Kenshi
Robot : No Rust Damage
21 Comments
Mitsurugi 25 Jul @ 9:39am 
I never even noticed this was a thing....I also never knew character set to jog suddenly sprinting meant hostiles were near by. I like learning new stuff about this game.
spaghettibrain 8 Nov, 2023 @ 7:14am 
I've got well over 30 skeletons, repairing them is such a pain. Im so glad this is a mod
DeerJesus 7 Jul, 2023 @ 7:50pm 
been doing a baseless skeleton solo run where i kill every one.
quickly realized i couldn't use repair beds of dead merchants.. which is dumb.
WariousGaming 10 Nov, 2022 @ 11:27pm 
@EarwinsArm I agree totally with u :D
ErwinsArm 21 Oct, 2022 @ 9:37pm 
@connect

then don't use it lol
why even go here?
SeanUgly 11 Sep, 2022 @ 1:01pm 
if its overpowered.. might be fun to run for a holy nation start
net 1 Sep, 2022 @ 10:42pm 
I really never thought this was an issue. The whole reason this mechanic exists is because Skeletons are already 2x more durable than humans, along with all their other advantages like weather immunity, extremely slow bleed rate, and metal fists. I could get knocked out dozens of times before needing to go to a repair bed. Repair beds are also extremely cheap (c.200 for the ones in the Black Desert City bar) and you can even build your own if you want.
Xeonzs 12 Jan, 2021 @ 12:01pm 
This doesn't just disable the permanent dmg created over time by rusting -as the title would imply- it also disables the permanent dmg from combat.

This mod thereby makes it so you never need a skeleton bed serve no purpose, because now you only need repair kits.

Skeletons are already OP and in vanilla can take on like 5 engagements before needing to visit a repair bed, there's a free repair bed in burns tower (Floodlands) and free repair bed in the Tower of Abuse (Venge) plus 5 cheap rental repair beds in Black desert bar.

While Humans usually need to visit a bed after 1-2 engagements, I won't request any change and just unsubscribe, but figured I'd inform people that this is very overpowered in it's current form.
Wizlawz 14 Nov, 2019 @ 1:06pm 
@Kenshi Addict : Kenshi loads mods from top to bottom. Bottom placed ones overwrite the Top placed ones.
( * )  [author] 3 Nov, 2019 @ 3:53am 
AlphaChocolateTruffle ; this mod changes a single variable, so I don't think it can cause such a bug.
Dopamine.Seek3r :3 2 Nov, 2019 @ 9:18pm 
For whatever reason my damage is absolutley fucked. Neither I nor anyone else can take or deal damage. IDK if this mod is the cause or not but I don't have anything to make it harder for damage to be dealt.
Armorguy1 6 Oct, 2019 @ 6:55am 
@ kenshi addict: He could possibly make a screenshot of the mods page where it says what it exactly changes. Proficient modders could possibly make out for themselves what they should do with that. Ofcourse that still makes it harder for people just starting out. But atleast you know something which is always better than nothing at all or just gambling at it.
DeadBeard 2 Oct, 2019 @ 5:18am 
this makes the game too easy, completely eliminating reliance on beds. it makes skeletons extremely overpowered because this gives them the ability to completely repair themselves and heal over time like meatsacks... is there no way to fix that?
BlackWaterAquifer 13 May, 2019 @ 3:09pm 
i will do that, will report back later with results.
( * )  [author] 13 May, 2019 @ 3:03pm 
BlackWaterAquifer : try placing this mod at the bottom of your loading list.
BlackWaterAquifer 13 May, 2019 @ 2:19pm 
where should i add this on the mod list? i see my skelies still take the usual permanent damage over time.
( * )  [author] 14 Apr, 2019 @ 9:33am 
conmax : sorry, I don't have time to mod right now. Maybe try to ask on the forums?
conmax 14 Apr, 2019 @ 3:59am 
could you make a mod where it just reduces the wear rate to something more akin to real life like 0.1 or 0.2? great mod btw!
Maximus Reward 9 Apr, 2019 @ 3:23am 
very handy
Injen 9 Feb, 2019 @ 2:12pm 
pretty useful, thank you
PtiteFrite 21 Jan, 2019 @ 2:34pm 
thank you man !