Stormworks: Build and Rescue

Stormworks: Build and Rescue

'Roc' mk1 Air Carrier (Advanced) [Outdated]
27 Comments
ginger_hamich 22 Apr, 2020 @ 4:06am 
ahh thank you very much
Toaster Tricks  [author] 21 Apr, 2020 @ 5:29pm 
@ginger_hamich here is the WIP version of the MkII:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2069782730
ginger_hamich 21 Apr, 2020 @ 6:39am 
where can i find the MKII as i cant find it on the workshop
Toaster Tricks  [author] 26 Sep, 2019 @ 6:09pm 
@LiterallyGod, Yeah the game has had some updates that change how jet engines work, so it needs some changes
Wise Mystical Tree 22 Sep, 2019 @ 1:44pm 
I feel like you mistypted the warning thing, i shall fix it for you.

WARNING: DOES. NOT. FLY
AegiusX3 20 Mar, 2019 @ 3:58pm 
could you make this float?
Dangly Bird 2 Mar, 2019 @ 10:47pm 
thank you
krail 2 Mar, 2019 @ 3:23pm 
👍
Toaster Tricks  [author] 15 Feb, 2019 @ 2:51pm 
@Haynehall, I built it in the large creative hanger - though any large hanger should be able to spawn it
TheGeneral01 15 Feb, 2019 @ 10:38am 
where could i spawn it???
Rhyiez 7 Feb, 2019 @ 1:43pm 
TOOK YOU LONG ENOUGH THENK U
Tombstone 1 Feb, 2019 @ 7:29pm 
add me
Tombstone 1 Feb, 2019 @ 7:29pm 
@Toaster Tricks i need talk to you



Tombstone 1 Feb, 2019 @ 6:56pm 
Can you send me the link then
Tug RubNuts 1 Feb, 2019 @ 6:18pm 
@HowlingWolf h5 @Toaster Tricks I went throughand converted the deck lift to be a sealable door so the craft can float (somewhat) and changed the rear hatch as well but if you land in the water the engines flame out due to how low it sits. I added intake towers to keep the engines above the water lines using door frame panels but there is still an issue that happens when the exhaust dips below the water line. So it is possible to land it in the water but you won't be able to take off again
Tombstone 1 Feb, 2019 @ 3:05pm 
Can you please make a airplane or something for it
Toaster Tricks  [author] 1 Feb, 2019 @ 3:00pm 
@HowlingWolf h5 eeeerrr scratch that it floats really well but with the deck just below the water line. Your best bet is just to get low to the waters surface without submerging the jet engines and enable the altitude hold if you want to be around the height of a ship
Toaster Tricks  [author] 1 Feb, 2019 @ 2:54pm 
@HowlingWolf h5 I would really like this; however, unfortunately due to the way Stormworks calculates sealed containers for bouyancy, making the carrier float would require removing the deck elevator mechanism and sealing it. You could try adding a ridiculous amount of landing floats.

If you want the no deck elevator method, I have a save file with that and a modified rear hatch that floats well on the water.
Tombstone 1 Feb, 2019 @ 2:13pm 
As well can you make the hell carrier float in the water
Tombstone 1 Feb, 2019 @ 2:12pm 
Can you please make a airplane or something for it
Toaster Tricks  [author] 1 Feb, 2019 @ 2:04pm 
@Tug RubNuts, I have also updated the craft to reduce flight thrust so the craft travels at a max speed of 195 mph as to avoid this bug
Toaster Tricks  [author] 1 Feb, 2019 @ 1:56pm 
@Tug RubNuts, flight controls come directly from the helm and do no require power. There is currently a known bug with Stormworks that causes issues when traveling over 200 mph that will cause agressive shaking and loss of control. I have updated the description to highlight this issue
Toaster Tricks  [author] 1 Feb, 2019 @ 1:51pm 
@HowlingWolf h5 The generators are set to engage when the battery level reaches 0.75. I have added a manual toggle switch to engage the generators sooner if the pilot so wishes.
Tug RubNuts 31 Jan, 2019 @ 1:02pm 
Flight controls stop working after awhile, even if there is still charge in the battery.
Tombstone 31 Jan, 2019 @ 12:44pm 
The generators do not work
Tombstone 25 Jan, 2019 @ 6:35pm 
OMG
AimedGalaxy 24 Jan, 2019 @ 8:29pm 
Great! The original no longer works at all, theres some bug that makes it go crazy still in the hanger