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However, I do like the aesthetic on its own and was wondering if you would consider making a more balanced version?
Some suggestions:
1. Change the Trait so it's not just Egypt on steroids; maybe every wonder gives a production boost on future wonders?
2. Bring the building down to +1 of everything (which is still really powerful for the early game); GP boost is fine to keep
3. Robot is fine as long as a civ that outnumbers you with their own robots can still take you down
Also, as this is a cheat mod and a game breaker, it is easy to... well, break the game. For instance, it is really easy to expland and build lots of cities early on. Unfortunately, in Civ V, this is a bad thing because you'll get rampant unhappiness before you can deal with it through improvements, nose diving the civ to distruction. So, don't expand too fast.
@Instant Cash - I don't know why the problem would have started recently. I have not changed any coding in months. I can only guess that, as you said, perhaps some other mod is conflicting with it?
@LastRomanEmperor-NoahAugustus - I am not currently working on updates for any of my mods, as my real-world work is taking precedence. I hope to have the opportunity to revisit them in the future and work on some bug fixes.
When listing it in the civs, it shows as "TXT_LEADER_NAMMU - TXT_KEY_CIV_ANCIENT_SHORT_DESC (TXT_KEY_TRAIT_MEMORY_SHORT)
TXT_KEY_TRAIT_MEMORY"
I tried just launching the civ anyway but the names are messed up and the text on special units are kinda borked.
Any ideas?
Thanks
Look about a dozen lines down for <DefaultPlayerColor>PLAYERCOLOR_MIDDLE_BLUE</DefaultPlayerColor>
Simply change the name of the color and save the results; the next time you use the mod, it should use your color scheme.
You can find a list of color schemes to use in the base game by going to Steam>steamapps>common>Sid Meier's Civilization V>Assets>Gameplay>XML>Interface>CIV5PlayerColors.xml
And the only difference between the G&K version and the BNW version of the Ancients is a few AI behaviors related to archaeology and trade routes. It's only an issue if you're running Nammu as a computer-controlled leader; there aren't any changes that affect playing the Ancients yourself.