2019 @ 1:33am 
DinoClassDamageMultipliers=(ClassName="Kraken_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Kraken_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="Draco_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Draco_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="Hydra_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Hydra_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="FireElemental_Character_BP_PFSG_C",Multiplier=0.5)
War3zuk 30 Jan, 2019 @ 1:33am 
DinoClassResistanceMultipliers=(ClassName="FireElemental_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="RockElemental_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="RockElemental_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="Cyclops_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Cyclops_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="Gorgon_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Gorgon_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="Yeti_Character_BP_Child_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Yeti_Character_BP_Child_PFSG_C",Multiplier=0.3)
War3zuk 29 Jan, 2019 @ 12:24am 
This Game is very very unbalanced when using the Difficulty above 0 & the Devs are fuckin lazy so we know it wont get looked at for atleast a year or 2 lol
War3zuk 29 Jan, 2019 @ 12:23am 
Testing on Foot 1 person, Lost my level 200 Wolf yesterday testing the first lot of code lol.... It 1 hit killed us both with 12k damage haha.....
Niko  [author] 28 Jan, 2019 @ 10:45am 
Are you fighting on foot or with tamed creatures?

How many people in your group of players?
War3zuk 28 Jan, 2019 @ 10:37am 
With your Mod around 7k HP but still 1 hit kill on a player & thats at very low settings.... Its the stun that does more harm as you cant get away from it once stunned as they just re stun..... 30s is a llong time....
War3zuk 28 Jan, 2019 @ 10:36am 
Running the server at x5 so there between 300 of 1000 doing aprox 12k damage per swipe lol.... Brutal when you dont use diff=0 like official
Niko  [author] 28 Jan, 2019 @ 10:24am 
Your INI command lines should work alongside the mod.

Also what level was the cyclops?
War3zuk 28 Jan, 2019 @ 8:08am 
Only 1 suggestion then, Remove the Stun ability from all of them.... Just play tested it the Cyclops had 8600 HP but was able to stun me every time so i couldnt fight nor as a group... it would be hard also, im only PVE single map setup so being able to atleast fight these would be nice indeed...
War3zuk 28 Jan, 2019 @ 7:26am 
Would that work properly alongside your mod....
War3zuk 28 Jan, 2019 @ 7:19am 
Was attempting to do this using normal code but it doesnt work.... So having this is nice ill try it out thanks
Niko  [author] 28 Jan, 2019 @ 4:01am 
This mod only remap standard mythical creatures with the modified ones.

To be sure it's working, i changed the name of the creatures by adding "Ancient".
Example: if you see an Ancient Cyclops it means the mod is working.

It iwll take into consideration the Override difficulty. On my server the max level of the creatures is 50 and on average a Cyclops will have between 1500 and 2000 hps which is enough for a group of 3 to 5 peoples.

These are my setting:
DinoCountMultiplier=0.7
DifficultyOffset=1.0
OverrideOfficialDifficulty=0.3

It's still challenging but not impossible (the challenge comes from the undead spawns).
War3zuk 28 Jan, 2019 @ 12:17am 
Is this Stackable, Already running 4 mods I dont want to remove.... But for PVE this is awesome... Does it tak into consideration the Over-Ride Difficulty on a server ?

My server runs Difficulty=1 Override=5

They spawn at stupid levels like 1000 to 1500 lmao...... Would I need to lower these amounts further & if so what lines do I use for each one, Thanks