RimWorld

RimWorld

Oni of the Rim
430 Comments
DestyNova 15 Mar, 2024 @ 3:49am 
Hope you will update this mod for 1.5 Rimworld is not the same without the Oni :)
xkp92110(orick) 20 Dec, 2023 @ 7:47pm 
I can't open 1.4 steam page...
TurtleShroom 20 Dec, 2023 @ 4:18pm 
Look at Karojun's version, it's the updated one.
KΞNTΛR 20 Dec, 2023 @ 1:50pm 
Is there a 1.4 updated version planned?
picard65 4 Apr, 2023 @ 7:39am 
oh, wait, i posted on the old version, sorry for that!
picard65 4 Apr, 2023 @ 6:48am 
When i have this mod on, handlers do cooking jobs even when not assigned to it, theproblem seems to veer from the "simulate wisplight cocoon" on the handler job list.
Mori Ginto  [author] 22 Nov, 2022 @ 11:53am 
No worries Tarojun, you have been keeping this alive for a long time! :crying_yeti: i have not even got the new dlc yet and work is eating me alive due to holiday season :steamthumbsup:
Tarojun  [author] 21 Nov, 2022 @ 1:48pm 
New upload of Oni of the Rim found here.
I have not been able to get in contact with Mori to get the mod updated, and with the new content and update to 1.4 version, it would also make it easier to bugfix or correct issues with the new upload. The modID is slightly different, so you can safely have both, and switch over in your own time.

The new content is applied in 1.3 version as well, but do note that the old Revenant Talons will disappear as they have been reworked and changed defnames.
DestyNova 16 Nov, 2022 @ 3:47pm 
I am very happy to hear that you are feeling better. I was hoping for the mod would be updated for Biotech. It's not the same playing without Oni.
Mori Ginto  [author] 13 Nov, 2022 @ 2:02pm 
Glad your up and about Tarojun
Reango 12 Nov, 2022 @ 5:31pm 
I'm glad to hear you're feeling better. You made a great mod.
Bosh 12 Nov, 2022 @ 1:42pm 
At some point if you're feeling up for it I think it would be interesting to make a Biotech version of the oni race
SÅGÅ 10 Nov, 2022 @ 1:41am 
Welcome back to the land of the living.
Svela 9 Nov, 2022 @ 6:41pm 
I didn't know you were unwell. Glad you're feeling better, though! And thanks for giving us an update. Can't wait to return to playing as Dusk-Feather once again. :D
TurtleShroom 9 Nov, 2022 @ 4:28pm 
That's awesome, dude! I am so glad that this Mod is going to be updated. Remember that RL comes first, so take your time!

I hope you feel better soon!
Tarojun  [author] 9 Nov, 2022 @ 4:24pm 
A small update on the situation - I think I'm well enough to have enough energy to attempt updating this mod.

I have been ill for majority of October, and whatever energy and less painful moments I can muster, I was busy updating EPOE-Forked.
TurtleShroom 8 Nov, 2022 @ 2:36pm 
@Drago Duval

Xeno-Types are genetically engineered men. Onis are their own, entirely separate species. I imagine that Oni GENES, like making YOU grow Oni Feathers could be a thing, but Onis aren't men and so can't be Xeno-Types.
Drago Duval 8 Nov, 2022 @ 2:10pm 
Would love a Xenotype version of this mod, but in the end i just love this mod.

I dont mind waiting, just wanted to say this, love this mod.
Cthulhu 3 Nov, 2022 @ 5:16pm 
Great mod love the onis. Had my best play through with them.
Svela 26 Oct, 2022 @ 11:32pm 
I love this mod so much, but I understand you may be busy so take the time you need to update it. In the meantime I'm gonna have to play as a non-Oni at start for the first time in what feels like years. Going feather-less is gonna feel weird. :S
DestyNova 15 Oct, 2022 @ 10:04am 
Hope this mod can be updated for 1.4. It's not the same playing without a chance to pick up an oni or 2 during play.
TurtleShroom 27 Aug, 2022 @ 7:57am 
Also, did I ever show you my Baby Onis Mod, OP? I was hoping that you could link it here.
TurtleShroom 27 Aug, 2022 @ 7:54am 
I have so many Factions that I have never seen the Black Talons.

