Slay the Spire

Slay the Spire

TimeMaze defuse
24 Comments
vomder 20 Jan @ 4:09pm 
It comes from this https://steamhost.cn/app/1865780/Downfall__A_Slay_the_Spire_Fan_Expansion/

While not official, it's very much feels like it fits right in, and the blight I mentioned it one for the Boss characters.
jagholin  [author] 20 Jan @ 11:18am 
@vomder what's that?

I haven't played this game in a long time if something changed I wouldn't know
vomder 19 Jan @ 5:15pm 
Would be cool to see an update for this to work with the Downfall blight Mimic Infestation.
bluefires154 22 Oct, 2020 @ 4:00pm 
IDK if this is possible I think it would be better if the mod allowed you to choose which blights take affect within the mod options so you can turn off the blights that are bothering you
Vacuity 4 Jul, 2020 @ 11:25am 
Hi,
I apologise for making a request of you, but while I don't mind the TimeMaze specifically, I personally dislike the Mimic Infestation blight. Would you consider making a second mod removing just that specific blight? If not, that's okay, sorry for bothering you.
jagholin  [author] 14 Jan, 2020 @ 1:02pm 
should still function for 2.0 since underlying code hasn't changed
nika 27 Dec, 2019 @ 9:31am 
ty for the fast reply, love it ty <3
rose.mark 24 Dec, 2019 @ 5:26pm 
Can confirm that, while the time maze is still shown it doesn't actually limit how many cards you can play. Awesome! (and thanks)
jagholin  [author] 24 Dec, 2019 @ 12:51pm 
2. There is some other mod which conflicts with this one. I would say its a small chance(unless for some reason that mod does something to the same blight class), but certainly not impossible. For this to debug however, i will need to start with something - a list of (possibly interfering) mods will do.

But for now i wish Merry Christmas. and a happy new year.
jagholin  [author] 24 Dec, 2019 @ 12:51pm 
Just now, i checked how the mod works with the most recent Slay the Spire version, and as far as i can tell it still works just fine, at least on my end. If there are problems, i was unable to reproduce them. There are 2 things that i can think of that could cause problems or confusion:

1. The mod does not remove the blight itself from the game nor does it change *visual* representation of it on the screen in any way. All that this small modification does - it changes behaviour only, preventing the blight from actually limiting the number of cards played per turn. This is intentional . Why? because it is the least intrusive way to do something like this. The functionality of the mod is not covered by BaseMod APIs or any other public modding API that i'm aware of, so i have to inject stuff into the game code directly. The less i do this, the less chance to be incompatible with other mods. Which gets as to number
The Red Comet 25 Jul, 2019 @ 9:05am 
Its a great idea. Hope the creator isn't dead.
daniportugal 24 May, 2019 @ 1:30pm 
Yep, doesn't work for me. I'm still getting the 15 card limit. I'll keep this mod installed. I hope it gets updated soon. I find the Time Maze effect really boring.
Abby 7 Mar, 2019 @ 2:02am 
Appears to be broken with a recent update, still getting the 15 card debuff.
Raineh Daze 20 Feb, 2019 @ 1:23pm 
Thanks, this is great. Endless Mode can already be pretty easy with the right setup just by going for massive hits, but I don't like how all the long combo characters immediately stop working.
jagholin  [author] 8 Feb, 2019 @ 9:27am 
since this allows for crazy meme decks that are unbeatable, why not also do a mod that disables muzzle? (the max HP blight) think that'd be a neat thing for crazy endless mode stuff.

i think i'll do something like that, as soon as i have some free time
mikayla 7 Feb, 2019 @ 9:58pm 
since this allows for crazy meme decks that are unbeatable, why not also do a mod that disables muzzle? (the max HP blight) think that'd be a neat thing for crazy endless mode stuff.
Mendoza231 2 Feb, 2019 @ 11:34pm 
@Abradolf Linchler It makes 15 cards the cap for the amount you can play per turn, which very often makes winning in 1 turn not happen.
Bog Breather 31 Jan, 2019 @ 3:48pm 
what does the timemaze blight do?
Mendoza231 31 Jan, 2019 @ 2:39pm 
In case you dont mind a bit of manual labor its also possible to remove(or add) blights manually with the console that gets implemented by the base mod (the blight that stops you from increasing max HP is called FullBelly in the console)
Alvarez 29 Jan, 2019 @ 11:58am 
应该是取消无尽模式的debuff的样子
Die Robbe 27 Jan, 2019 @ 10:49am 
THX SO MUCH
老狗熊 26 Jan, 2019 @ 8:17pm 
目前来看,没啥效果
TheLarvi 26 Jan, 2019 @ 1:58pm 
I dont suppose you could do one that removes all of them in a seperate mode?
jagholin  [author] 25 Jan, 2019 @ 1:29pm 
This mod deactivates core TimeMaze's functionality, but doesn't remove the blight itself (or the code that spawns it) from the game. The probability of mod conflicts should be low this way.