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I ended up pasting it in creative a few times and figured out the remaining seats and toolbars. Still, I ended up catering them to my usual toolbar design. For future endeavors, I reckon I will paste in creative first to get a general layout of things. And STILL, I love this ship.
Great job on the entire collection. I'm a huge fan.
the other toolbars are set with groups for power-systems, lights, generators, jump-drive controls, etc. Something usually always breaks when building from a blueprint in survival.
Writing all of them down takes quite some time and also blocks a good number on the limited amount of characters, allowed in the description.
Given that most players have their own preferred layout and will reorganize the toolbars anyway, it's usually not worth the effort. Especially for an old ship like that one, which has no special features apart from flipping things on and off.
Recommend you do the same and set up the toolbars in a matter that is convenient to you, so you can always find the required setting right away when you need it.
I was curious, a lot of the toolbar commands didn’t transfer over when I built the ship. I see that you had the first hotbat tooltips one the description. How might I go about figuring out the rest?
Ah okay, can't wait to see the stuff higher on the priority list then!
I'm working on a new version for this old beater and will likely give it the white paintjob. It is pretty low on the priority-list rn, tho.
The small craft you mentioned is an old fighter-design based around an old concept from 5URG3.
However, even back in 2018, when I build that thing, it was already underperforming hard. So the idea was discarded and will therefore not be published.
got attacked by a reaver butcher and thrasher and the ship managed to stay healthy enough to get back to base! i love it
not for this ship, unfortunately. But I have several new ship designs, including atmo-capable large-grids, coming to the workshop very soon.
I started revamping the Tyrfing last friday to make her ready for the Economy-Update. Hope I'll manage to upload the new version within this week. This overhaul includes a lot of testing against other modern ships because I'm making significant changes to the armor-layout and have to ensure this won't decrease her combat-value. The Enforcer-class (awesome build btw) is on that list too and I'm looking forward to see them both in battle one day :)
I've built this ship on a Survival-Server as well. Blocks not showing up in the toolbar are a common issue, but it seldom happens to the whole toolbar for me.
@Adyne: Yes, I noticed that on my survival-game as well and it bothers me that I missed that before publishing. This will be fixed in the coming update.
@Stephen: Some scripts still struggle with the recent Update. I'll look into this asap!
There are 4 spots where the engines are damaging the hull.
In the back on the inner side of the outer armour plate.
Luckily this is nothing what can't be easily changed.
@[WTFH] ragnar_greymane: Yep, I fired multiple gravity propelled projectiles at it. Like I said before, the ship hold up quite well, but keep in mind that it is relatively small in dimensions, so there's only so much buffer before key-components get damaged. And yes, those weapons are still there and they work. The gravity shield helps deflecting stuff with mass blocks but your most effective way with this ship is to dodge these projectiles on distance, approach your target quickly and bind it in close combat. Hope you have fun testing the ship!
@ Lt.Starbound: Thank you very much! I just saw your workshop and there are some amazing ships to find. Gonna check them out soon.