RimWorld

RimWorld

Large Prison Camp
41 kommentarer
「鐵血工造」衔尾蛇 6. nov. 2021 kl. 0:17 
1.3 plz!!
Sunlight88 30. sep. 2021 kl. 4:37 
Hi newcolonist, can you please update your mod to 1.3? :-}
benzxr 22. nov. 2020 kl. 4:13 
1.2 ?
test 9. aug. 2020 kl. 3:02 
hi i have a suggestion of a type when it suggests to update this mod to 1.1
PotatoIsUs™ 26. apr. 2020 kl. 23:53 
Hi @newcolonist, are you thinking of doing an update for this? It would be greatly appreciated?
Sasha Fox #SaveTF2 24. mar. 2020 kl. 15:36 
2nd that please
kzs583 23. mar. 2020 kl. 1:32 
1.1 please
submeg 23. mar. 2020 kl. 0:28 
Hi @newcolonist, are you thinking of doing an update for this? It would be greatly appreciated?
newcolonist  [ophavsmand] 13. mar. 2020 kl. 0:42 
Yes, there is a similar lay out for faction bases, but they are much more heavily guarded, and have no prisoners.
Blue North Star 12. mar. 2020 kl. 22:10 
I got a raider base looking exactly like this yesterday... WITHOUT this mod.
Valikdu 9. mar. 2020 kl. 5:03 
Why oh why did I install Glittertech...
Puppydoll 6. mar. 2020 kl. 14:38 
update would be appreciated
FrostFirn 1. mar. 2020 kl. 16:02 
1.1 Update?
newcolonist  [ophavsmand] 20. feb. 2020 kl. 22:56 
An actual cruise missile? Like modded? Defensive turrets of hostile bases inclue modded turrets, so it's a double edge sword.
Urist McMurgen 20. feb. 2020 kl. 19:15 
How do i not get hit by a cruise missle turret immediately upon entering the map?
newcolonist  [ophavsmand] 16. feb. 2020 kl. 2:05 
I'll look into it. It will be the next update, with balance.
DrBossWatson 14. feb. 2020 kl. 7:46 
I'm having great difficulty getting my attack party to stay on the map... I had to use the path avoid mod to get make them hate the outer two cells just so I didn't need to micromanage moving. There are really only four tiles that you can use to move and setup an attack which isn't much.
newcolonist  [ophavsmand] 9. jan. 2020 kl. 1:25 
OK, I'll look into it but it's not meant to be as hard as large faction bases. Maybe I'll delay the mean aggro time.
Azerbaijan_Technology 8. jan. 2020 kl. 14:26 
My experience with the forts are unfortunately not good, the fort is so ridiculously big there is no room to move and only 5 per cent of it is fought over. As soon as u make contact everyone on the map comes rushing out one door on the outer wall to be gunned down one by one., before you know it everyone is fleeing. There isn't any good fight, it's just praying that the mortar doesn't hit you. Consider making the ai like the one in Rimcities, where enemies hang around in cluster but attacking one doesn't aggro everyone on the map at the same time.
pepermunt genderbread 15. dec. 2019 kl. 8:03 
this sounds great. i was always a little under whelmed by the size of enemyies base when going for an attack
ambi 17. okt. 2019 kl. 5:14 
I think the difficulty is actually good. The game gets pretty easy after awhile and the forts are a good challenge.
newcolonist  [ophavsmand] 17. okt. 2019 kl. 3:27 
Yes, tribal forts are fine but pirates forts are tough. I'll see how i could rescale them. But these are mid-end game quests, when recruitment is hard, with potentially 5 instant recruits.
ambi 17. okt. 2019 kl. 2:37 
These forts are REALLY tough! You need a small elite team. A large team will get blown up by mortars.
Modraneth 8. sep. 2019 kl. 9:30 
i know that mod, but that wasent my idea...
i was thinking more along the lines of egypt pyramids ;/
newcolonist  [ophavsmand] 7. sep. 2019 kl. 0:47 
This looks more like 'real ruins', where it spawns colonies made by players, and even modded items. It's fun but known for breaking game balance.
Modraneth 5. sep. 2019 kl. 1:27 
pyramids full of gold, with mummies
the loot could be with high value of beauty or wealth and the mummies will be strong
should have special sarcophagus and stuff like that...
just my idea.. the content should be new so that gonna take loots of work i think
newcolonist  [ophavsmand] 5. sep. 2019 kl. 1:10 
i have ideas for one or two more world events, but any idea is welcome.
Modraneth 4. sep. 2019 kl. 13:39 
i would like to ask if you going to make more world events
if yes, then i have an idea i would like to share with you
newcolonist  [ophavsmand] 31. aug. 2019 kl. 9:41 
These camps have the same pattern, they're basically larger vanilla outposts + walls. But you should get 5 prisoners in each slaver fort.
koston32 31. aug. 2019 kl. 6:18 
nice but needs more base designs. i encountered 2 concentration camps and the 2nd was copy of the first. also had only 1 prisoner inside who joined me immediately when i entered map
newcolonist  [ophavsmand] 21. aug. 2019 kl. 10:09 
It tells you. And the icon is different, for a large prison camp you've multiple handcuffs.
Greken 21. aug. 2019 kl. 7:49 
Does the game tell you if it's a large prison camp or a standard prison camp, or do you have to find it out the hard way?
PistFissed 7. juni 2019 kl. 20:47 
The Gems mod is having a fun little interaction with these camps--the ENTIRE OUTSIDE WALL has been lapis lazuli one time, then amethyst the next. That came out to over 6,000 pieces of amethyst worth around $50 each.

I need a mod that lets me bury treasure on the map now...
Astrobia 22. mar. 2019 kl. 12:59 
Anyone got a tried and true strategy for tackling these yet?
Deyon 2. feb. 2019 kl. 17:03 
i have attacked a prison fort, there were mortars and turrets all over, and like 5 unit thick walls with spaces in between, inside are alot of small buildings and like 5 prison cells
newcolonist  [ophavsmand] 2. feb. 2019 kl. 9:49 
For pirates, an outpost on steroids++, and prison cells.
Bjem 2. feb. 2019 kl. 9:29 
So is this pretty much an enemy outpost that looks like its an actual outpost instead of the vanilla shed with crops around it?
redxlaser15 30. jan. 2019 kl. 16:26 
This sounds nice! I can hardly wait to try it out! Sadly, my 100+ mods make Rinmworld load super slow :(
Deyon 26. jan. 2019 kl. 7:44 
looks good, gives me the great escape flashbacks but good mod
Billy 26. jan. 2019 kl. 7:40 
Holy balls.