Stellaris

Stellaris

!!Planetary Diversity AI Terraforming Patch
92 Comments
dmeyster 13 Jan, 2022 @ 4:54am 
seems to be breaking terraforming cost (with this mod = 0)
without terraforming cost is fine
redownloaded mod in case of i break something unintentionally still same result
TechSY730  [author] 31 Dec, 2021 @ 5:02pm 
@Fetfrumos96
Well, before I declare compatibility with 3.2, I need to:
0. No longer be burned out on Stellaris
1. Check what changed in terraforming definitions in both 3.2 and Planetary Diversity
2. Write a code generator based on this
3. Test it in game

That's gonna take a while, sorry.
Fetfrumos96 16 Dec, 2021 @ 2:53am 
There is no descriptor file. So the launcher swears. Suddenly it will fix it. Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Fetfrumos96 15 Dec, 2021 @ 9:22am 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
TechSY730  [author] 21 Nov, 2021 @ 11:29am 
If I am going to update this, I would want to automate it (I got tired of doing it by hand :P).
And I am still kind of burnt out on Stellaris for now (I'm catching up on other projects), so it may be a while.
Botroas 30 Oct, 2021 @ 2:29am 
PD added some new planet types.
If you have time, could you please add them to the patch too?
彭定康说的 17 Jul, 2021 @ 10:26pm 
updated?
SokushaMT 16 Apr, 2021 @ 1:57am 
any plan to update?
CanaeBarca 15 Apr, 2021 @ 11:34pm 
@Tyrgalon Since Glavius is currently awaiting an update for 3.0 we can probably assume not.
Tyrgalon 15 Apr, 2021 @ 10:03pm 
Any idea if this is compatible with 3.0?
TechSY730  [author] 1 Feb, 2021 @ 5:26pm 
@Aeternuslee Sure they are compatible; they touch completely unrelated sets of files.

@Adventurer Sorry for the delay. Without going into too much IRL stuff, I am suffering a severe lack of motivation in Stellaris right now. There is a decent chance that I won't get to this until 2.9, where I will have to update all my mods.
Aeternuslee 1 Feb, 2021 @ 12:50pm 
@TechSY730 Hey quick question. Is this mod used with your other mod ""!(Patch): Starnet AI - Planetary Diversity - Guilli's Planet Modifiers Patch"" or does it also cover the other mods features? if you are meant to use both does load order matter?
TechSY730  [author] 15 Jan, 2021 @ 3:58am 
Oh boy, did PD updoot again?
Ok, will take a look this weekend.
Adventurer 15 Jan, 2021 @ 12:40am 
Just giving a notice to add support for:
pc_aeolian
pc_duneforest
pc_tepid
pc_supercon

...when you have the time.
TechSY730  [author] 1 Jan, 2021 @ 11:37am 
Yes, this will work with Starnet AI. The description used to say that but it got cutoff because the Stellaris mod uploader likes to do that, and I don't have permission to edit the description to fix that. (Valve, why can't contributors edit description if they are allowed to edit change notes?)
eth=4k 1 Jan, 2021 @ 6:12am 
Sry to ask but, is it work with Starnet AI?
TechSY730  [author] 30 Dec, 2020 @ 1:47pm 
Update has been sent to @tmonahan23.
TechSY730  [author] 29 Oct, 2020 @ 7:55pm 
I'll see about filling in that description that must have gotten cutoff
TechSY730  [author] 29 Oct, 2020 @ 7:55pm 
Ok, we are updated now
TechSY730  [author] 17 Oct, 2020 @ 4:24pm 
And neither will players actually.

And heads up, this may take longer then usual, because:
1. Acid planets were added as a new exotic planet type in the companion mod, and those take more work to fit in the framework
2. I am currently dealing with a medical issue (nothing dangerous, but it is disruptive)

Apologies in advance
Arelyon 17 Oct, 2020 @ 8:45am 
You mean the AI won't be able to terraform to/from Rogue planets until this is updated, right?

Thanks for your time BTW.
TechSY730  [author] 12 Oct, 2020 @ 11:44am 
This will need an update for the new Rogue planet class. This mod should work, it is just you may be missing terraforming options to/from Rogue planets until this is updated.
Arelyon 12 Oct, 2020 @ 6:12am 
There is a new Planetary Diversity update, does this still works with it?
TechSY730  [author] 4 Oct, 2020 @ 7:21pm 
@Old Man I think part of the description got cutoff.
This mod builds off of the framework Glavius wrote, but can work even if it isn't enabled.

And no, neither the vanilla AI nor plain Planetary Diversity allow the AI to terraform. This let's them so it
Old Man 3 Oct, 2020 @ 8:48am 
and does the AI terraform without this mod if you aren't using glavius?
Old Man 3 Oct, 2020 @ 8:47am 
In the required items it doesn't list Glavius but in the description and the comments it sems that it is needed. Is glavious needed?
TechSY730  [author] 29 Sep, 2020 @ 7:54am 
@-Phase- If you are using the official launcher lower mods take priority. As such, it should be:
<closer to the top>
Planetary Diversity
New Worlds
<non compatibility patches>
[THIS MOD]
<closer to the bottom>

If you are using the unofficial mod manager "Paradox Mod Manager", then the order is reversed, as there higher mods take priority.

Also, use only one of this mod and the New Worlds version of this mod. The New Worlds version contains everything this mod does and also the logic specific to New Worlds. If you insist on using both mods, put the New Worlds one lower (or whatever direction is greater priority in your launcher)
–Phase– 23 Sep, 2020 @ 11:07pm 
Where are this mod and the !!Planetary Div - New Worlds - AI Terraforming Patch supposed to go on the load order?
TechSY730  [author] 23 Sep, 2020 @ 5:16pm 
Yeah, the description could use an update. You can still use this with Glavius, and Glavius will still use it (but let me know if you see a lot of extra lag; I may need to throttle how often the "deep" population scan is done)

Also, I am working on adding Coral, Mud, and Veld planet types. It's just that my weekend was slammed.
Ulon 23 Sep, 2020 @ 5:26am 
Is the description outdated?

As far as I know Glavius is not abandoned anymore.

Do I need a different compatibility mod or this one for the two now?
I am a bit confused...
TechSY730  [author] 23 Jul, 2020 @ 7:25am 
Sorry for the delay, but I am planning on updating for the newest PD. It's just been busy IRL.
TechSY730  [author] 13 May, 2020 @ 10:37am 
Amazingly neither PD nor vanilla 2.7 made any changes to terraforming, so no changes needed here
[CN]突击队队员 13 May, 2020 @ 12:33am 
update need? hope it needn't.
TechSY730  [author] 17 Mar, 2020 @ 5:35pm 
Paradox hasn't made any changes to terraforming files in 2.6, so no update unless PD makes terraforming changes in its 2.6 update.
TechSY730  [author] 12 Nov, 2019 @ 6:22am 
Oops, forgot to add change notes. Will do so now
PlayOnWords 11 Nov, 2019 @ 6:40pm 
May I ask what update was made Nov. 11?
TechSY730  [author] 2 Oct, 2019 @ 8:50am 
Yes, this also works with Starnet. Starnet AI didn't really do much with the terraforming AI weights.
pignans 1 Oct, 2019 @ 3:40pm 
Will this also work with Starnet?
TechSY730  [author] 14 Aug, 2019 @ 9:35am 
@Syntax No, safe to turn on or off in an existing game
Syntax 14 Aug, 2019 @ 8:50am 
do I need a new game for this to work?
TechSY730  [author] 2 Jul, 2019 @ 7:26am 
I discovered that Glavius' approach to surveying pops was just straight up broken, so a new method has been implemented. This new method might cause more lag in late game (my tests were inconclusive); please leave a comment if it does for you.
TechSY730  [author] 27 Jun, 2019 @ 9:28am 
Makes it so the AI makes intelligent decisions about terraforming. It uses Glavius' framework that he created for it (though as I noted previously, it no longer requires Glavius, but rather is inspired by it)
FatRefrigerator 26 Jun, 2019 @ 10:08pm 
What does this mod fix exactly?
TechSY730  [author] 19 Jun, 2019 @ 2:22pm 
Now that Glavius' AI is retired for now, this mod no longer requires Glavius. It will integrate with it if it is present, but will still function without it.
pinkguy 13 Jun, 2019 @ 8:01am 
Nice! Thanks!
TechSY730  [author] 12 Jun, 2019 @ 6:27pm 
Yep, looks fine. I'll ask about getting the description updated (for some reason, contributors can't update the description of a mod...)
TechSY730  [author] 12 Jun, 2019 @ 6:23pm 
I'll take a look, but it should be, unless he changed around how that mod's terraforming candidate modifier works.
pinkguy 12 Jun, 2019 @ 3:07pm 
Is this patch compatible with the GPM 2.3 that just got released?
TechSY730  [author] 9 Jun, 2019 @ 12:00pm 
@Spectre No, use only one of this version and the new worlds version of the patch.
Liseq 9 Jun, 2019 @ 2:17am 
If I'm using New World mod and the correspoding terraforming patch, do I need this one too?