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this works for me, just be weary of newly tamed or raised dinos will have this bug often as they level up.
I'm not sure why this mod stopped working unless they changed something in an update that required me to recook the mod. But with this version my server would crash when I used the serum and then subsequent uses would do nothing.
There isn't any reason that these ones won't work with a bred dino, imprinted or not. but should the this new version not work on release for imprinted or bred dinos I'll take a closer look.
I just need to do the tier 0, 1, and 2. and the associated crafting costs/cooldowns for everything. Then I can post the new updated version.
it works fine at this moment but I'm curious about :D
The Narcotics in the engram for Benzodiazepine isn't seeing the narcotics I'm putting into it because they are from a stack mod. The stack mod uses 'child items' for the new stack items, so according to the stack mod author: "there is a check box named "Crafting Require Exact Resource Type". This should be unticked to allow child items to be used"
I'm assuming that this has already been done on like almost all the recipies, seeing as I can craft everything else in the mod, but it's missed for Benzodiazepine? That's all I can come up with but i hope this helps because it would be absolutely fantastic to be able to craft that haha
I'm running a stack mod as well as structures + so it could be an incompatability there unfortunately. I'm just not sure how to go about checking the item IDs. Tommorow I will try putting the mod higher up my load order and maybe that will fix it.
It sees everything else in it, just not the nacrotics
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
These are very handy we used them a lot on our boosted servers.
https://ark.gamepedia.com/Server_Configuration#ConfigOverrideItemCraftingCosts
I really want to reduce the ingredients for these meds. I can't even find medical brew.
I want these to be reasonably easy for our server's purposes. Meat at 5 hp per meat is silly, but I don't want it to be hard either. It's PvE server with friends.
So can you tell me how to config the ingredients?
I want it to be fairly easy.
When I look in the folder tho, there's no config file in any of the folders.
And ah, good. That just means they're always hungry then... so not a big deal. Great. :)