Cities: Skylines

Cities: Skylines

P and B pavement
39 Comments
sheepdear 16 Jun, 2023 @ 5:53pm 
this road break my game, it makes the ground sink, then I unsubscribed this road, then the game broke. and I resubscribed this road again, the saves then load normally again, seems I can't unsubscribe this road. already replaced this road with built-in raod.
Vargo 3 Apr, 2022 @ 5:03am 
Thank you so much for this mod! I've been looking for a path that does not create a crossing to the road it connects to, that can be elevated, is for pedestrians and bicycles only, but with separate lanes that they adhere to, and also looks at least decent. This mod fulfills all of these requirements. The only feature I miss, is the ability to change colour (and I forgot to check if lights can be changed as well).
Vadicus 19 Jan, 2022 @ 10:59pm 
Fantastic idea and path. My only critique is the texture. Colors and smoothness are off I find. Top notch path. Very few full set ped/bike paths on the workshop.
MrBigStation 19 Nov, 2021 @ 11:26am 
It glitches sometimes by rising or sinking to the max one or more of the nodes
aortali 10 Jul, 2021 @ 8:59am 
I'm happy I found this! I was literally planning to try to figure out the road editor to make a bike/pedestrian path with the bikes along the outside so they would look and function better with bike laned roads. Thank you for this.
baronjutter 19 Jun, 2021 @ 4:37pm 
Of course! They're very nice looking too. I'm just throwing requests into the abyss and seeing if anything sticks :)
Moch  [author] 19 Jun, 2021 @ 4:30pm 
@baronjutter
Sorry, I make what I want to use. I do this for ease of use in the game, and because I like symmetry. I've heard of other people making asymmetric paths, so look for them.
baronjutter 19 Jun, 2021 @ 10:26am 
I'd love this if it was a 2-way bike path on one side and peds on the other side. There's a reason they don't lay them out like this in real life.
Moch  [author] 16 Apr, 2021 @ 5:59pm 
@squirrel_coat
Sorry, I won't respond to those requests.
I think, you don't want technical reasons, so I'll skip it.
squirrel_coat 16 Apr, 2021 @ 6:22am 
Would you be able to make a "follow terrain" version of this? Also, could you remove the white curb from the outer edges?
Lenta24часа 24 Jun, 2020 @ 10:46pm 
My peasants love to use your invention and essential to our city. So we name one of statues in our city Mock!
me22ca 16 Apr, 2020 @ 8:50pm 
This is amazingly-powerful. I made a bridge using this between two areas and it was immediately used by a bazillion people.
Moch  [author] 4 Apr, 2020 @ 5:36pm 
@RedRam
The reason is that if the bicycle path is in the middle, it looks like you're crashing with passing each other.
Moch  [author] 4 Apr, 2020 @ 5:35pm 
@Oldhip
Tags are automatically attached when I share it.I don't have any control over the tags.
Moch  [author] 4 Apr, 2020 @ 5:09pm 
@Alley Cat
I checked with my own data and there is no problem.
The solution, as I think it, is to re-subscribe. Try it once.
Alley Cat 4 Apr, 2020 @ 4:05pm 
I currently can't find the asset amongst my park assets. Is it currently bugged due to Sunset Harbor, or is it just my mod compatibility that might be broken?
RedRam 17 Jul, 2019 @ 3:54pm 
Shouldn't the cycle path be in the middle?
Oldhip 17 Jul, 2019 @ 3:45am 
Good but should not be tagged as a Park Area
Orzu7 29 Jun, 2019 @ 11:40am 
@smokie thats a great suggestion... This sinking path bug has been driving me crazy!
Smokie 24 Jun, 2019 @ 1:40pm 
Might have found a fix. I tried Fine road tool mod. If you place with vanilla setting, you can get the bug. If you place the path with "Ground: forces the ground to follow the elevation of the road" then the bug may not appear on load.