OP, you don't need to Nerf them; just set it so that they will be able to flee,and that will help a lot.
Tarojun  [author] 27 Aug, 2022 @ 6:37am 
@StickySituation
I'll admit that a full zerg of ancestral oni with their drugs, and never flee, to be quite problematic. Their unusual tankiness and sheer speed are definitely a horrible combination for balance, and I do have intentions to find some nerfs that will affect more on their raid generation so it is easier to handle.
TurtleShroom 20 Aug, 2022 @ 8:43am 
You got clapped by the Black Talons. They are a Spacer Faction.
StickySituation 19 Aug, 2022 @ 1:23pm 
I used this mod for a while but I noticed I occasionally get a raid comprised entirely of ancestral oni that is nearly impossible to fight off. Is that normal?
TurtleShroom 11 Jul, 2022 @ 5:05pm 
I agree with Trippy. This is one of my all-time favorite Mods on "Rimworld".
Dead Thing 11 Jul, 2022 @ 4:54pm 
Been playing again for the first time in a few years. The Oni are still one of my top favorite races. Re-reading the entire description for them and seeing a lot of things I forgot or didn't even know, makes me love them even more. They don't do anything extremely flashy, and they're not just humans with a few stat adjustments and new art. They're so smooth in how they fit into the game. Their own crops, their own cultural weapons, a useful animal, traits, etc. etc. Reading about them makes it feel like they have an actual history and culture. Fucking love the Oni and glad they're still around.
Rosen Ritter 22 Jun, 2022 @ 7:40pm 
Hi, was asked by the sleep race mod dev to pass a message on;
'Please tell oni modder that he can find me in 'rimworld alien races' Discord server. (@Demi)
Have a nice day!'
Mori Ginto  [author] 2 Jun, 2022 @ 3:04pm 
You still the Man Tarojun :steamthumbsup:
Tarojun  [author] 29 May, 2022 @ 4:46am 
@thailyn
Sorry for a significantly late reply, due to various life issues and having to temporarily withdraw from various activities including Rimworld.

I am aware there are things that may seem out of date, and the coding for the nudist wrap was a little brute force to do at the time when VAE - Accessories did not exist, so it was fully future proofed. I have now updated the GitHub repo for this mod, something I have long neglected, and should now correctly include the C# source. I had to dig around in my new hard drive because I rearranged a lot of files during that time as my old hard drive was failing and transferred what I can.
thailyn 25 Apr, 2022 @ 12:37pm 
Hi, I love this mod and the Oni are a lot of fun to play with. I have a question about a design choice for nudist [ancestral] Oni. It looks like (from experimenting in game and from decompiling the assembly) an Oni nudist is happy if she is wearing one of the nudist wraps. But if not, if anything is on the torso or legs on any layer, she will be unhappy. Thus, an Oni wearing just, say, a backpack from "VAE - Accessories" (utility layer on torso) is unhappy, but if she then also puts on a nudist wrap, she is happy.

Is this the intended result? If not, perhaps only look for apparel on the torso and legs that share layers with the nudist wraps? Or allow apparel that is tagged as not being clothing for nudists? Thanks!

Side question: have you been able to update and share your GitHub repo for this mod? I've started getting into C# modding for RimWorld, and I might have some suggestions for performance improvements. Every bit helps when I'm using >700 mods... :-\
PaniloGames 14 Apr, 2022 @ 6:09pm 
why none of my onis are the pale ones? ancient onis are all brown for some reason and the normal ones are pale but all are those small wide eyes onis, they also look low quality for some reason
TurtleShroom 23 Mar, 2022 @ 9:06am 
I have created textures for infant Onis. Now, if you have a Mod that allows your Onis and other Pawns to reproduce, your Oni babies won't look like men!

https://www.steamcommunity.com/sharedfiles/filedetails/?id=2783319902
Tarojun  [author] 16 Feb, 2022 @ 4:23pm 
@Selen
Sorry for late reply. There is an existing option to toggle the drugs, to a nerfed version or simply becoming recreational drugs.

