ARK: Survival Evolved

ARK: Survival Evolved

Kick it Krew's Medicines v2.0
98 Comments
Spicie  [author] 26 Oct, 2021 @ 3:48pm 
V3 is out! go check it out! Healing should be fixed and works as intended now.
I AM CH4D 26 Oct, 2021 @ 8:35am 
I found a work around for anyone who uses this mod. For dinos, it seems it bugs out anytime they gain an experience point regardless if you use it or not. Most likely changes in recent coding has caused that but if you cryopod the dino, put it back out and then heal it it works fine (until it gains it's next experience point).

this works for me, just be weary of newly tamed or raised dinos will have this bug often as they level up.
Spicie  [author] 7 Oct, 2021 @ 9:06am 
I think I found the issue where the healing sometimes. When the new version is out it should be working all the time now. Hoping to have v3 out this weekend!
Spicie  [author] 2 Oct, 2021 @ 9:49am 
I'll have to add the 90cc dart and the other 2 later, but its on my list.

I'm not sure why this mod stopped working unless they changed something in an update that required me to recook the mod. But with this version my server would crash when I used the serum and then subsequent uses would do nothing.
Spicie  [author] 2 Oct, 2021 @ 9:49am 
I'm not sure what the problems with this mod are. But I am making it AGAIN. With proper backups. smh, ffs, can't believe I lost the files for this. Currently I have the medical station mesh and textures done and the structure working. I also have the tier 3 meds, painkillers and serum working. Painkillers are working on humans, and the serum is working on dinos, knocked out and untamed, tamed and unridden, and tamed and ridden.

There isn't any reason that these ones won't work with a bred dino, imprinted or not. but should the this new version not work on release for imprinted or bred dinos I'll take a closer look.

I just need to do the tier 0, 1, and 2. and the associated crafting costs/cooldowns for everything. Then I can post the new updated version.
Indian Oppressor 17 May, 2021 @ 3:57pm 
Okay I think i found the problem, It seems that the healing products do not work on imprinted dinos. They only work on non imprinted. Its that or it does not work on bred dinos
Spicie  [author] 17 May, 2021 @ 3:38pm 
I don't have the mod files for this. So unfortunately unless I remake it from scratch, it is what it is.
Indian Oppressor 17 May, 2021 @ 3:34pm 
sometimes the salve doesn't work
Foxtrot - V - 4 Jan, 2021 @ 3:43am 
Now it is not working, weird .
Foxtrot - V - 2 Jan, 2021 @ 2:01pm 
It appeared to be weird since it works fine until I use the serum in a fight with my dino and it didn't work after that, maybe I'll try to repeat that a couple times so I can confirm the issue.
Foxtrot - V - 22 Dec, 2020 @ 10:47pm 
it works for me the serum, just test it 2 minutes ago.
Spicie  [author] 22 Dec, 2020 @ 2:06pm 
I'm desperately trying to track down the raw files for this
Manawrath 4 Dec, 2020 @ 9:48am 
Yea I'm having the same issues as the people below. The Serum refuses to work, so I was hoping it was just wonky ini settings.
Fixi Hartmann 22 Nov, 2020 @ 11:19am 
i expierienced as of today that the serum doesnt work anymore i tried it on different dinos and they only consume it and the cooldown starts and no actual heals, have only tried the serum, oh but the tranq darts works
Foxtrot - V - 1 Apr, 2020 @ 5:01pm 
Do you have a plan for adding items and update?
it works fine at this moment but I'm curious about :D
Chanou 11 Aug, 2019 @ 11:11am 
The medical bench doesnt exist and cant be placed. A lot of engrams are missing
Mad Dissonance 5 Aug, 2019 @ 12:49pm 
Hey Rex - I sent you a friend request if you don't mind. I wanted to ask you a question or two in private about the mod.
StBlue 8 Jul, 2019 @ 7:16am 
so it seems everytime i restart my server if someone has the 90cc tranqs seem to dissapear whether in a box or on them is this a common issue?
ThePyroTiger 22 Jun, 2019 @ 10:33pm 
I just barely heard about the new content and I was sorting through my mods to see what was too old to use that might break my game, lol. Glad to see this is still going! ^^
Vinni Pukh 2 Jun, 2019 @ 9:03pm 
Thank you so much! I'm glad ya got it all sorted out! :D
Spicie  [author] 2 Jun, 2019 @ 8:07pm 
Okay, update is out. Should be working now. Enjoy!
Spicie  [author] 2 Jun, 2019 @ 7:42pm 
Yep! It was accidentally checked under the narcotics crafting requirement. I am stupid lol. Should be all sorted out now.
Spicie  [author] 2 Jun, 2019 @ 12:33pm 
Thanks for following up, I have been run out if options for a few days. I haven't checked this, and I can't believe I didn't think of that. I feel so dumb lol.
Vinni Pukh 2 Jun, 2019 @ 10:21am 
Okay I talked to the stack mod author that I'm using, and they explained how this all works so I can at least tell you what's going on haha.

