Portal 2

Portal 2

Archetype #1
35 Comments
Andy T 23 Apr, 2022 @ 12:31am 
Done, very easy run, beginner level leaning medium in difficulty, but in case someone stuck:

1. Setup a fling and get yourself across to drop the only Cube here.
2. From the dropping pedestal you can go back to fetch the Cube by the catwalk.
3. Put in to turn off the fizzler you just walk across it is sign X if I remember right.
4. Repeat #1 and #2 but this time setup and fling across to push the pedestal to open Exit.
5. Make a portal linkage from the catwalk to go back and use the angled panel to take the Cube forward.
6. Do turn off double-fizzlers on the button here, Use angle panels to go back and small fling forward, solved.
Avatar 7 Jun, 2021 @ 6:30pm 
Lot of distractions that make it a great puzzle.
c4shurik 6 May, 2021 @ 9:16am 
Goof big chamber
henpitts 25 May, 2020 @ 9:26am 
Another brain twister for me. Very Good.
Calwin 20 Oct, 2019 @ 5:56am 
I'm embarrassed how long that took me, it wasn't even that difficult. My mind must be occupied and troubled today.
Winnie Wheatley 8 Oct, 2019 @ 3:24pm 
:theta: Great and fun adventure! Enjoyed. Thank you! :steamhappy:
_galaxy 23 Jul, 2019 @ 10:09am 
its a bit too dark imo
NOT A DOG 8 Jul, 2019 @ 4:07am 
he's using a tool called Portal 2 Authoring Tools - Beta its very difficoult to use... but if you master it you can create pretty much anything you like...

heres a link how to use it, and what you can make: LINK

(also theres a ton of video tutorial for the hammer editor on youtube)
Dr. Robotnik 8 Jul, 2019 @ 2:35am 
how did you make this?
it is so diferent
NOT A DOG 26 May, 2019 @ 2:53am 
Expat 18 Mar, 2019 @ 10:33am 
Nice one, but there was an awful lot of walking for a relatively simple puzzle. Thanks for creating.
jam.lab1 25 Feb, 2019 @ 2:51pm 
Nice game.
Turmoil 13 Feb, 2019 @ 4:11pm 
I did a speedrun of your map. https://youtu.be/-ePIZ8y8fxM?t=755
racknae 2 Feb, 2019 @ 8:48pm 
Cool looking chamber, but the amount of walking the player is forced to do is super tedious, especially given how obvious the solution is. Also, what's the deal with the symbols on the test elements? You could have done something neat with the antlines or assigned both of the fizzlers in the mid section one symbol.
ALiC3m 29 Jan, 2019 @ 6:02am 
Good map
Thank You !
quat 28 Jan, 2019 @ 9:02pm 
I noticed some white lines around the exit elevator, probably through use of a world portal there (why?) https://i.imgur.com/vPclbrZ.png

Also maybe next time use some trigger_looks on the moving panels, I heard lots of sounds but I wasn't looking the right way to see them D:
Cascadestorm 28 Jan, 2019 @ 5:11am 
Looks good, solution quite simple but still enjoyable!
bermuda 27 Jan, 2019 @ 1:54pm 
Midd already explained it but your chamber is pretty easily breakable.

https://youtu.be/NLbyKNt2rFY
Wyld Drew 27 Jan, 2019 @ 12:31am 
Nice chamber, had me thinking. great Hammer work too.
Thanks for all your effort! :p2cube:
volodi-mir 26 Jan, 2019 @ 5:30pm 
great map!
kwinten 26 Jan, 2019 @ 7:18am 
strange bts style, the "bts piston lift" is passable
good map
Cakeface 25 Jan, 2019 @ 11:14am 
I enjoyed the map and the mood. Puzzles, while easy, did take a bit of thought.. Awesome job.
Midd 25 Jan, 2019 @ 5:32am 
Very good visuals, with easy puzzle. You can jump to the exit from the top of the walkway fence and skip the last fling. Still thumbs up.
Skyferret 24 Jan, 2019 @ 9:10pm 
As mentioned about the fizzlers being separated, they also need left, center and right sections. And the stairs could use end caps. Some railing are cut off at the ends and could use 32 unit size sections, but if that meant the entire stairway would run out of space, then I can see that happening. Other than that, it looked pretty good for a reconstruct style. Lighting was good too. Dust puffs and screen shakes makes for the mood also.

I added this screen shot to show you a place where I was able to walk through the that panel. I guess player_clip was missing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1634386122

Nice work.
Mammadno 24 Jan, 2019 @ 10:28am 
Nice map.Well done :BSheart::2015holly:
Chavez Core 23 Jan, 2019 @ 10:10am 
Great and good looking map, Thanks for creating
soufi 23 Jan, 2019 @ 8:19am 
Good job:headcrab:
ZAEROS 23 Jan, 2019 @ 3:30am 
Good fun map, Must have climbed the stairs a dozen times, Enjoyed, Thank you.
joe98 22 Jan, 2019 @ 8:54pm 
Very atmospheric thank you.

And, after some thought nice and easy thank you.
.
Malfaction 22 Jan, 2019 @ 5:39pm 
Enjoyable map to complete. Thumbs up!
Mikeastro 22 Jan, 2019 @ 1:40pm 
Fun map - beautifully crafted, though a bit easy for my tastes
quatrus 21 Jan, 2019 @ 12:28pm 
Nice chambers and excellent puzzle - took some thought. Thanks for creating.
Nobody No-One 21 Jan, 2019 @ 12:24pm 
Very fun map. I just want to point out, though, that when fizzlers are taller than 128 units, they should be in several separate brushes so that there's a little separation every 128 units and it's not just one big texture. Look at how puzzlemaker does it. Thumbs up.
Jade BGE 21 Jan, 2019 @ 12:02pm 
Good map! Thanks
Free Beer 21 Jan, 2019 @ 10:46am 
Nicely done!