Arma 3
FOX: Horizon Hounds
87 Comments
Cap10_Nade 24 May @ 7:12am 
Already so old and yet very good. A single-player mission that is worthwhile.
I could only play it without additional mods, something wasn't working. And there were still problems with saving, so I had to get through without dying. That worked and it was fun. Thumbs up! :selike:
Tante Tinnitus 15 May, 2024 @ 3:21pm 
one of the best missions i have played. Thank you very much, for your time and work to made this scenario.
bboy 24 Apr, 2024 @ 3:20am 
I replayed this mission once again, and its still very very good! I hope you will put some new SP missions soon!
Liberty_Valance 11 Nov, 2023 @ 2:16pm 
second time as good; thanks
꧁⛥Mary Anne⛥꧂ 8 Apr, 2023 @ 6:02am 
Nice challenging mission, enjoyed it! You only need your primary weapon and NVG to kill the insurgents and finish the mission.
꧁⛥Mary Anne⛥꧂ 8 Apr, 2023 @ 6:01am 
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꧁⛥Mary Anne⛥꧂ 8 Apr, 2023 @ 5:57am 
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꧁⛥Mary Anne⛥꧂ 8 Apr, 2023 @ 5:56am 
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Avant-garde 5 Apr, 2023 @ 10:30am 
Challenging and fun mission! Thermography scopes or goggles were very useful in this mission.
AlphaDog  [author] 28 Jul, 2022 @ 5:23pm 
@ADG
That is something called dynamic simulation that I enable for my missions. It allows for better performance during missions by only simulating what is in the area around the player. I set it to be based on the player's view distance. You can read-up on it here: https://community.bistudio.com/wiki/Arma_3:_Dynamic_Simulation
ADG 26 Jul, 2022 @ 11:48pm 
I love your missions. However, and this only happens on your set of missions, if I'm farther than 600 meters away from an enemy or enemy group, they are frozen. They don't move, and went you shoot them, they remain frozen. Even after they're dead (standing frozen). If I get to about 500-580 meters away, they suddenly kick in and start moving and acting normal. Any help would be great. Thanks!
KasTower 20 May, 2022 @ 12:33pm 
MUY BUENA MISION. ENHORABUENA.:steamthumbsup:
IQ Sniper 25 Feb, 2022 @ 4:00am 
Great work
todmouse 17 Nov, 2021 @ 5:30pm 
Loved this mission. It's challenging, and I definitely had to watch my back the whole time. :steamthumbsup:
choal 6 Sep, 2021 @ 4:19am 
Very long but awesome
AlphaDog  [author] 27 Jun, 2021 @ 7:37pm 
@mickmalcolm58
Thank you for playing! I'm happy you enjoyed the mission! :steamthumbsup:
mickmalcolm58 26 Jun, 2021 @ 9:50am 
Absolutely fantastic. 6 out of 5 stars. Kicked my ass about 3 times before I got serious with it, then it kicked my ass a couple times more. Lots to do and you can go stealth or not. Thank you AlphaDog!
Mini 11 Mar, 2021 @ 12:33am 
Amazeballs!
22 SAS 11 Jan, 2021 @ 5:19pm 
well done, really good, do more please :)
molecool 9 Dec, 2020 @ 10:50am 
Best mission ever!!!! We want more!
kentablock 24 Apr, 2020 @ 12:47pm 
nice!
Chance Callahan 19 Mar, 2020 @ 9:54pm 
Fantastic mission!
komo_conejo 5 Feb, 2020 @ 4:00am 
good!!!
AlphaDog  [author] 17 Dec, 2019 @ 7:01pm 
@gbozoki
I'm sorry you had an unpleasant experience with this mission.

However, I went and checked the mission, and the player character's audible and camouflage trait values are still set at half their default values. So, your character is indeed harder to spot and hear. Not sure what happened on your end. Arma can be buggy at times.

In terms of the difficulty, yes you are outnumbered, but you do not need to kill 100+ people to complete the primary objective nor the optional objectives. I tested this mission many times to try to ensure players did not need to do that.
It could be an issue with your difficulty settings because this mission, as with all my missions, are set to use your difficulty settings by default. So, none of my custom difficulty values are being set. I would recommend you change your AI precision to somewhere between the .20 - .50 range. Anything after that and you’re basically asking to get one-shot by the AI. The AI skill value could be anything.
gbozoki 17 Dec, 2019 @ 1:06pm 
I have to downvote this mission in its current state. I really liked and enjoyed all the SABRE missions and this one has a decent initial setup, I had various problems during playing it that made it a poor experience.

The mission briefing specifically mentions that the player is harder to notice (due to his skills) but my play experience was that I was noticed much, much more, than in any other mission that I remember. I was recognized from much farther away, regardless of hiding and regardless how quietly I tried to move.

The player is outnumbered 1 to 110. Since I got noticed by every single enemy right away, I don't believe it's possible to play this without shooting all enemies. Since the player is alone, this is nearly impossible. The enemy AI shoots perfectly - during my play-through, the enemy AI missed maybe 3 shots. Almost every time they shot at me, I got killed.