The Narcotics in the engram for Benzodiazepine isn't seeing the narcotics I'm putting into it because they are from a stack mod. The stack mod uses 'child items' for the new stack items, so according to the stack mod author: "there is a check box named "Crafting Require Exact Resource Type". This should be unticked to allow child items to be used"

I'm assuming that this has already been done on like almost all the recipies, seeing as I can craft everything else in the mod, but it's missed for Benzodiazepine? That's all I can come up with but i hope this helps because it would be absolutely fantastic to be able to craft that haha
Spicie  [author] 21 May, 2019 @ 8:06am 
Hmm. Ive noticed with some stack mods and the s+ pulling system it won't see certain items after pulling them into inventory, try grabbing some ones that haven't been pulled and put them in the inventory manually. I'll poke around a bit tonight and see if I can figure out the issue.
Vinni Pukh 21 May, 2019 @ 12:30am 
Just regular narcotics, was trying to make the benezyedrinelie .... i have no idea how to spell it and I don't have the game up right now lol, but I was trying to make the stronger tablet and it required 10 narcotics along with a few other mats. Had everything at the table but it just refused to see the narcotics at all.

I'm running a stack mod as well as structures + so it could be an incompatability there unfortunately. I'm just not sure how to go about checking the item IDs. Tommorow I will try putting the mod higher up my load order and maybe that will fix it.
Spicie  [author] 20 May, 2019 @ 4:25pm 
Hmm, I've not yet seen this issue. It doesn't see the advanced narcs or the regular narcs?
Vinni Pukh 20 May, 2019 @ 12:08pm 
I'm assuming that this is some kind of mod conflict, either from using an S+ mortar and pestel, or the stack mod that I'm using, but the medicine crafting table doesn't detect when I have narcotics in it. Is there any way I can tweak this to use the ID of the narcotics I can craft in order to make it compatible? I've heard of this happening with stack mod stuff and that you just rebuild the item to use the new ids, but I built the medicine station long after the stack mod was enabled so I don't know exactly how to fix this lol.

It sees everything else in it, just not the nacrotics
Spicie  [author] 29 Apr, 2019 @ 9:55am 
Thank you for your words!
Muteki 28 Apr, 2019 @ 8:01pm 
Awesome, it worked. This will make these much more balanced. Great job on the mod and thank you very much for your replies.
Spicie  [author] 28 Apr, 2019 @ 8:53am 
Also it goes in your game.ini file
Spicie  [author] 28 Apr, 2019 @ 8:53am 
File name*
Spicie  [author] 28 Apr, 2019 @ 8:53am 
Yeah jjst make sure at the end of the fule name you do _C like in the example.
Muteki 28 Apr, 2019 @ 1:11am 
OK. So just use the id in the spawn codes for the strings?
Spicie  [author] 27 Apr, 2019 @ 8:31pm 
Something like this:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))


These are very handy we used them a lot on our boosted servers.

https://ark.gamepedia.com/Server_Configuration#ConfigOverrideItemCraftingCosts
Muteki 27 Apr, 2019 @ 6:40pm 
This mod is great. How would I go about increasing crafting costs? I run a boosted server and with the current rates, this stuff is way too easy to get. Any way I could get the paths to edit the recipe? :)
Mad Dissonance 5 Apr, 2019 @ 11:24am 
OK I figured. Thanks. We can live with that =D
Spicie  [author] 5 Apr, 2019 @ 9:58am 
I believe titans are gonna be a special case in that these don't work for them. I am sorry.
Mad Dissonance 5 Apr, 2019 @ 4:02am 
It might be because they can't be feed. In which case, there is probably nothing you could do.
Mad Dissonance 5 Apr, 2019 @ 4:00am 
Yes sir.
Spicie  [author] 4 Apr, 2019 @ 6:51pm 
for tamed titans? Are those on extinction?
Mad Dissonance 4 Apr, 2019 @ 1:33pm 
@Rex We noticed today that the healing items did not work on tamed titans - the cd for it procs but doesn't heal.
Mad Dissonance 1 Apr, 2019 @ 2:22pm 
Hey man, Just wanted to pop in a say we are still using this mod for our reward vault system. =D
Retroficient 18 Mar, 2019 @ 7:28pm 
I think it does drain the dinos food all of the way, but on my private server it is super useful like that anyways. A bit OP, but it's just a pve server so tamed dinos isn't bad. IIRC. Haven't touched it in a few weeks
StarlightSovereign 18 Mar, 2019 @ 7:00pm 
I can't find the config files in the server install...
I really want to reduce the ingredients for these meds. I can't even find medical brew.
I want these to be reasonably easy for our server's purposes. Meat at 5 hp per meat is silly, but I don't want it to be hard either. It's PvE server with friends.
So can you tell me how to config the ingredients?
I want it to be fairly easy.
When I look in the folder tho, there's no config file in any of the folders.
StarlightSovereign 18 Mar, 2019 @ 4:53pm 
Thanks so much for your hard work! You're awesome!
Spicie  [author] 18 Mar, 2019 @ 1:58pm 
Ok. So dino hunger is handled differently and makes it a nightmare to run a percent based decrement. I've gotten it worked out to still do -30% torpor, but will instead do -800 hunger points. I can reduce it further if needed, just let me know.
Spicie  [author] 18 Mar, 2019 @ 11:35am 
Thanks! Glad to hear it. Are wild dinos hunger being drained properly with the hunger pill for you? This is an interesting turn of events.
Retroficient 17 Mar, 2019 @ 3:27pm 
Just a heads up from a fellow mod user: This mod has been working fantastically for me.
StarlightSovereign 17 Mar, 2019 @ 2:41pm 
No problem!
And ah, good. That just means they're always hungry then... so not a big deal. Great. :)