If you use the elevated option like you said then the path has railings (which may not be the look you want) and also the grass sticks through the path. If you then use surface painter you are left with really ugly sides of the path
Smokie 24 Jun, 2019 @ 1:19pm 
Had to unsub. Didn't have the pathway node bug until now. I can get rid of it. I bulldoze the entire area, rebuilt it, and again when I load game same area the path node sinks to bottom of map. I have tried terraforming and re-path no luck. I tried moving the path no luck. I tried path only, no props, bulidings, streets. I tried completely flat terrain.
Moch  [author] 24 Jun, 2019 @ 2:54am 
@mat_public
I also want an early correction.

There are two ways to work around this.
It is to elevate the height of the part where the hole is made and to make it a bridge.
Another way. Change the properties of the asset and turn off "Flatten Terrain" in "Basic". However, in this case, the terrain will not be linked to the Path.
Moch  [author] 24 Jun, 2019 @ 2:42am 
@Smokie
This path is made with appearance priority. The road width is also full of eyes 8m is used.
Slopes, in particular, are wider to keep road width.

This pavement behaves internally as Park Life pavement.
This is to improve the connection between pavement.
So we can not upgrade like the Park Life pavement.(Depending on the C:S version, we can upgrade.)
mat_public 23 Jun, 2019 @ 6:47pm 
This is useful, but C:S has a weird bug where sometimes the path nodes ends up at the bottom of a pit. I can't see pattern.
Smokie 21 Jun, 2019 @ 8:07pm 
Very nice, I like the elevated look with this path. Switched to this one as the other one is unidirectional. Only con to this path is there is no upgrade option? So this makes upgrading existing pathways a pain. Also, the pathway size differs from the other paths and this will make you have to redecorate and even change path layouts in some cases. You have to go segment by segment. Bulldoze, put in path, bulldoze, put in path, bulldoze, put it path. But is one of the best paths I found still :) Having bicycle and pedestrian on one path is so much more efficient and easier to plan.
Moch  [author] 28 May, 2019 @ 2:49am 
@Wing Sum
I have not used those assets in this asset.
Wing Sum 21 May, 2019 @ 6:45am 
[LSM] Asset missing: Traffic Light European 01
[LSM] Asset missing: Traffic Light European 01 Mirror
[LSM] Asset missing: Traffic Light Pedestrian European
Help!
binksychan 30 Apr, 2019 @ 10:42am 
This looks Awesome and is Exactly what I've been looking for. Can't wait to use! TY.
Moch  [author] 1 Feb, 2019 @ 8:54am 
@crashtest1
This pavement behaves internally as Park Life pavement.
This is to improve the connection between pavement.
So we can not upgrade like the Park Life pavement.
I tried it a lot, but I could not find a solution that was both compatible.

この歩道は内部的にPark Life歩道としてふるまいます。
それは舗装同士のつながりを良くするためです。
なので、Park Life歩道のように、アップグレードが出来ません。
いろいろ試しましたが、私は両立する解決策が見つけられませんでした。
mj_designs1 1 Feb, 2019 @ 4:46am 
@aubergine18 i agree with you.
leftbehind 1 Feb, 2019 @ 2:34am 
Rendered tunnels would be great.
樺太人 31 Jan, 2019 @ 11:19pm 
すぎょい
crashtest1 30 Jan, 2019 @ 11:41pm 
This is awesome but please make it upgradable from other path types! I'd like to use this places with out having to re-place all the segments
Gabrielium 29 Jan, 2019 @ 1:05pm 
Ah okay, was just wondering. This looks really great.
Moch  [author] 29 Jan, 2019 @ 1:04pm 
@Elektrix
I had resistance to increasing the load for an invisible place.
So I am not making a tunnel interior now, like the default pavement.
If there are a lot of requests, I can add it.
Gabrielium 29 Jan, 2019 @ 9:22am 
Are the tunnel interiors rendered?
pkenny 28 Jan, 2019 @ 3:49am 
Great combination. Thanks
mifores777 27 Jan, 2019 @ 6:16am 
nice work:steamhappy: