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without terraforming cost is fine
redownloaded mod in case of i break something unintentionally still same result
Well, before I declare compatibility with 3.2, I need to:
0. No longer be burned out on Stellaris
1. Check what changed in terraforming definitions in both 3.2 and Planetary Diversity
2. Write a code generator based on this
3. Test it in game
That's gonna take a while, sorry.
And I am still kind of burnt out on Stellaris for now (I'm catching up on other projects), so it may be a while.
If you have time, could you please add them to the patch too?
@Adventurer Sorry for the delay. Without going into too much IRL stuff, I am suffering a severe lack of motivation in Stellaris right now. There is a decent chance that I won't get to this until 2.9, where I will have to update all my mods.
Ok, will take a look this weekend.
pc_aeolian
pc_duneforest
pc_tepid
pc_supercon
...when you have the time.
And heads up, this may take longer then usual, because:
1. Acid planets were added as a new exotic planet type in the companion mod, and those take more work to fit in the framework
2. I am currently dealing with a medical issue (nothing dangerous, but it is disruptive)
Apologies in advance
Thanks for your time BTW.
This mod builds off of the framework Glavius wrote, but can work even if it isn't enabled.
And no, neither the vanilla AI nor plain Planetary Diversity allow the AI to terraform. This let's them so it
<closer to the top>
Planetary Diversity
New Worlds
<non compatibility patches>
[THIS MOD]
<closer to the bottom>
If you are using the unofficial mod manager "Paradox Mod Manager", then the order is reversed, as there higher mods take priority.
Also, use only one of this mod and the New Worlds version of this mod. The New Worlds version contains everything this mod does and also the logic specific to New Worlds. If you insist on using both mods, put the New Worlds one lower (or whatever direction is greater priority in your launcher)
Also, I am working on adding Coral, Mud, and Veld planet types. It's just that my weekend was slammed.
As far as I know Glavius is not abandoned anymore.
Do I need a different compatibility mod or this one for the two now?
I am a bit confused...