As for toggling Oni furniture and plants, I could go around making an option to soft disable them from being buildable or appearing, but any existing ones will remain, for flexibility whenever options are toggled.
Selen 14 Feb, 2022 @ 2:28am 
I've asked that in the "lite" version already, but just in case. Since we now can disable Revenant Talons, is is possible to add Oni furniture, plants and drugs as a toggleable option? Or at least the drugs.
Mori Ginto  [author] 27 Jan, 2022 @ 4:13am 
Selen, i dont recall us doing anything that would cause them to flag as base human as they have alot of side code working that 100% only trigures on them ill look arond at it o the weekend see if i can see any thing odd. as for spawning "lore" wise they where kidnaped oni that you find with in the normal spawns they stil pull form the normla spawn pool but have limited backgrounds options at least thast how i recall it working its been some time since i did actual coding
Mori Ginto  [author] 27 Jan, 2022 @ 4:10am 
TurtleShroom The passive is added by the hediffGiverSets found at the end of the Races xml file
iirc its Onipassiveset and onipassivenormal. the giversets need to be defined with in there own xml file. you should be able to find these for example purposes in your steamapps workshop folder rimworld #1632244750 the id for oni. And Good luck and well wishes for your moding goals
TurtleShroom 25 Jan, 2022 @ 7:22am 
How did you get that Passive Hediff to permanently increase an Oni's sight? I am reviving a Mod that adds an animal (and a Humanoid Race based on it) and I wanted to give a Passive Hediff as well. I was not able to do this, so I was curious as to your secret.
Selen 24 Jan, 2022 @ 11:01am 
Hello again.

I'm currently using a wide array of modded alien races, such as Revia and Ratkin, and having some people with the "Xenophilia" ideology. This ideology grants the believers increased opinions of "aliens", as in, every race which is not them. But humans having this ideology don't seem to have increased opinions of Oni, and neither do they when it comes to perceiving humans.

Additionally, none of the alien races are able to spawn in the base scenarios, from what i've seen. But Oni do get mixed with regular humans all the time, despite having their own scenarios like every other race.

Can you, please, look into that? Is this an intended behaviour? If yes, i don't think it should be, honestly.
Rosen Ritter 4 Jan, 2022 @ 8:09am 
Was there any luck with getting sleeping faces working?
xkp92110(orick) 23 Oct, 2021 @ 1:44am 
it's work now.
thank you!!
Tarojun  [author] 21 Oct, 2021 @ 4:24pm 
Those options are now available if you have XML Extensions mod.

The new settings now include nerfing or removal of combat bonuses for Oni combat drugs, stop spawning new wild Mega Owls on the map, and the aforementioned option to disable active Revenant Talon factions from sending raids.
Selen 21 Oct, 2021 @ 3:36am 
@Tarojun That would be awesome, thanks. Though, for now i just settled on gitting gud instead, the option is still desirable.
Mori Ginto  [author] 20 Oct, 2021 @ 2:40pm 
Tarojun has pushed an update, files have been uploaded :steamthis:
xkp92110(orick) 15 Oct, 2021 @ 9:10pm 
Did broken images fixed in 1.2.3005?
https://gist.github.com/HugsLibRecordKeeper/8249528ec89f78f0d188c05b3ff9859c
there have red errors about Blowgun and ThrowingClub.
Tarojun  [author] 10 Oct, 2021 @ 4:43pm 
@Selen
It would appear the option to disable them on game creation is not available because I missed some tags, an oversight on my part so it would seem, for the 1.3 updates to factions and game creation changes.

Can address that easily, alongside the planned XML Extensions support menu settings to further customise certain aspects of the race mod. One such option is to disable raid generation of the Black Talons even if the faction exists.
Selen 10 Oct, 2021 @ 3:50am 
Is it possible to disable revenant talons hidden fation whatsoever without switching to Lite version of this mod? They are hella annoying.
Mori Ginto  [author] 27 Sep, 2021 @ 3:25pm 
File updated Sorry about the delay
Mori Ginto  [author] 27 Sep, 2021 @ 3:19pm 
hrm seems my discord was offline my bad