Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[/script/shootergame.shootergamemode]
DinoClassDamageMultipliers=(ClassName="FireElemental_Character_BP_PFSG_C",Multiplier=0.1)
DinoClassResistanceMultipliers=(ClassName="FireElemental_Character_BP_PFSG_C",Multiplier=0.1)
Where am I going wrong? I have four other mods for things like stacks, rations, snapping shipyards. Is this mod stackable?
[/script/shootergame.shootergamemode]
DinoClassDamageMultipliers=(ClassName="Hydra_Character_BP_PFSG_C",Multiplier=0.33)
[CustomShip]
herecomesthesettings= herecomesthevalue
whats the entry inside the bracket for this mod?
There is a mod that can fix the issue while we are waiting for a fix on the devkit.
DinoClassResistanceMultipliers=(ClassName="Kraken_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="Draco_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Draco_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="Hydra_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Hydra_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="FireElemental_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassDamageMultipliers=(ClassName="RockElemental_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="RockElemental_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="Cyclops_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Cyclops_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="Gorgon_Character_BP_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Gorgon_Character_BP_PFSG_C",Multiplier=0.3)
DinoClassDamageMultipliers=(ClassName="Yeti_Character_BP_Child_PFSG_C",Multiplier=0.5)
DinoClassResistanceMultipliers=(ClassName="Yeti_Character_BP_Child_PFSG_C",Multiplier=0.3)
How many people in your group of players?
Also what level was the cyclops?
To be sure it's working, i changed the name of the creatures by adding "Ancient".
Example: if you see an Ancient Cyclops it means the mod is working.
It iwll take into consideration the Override difficulty. On my server the max level of the creatures is 50 and on average a Cyclops will have between 1500 and 2000 hps which is enough for a group of 3 to 5 peoples.
These are my setting:
DinoCountMultiplier=0.7
DifficultyOffset=1.0
OverrideOfficialDifficulty=0.3
It's still challenging but not impossible (the challenge comes from the undead spawns).
My server runs Difficulty=1 Override=5
They spawn at stupid levels like 1000 to 1500 lmao...... Would I need to lower these amounts further & if so what lines do I use for each one, Thanks