Garry's Mod

Garry's Mod

[IV04] Half-Life 2 Deathmatch Nextbots
54 Comments
IvanVladimir0435  [author] 12 Jun, 2024 @ 5:44pm 
I would love that, it would make L4D2-like player bots possible too, but I don't think they would be good at solving simple stuff like killing everyone in a room then pressing a button
Backer 11 Jun, 2024 @ 5:37am 
I wish someday make hl2 synergy bots and you enjoying watching bot beating hl2
hideki010 27 Jan, 2023 @ 4:17pm 
I wish someone could make a effect on NPC to use ladders just like the mod
iceman_twitch 27 Oct, 2022 @ 4:31am 
how to disable climbing and force them to use ladders also why there are no cvars to setup what weapons they can use and not use install stupid melee .
sunny 25 Apr, 2022 @ 9:35pm 
how make work
Aperture Science Prototype XR7 13 Dec, 2021 @ 4:22pm 
This is more entertaining to use than the HL2 npcs. Wish the weapon variety was more controllable, though. Would've loved to see one of these guys handle a rocket launcher.

Also, medic models? Citizens? Come on, the COMBINE have more variety than the rebels.
Aperture Science Prototype XR7 13 Dec, 2021 @ 11:52am 
Can we get a bigger weapon variety on these guys? Maybe one nextbot variant on each team for each HL2 weapon, plus a random one? It would make these more interesting.
SuccMeSolidTV 11 Aug, 2021 @ 9:46pm 
Might be a stretch but I'm curious and have a genuine question. So they can climb... is there any way at all to make it possible to make them wall run and double jump???? 0_0
ATP 23 Jun, 2021 @ 5:07am 
one response:

WHAT THE FUCK THEY CAN CLIMB????
Mr.Foogle 22 Aug, 2020 @ 9:30am 
can you add a melee only version?
IvanVladimir0435  [author] 5 Jun, 2020 @ 7:17pm 
nice
Mr.Foogle 5 Jun, 2020 @ 7:15pm 
so i was messing around with these on a fully navmeshed map and i spawned two combine. I died twice and then spawned inside a building that had ladders leading onto the roof. i decide to head to the roof. before i died the combine were on the ground. i reach the roof and there are both the combine. long story short: they smort boi's and me spooped
Mr.Foogle 5 Jun, 2020 @ 7:13pm 
oh, ok
IvanVladimir0435  [author] 5 Jun, 2020 @ 7:01pm 
there need to be two nav areas, one above the wall (goal) and one in front of wall (starting point) and both must be connected
Mr.Foogle 5 Jun, 2020 @ 6:42pm 
i know how you link a ladder but how do you link a wall?
IvanVladimir0435  [author] 5 Jun, 2020 @ 6:32pm 
because you gotta link them manually using easy nav mesh editor
Mr.Foogle 5 Jun, 2020 @ 6:31pm 
ive tried to get them to climb a wall but they just stand there. the map does have a navmesh and ignore players and disable thinking are disabled
IvanVladimir0435  [author] 5 Jun, 2020 @ 5:54pm 
ladder and climb through wall
Mr.Foogle 5 Jun, 2020 @ 5:38pm 
do they use a ladder navmesh section to climb or do they just, you know, climb anything?
IvanVladimir0435  [author] 10 Nov, 2019 @ 11:29am 
it's usually maps made for hl2 deathmatch
DampRag38 10 Nov, 2019 @ 10:56am 
Also how can you check if the map has info_player_deathmatch entities? I'm using the HL2 dm maps
IvanVladimir0435  [author] 10 Nov, 2019 @ 10:45am 
they should start spawning, if not, do a "cleanup all" and see if the timer restarts
DampRag38 10 Nov, 2019 @ 10:43am 
How do I get the bots to start spawning? I have met all the requirements
Smallbuster 15 Oct, 2019 @ 2:39pm 
These are amazing. I call them NPC's but better
Andrew Boss 10 Oct, 2019 @ 3:33pm 
Thanks
Eleni 28 Jun, 2019 @ 1:59am 
NextBot [12][npc_iv04_hl2dm_ffa] Error: lua/entities/npc_iv04_base/init.lua:548: Tried to use a NULL entity!
help ?
76561198838078783 17 Jun, 2019 @ 7:24am 
I didnt make nextbots.
IvanVladimir0435  [author] 14 Jun, 2019 @ 6:33pm 
do it yourself
76561198838078783 12 Jun, 2019 @ 4:11pm 
._.
76561198838078783 4 Jun, 2019 @ 2:34pm 
You can make Half Life Deathmatch Nextbots,PLEEEASSEEEEE??????
76561198838078783 31 May, 2019 @ 5:16am 
You can add all characters nextbots, Pleaase?
76561198838078783 30 May, 2019 @ 3:48pm 
You can make all character nextbots,please???
Xentrex 12 May, 2019 @ 3:05pm 
i did'nt even used it and im thinking of how good it is :steamhappy:
Soldier (48-th unit) 9 Apr, 2019 @ 7:14pm 
Супер. Охуенно. Только через стены видят, что тупо. Они как бы сразу знают где враг. Фиксаните чуток, а так охуенно))
IvanVladimir0435  [author] 24 Feb, 2019 @ 7:26am 
"shoot at nothing" I am perfectly sure that doesn't happen on my side, you might have mods that cause that tho
MydoomfesT 24 Feb, 2019 @ 6:13am 
ai seems to be a bit wonky, they jump randomly, they can shoot sideways, and sometimes shoot at nothing
IvanVladimir0435  [author] 7 Feb, 2019 @ 9:37pm 
._. hl2 dm maps are quite small, a nav_generate should take less than 5 minutes
shifty spreading her legs scene 7 Feb, 2019 @ 9:29pm 
is there a link to the deathmatch map nav meshes? if not these nextbots are just improved versions of the normal ai
Viagra&Coke 31 Jan, 2019 @ 5:08pm 
whomst dab shall be gayer than his intended victim, Y E E T
novsk 30 Jan, 2019 @ 6:10am 
after testing this, i can finally and with backed up facts say that you are extremely gay, dab
IvanVladimir0435  [author] 30 Jan, 2019 @ 5:54am 
No navmesh
White 29 Jan, 2019 @ 4:10pm 
Oof...It was not anything with the mod it was a conflicting addon.
IvanVladimir0435  [author] 29 Jan, 2019 @ 3:54pm 
Lol, these are made to be as close as they could in weapons to original hl2 dm
IntellectualPotato 29 Jan, 2019 @ 3:28pm 
it would be cool fi you could maek them use modded weps and playermodels which you can assign the team as and a way to maeke them spawn with randomn weapons so its more fun XD
IvanVladimir0435  [author] 28 Jan, 2019 @ 5:13pm 
uninstall and reinstall
JasonSty 28 Jan, 2019 @ 2:25pm 
AWESOME, i think this is one of the best mods
IvanVladimir0435  [author] 28 Jan, 2019 @ 8:58am 
No navmesh
IvanVladimir0435  [author] 27 Jan, 2019 @ 8:28am 
okay
★|Łé[Ğ]íø[Ń]éŔ|★ 27 Jan, 2019 @ 2:36am 
fantactic!
:cozyspaceengineersc::cozyspaceengineersc:
CovenantKillerJ 27 Jan, 2019 @ 1:46am 
Could you add an option where they can see through walls and always know where their enemies are?