This is a very frustrating experience; I cannot recommend this mission as it is.
varus 17 Dec, 2019 @ 10:17am 
Both previous speaker are so right. I couldn't say it better, Bravo and thanks so much!
Mallekip 8 Nov, 2019 @ 3:17pm 
It smacks of a Metal Gear Solid-like. And I like it! A very polished mission. A large given arsenal. In mission options to adjust the parameters/difficulty. No bugs, no awkward spelling mistakes, no unnecessary storytelling, no long trips. The only voiceover is some garbled radio chatter. Simply: here are the toys and it's straight to the action!

Fun and varied setpieces, clear and lively presentation, and some minor UI tweaks for variety.
Seriously, this is a well thought out and worked out singleplayer mission.

Worth a CASUAL player's time.
Doc Kevorkian 20 Oct, 2019 @ 3:37pm 
This is an outstanding little single-player mission. You are more or less carrying out a James Bond type mission with full access to the Arma 3 Arsenal. Cross the water, fight your way through the bad guys, blow up their shit, rescue the innocent civilians, and assassinate a guy who really deserves it. No tuxedo under the wet suit however. I recommend it to beginners and those who want to experiment with different tactics and equipment. It will seem difficult, but you can respawn and carry on. It even has its own original music. Thanks to AlphaDog for the hard work and creativity he put into this little thriller, also to Sovereign for the music.
AlphaDog  [author] 22 Sep, 2019 @ 3:51pm 
@o.illhardt
Glad you liked the mission and the music! Thanks for playing!
o.illhardt 22 Sep, 2019 @ 2:41am 
yeah!!!! very very good and nice music!!!!
SG1-YODA 30 Aug, 2019 @ 7:48am 
excellente mission merci pour ce beau travail....
DarkFire 18 Aug, 2019 @ 11:10pm 
Excellent mission! Loved the variety of approaches that were possible and the occasional side objective. Great work! I think this would also work well as a 2-person co-op mission.
Henry-FrogMan 12 Aug, 2019 @ 11:01am 
Vraiment, superbe mission. Scénario avec une très bonne ambiance. Je recommande ! :tsunami:
:grwheart:
Hanski 6 Aug, 2019 @ 10:00am 
Fantastic mission. I love missions that you can play in many ways.
R3vo 5 Aug, 2019 @ 1:42am 
Thanks for the update. I'll definitly play it again!
AlphaDog  [author] 4 Aug, 2019 @ 10:51pm 
@R3vo
Mission updated and fixed! You should be able to play through the whole mission now without problems.
AlphaDog  [author] 4 Aug, 2019 @ 6:37pm 
@R3vo
Thanks for letting me know! I've been trying to update all my missions with the fix for that waitUntil change. I'll try to get a patch out soon for this mission. Thank you for playing and also for your 3den Enhanced tool! It definitely helps and is a great asset when I'm developing missions!
R3vo 4 Aug, 2019 @ 5:37pm 
That's what Arma 3 is about! An awesome mission with great atmosphere and attention to detail (Those small light attached to the hotel doors for example). I only encountered one bug, a script error at the beginning of the mission which failed one task. Might be caused by the recent change to the waitUntil command.
1:38:23 Error in expression < 1.0; (_cont getVariable "isPickPut_H") || ["usbTask"] call FHQ_fnc_ttAreTasksCo>
1:38:23 Error position: <|| ["usbTask"] call FHQ_fnc_ttAreTasksCo>
1:38:23 Error Type Bool, expected Bool
. Thanks for all your time and effort you've put into this mission. Also, thanks for mentioning me in the credits ;)
Rojek74 16 Jul, 2019 @ 2:24pm 
Great mission. I recomend it for everyone who likes zero dark thirty tasks.
Engels 5 Jul, 2019 @ 2:51am 
Very nice mission :) I got 121 enemies, did I miss someone on the island?
omejano 27 Jun, 2019 @ 10:20am 
Very enjoyable. Thank you for your time and effort.
AlphaDog  [author] 17 Jun, 2019 @ 2:06pm 
@Explorer
I glad everything worked out. Arma can be buggy sometimes. If you encounter any other issues please feel free to leave a comment. Thanks for playing!
Explorer 17 Jun, 2019 @ 10:31am 
Update: On second try everything worked fine. Dunno what happened first time around ... anyways, I had fun :)
Explorer 17 Jun, 2019 @ 6:01am 
Great mission, especially for a stealth tac-ops fanatic like me!

Just had one minor issue at the end - well, technically right after the end. Did all the quests, escaped the island, screen faded out normally, but then insted of debriefing statistics screen I got a "You died" loading screen. In mission menu it's still considered active, not finished.
Will try to replay from last save sometime later and report back if anything changes.
Raphael stronso 13 Jun, 2019 @ 8:23am 
Nice exellent
bboy 3 Jun, 2019 @ 11:40am 
I replayed this mission again! Really, really good staff! :-) Thank you!
Fugitive Mind 1 May, 2019 @ 11:02pm 
Amazing mission, particularly the objective variation! Looking forward to trying your other ones, too.
AlphaDog  [author] 11 Apr, 2019 @ 3:06pm 
@DeltaNelson
Thank you for playing and for the feedback as well! I will try to incorporate more random events in future FOX missions. I cannot guarantee voice acting though.
DeltaNelson 9 Apr, 2019 @ 7:35pm 
Very fun. Love the music! Awesome Spec-ops like Stealth mission! This is the kind I like to play. Maybe add voice acting? Or More random events. Thank you! +Rate +Sub + Fav
=L.Y.H= 31 Mar, 2019 @ 11:52pm 
good mission !