RimWorld
Large Prison Camp
41 件のコメント
「鐵血工造」衔尾蛇 2021年11月6日 0時17分 
1.3 plz!!
Sunlight88 2021年9月30日 4時37分 
Hi newcolonist, can you please update your mod to 1.3? :-}
benzxr 2020年11月22日 4時13分 
1.2 ?
test 2020年8月9日 3時02分 
hi i have a suggestion of a type when it suggests to update this mod to 1.1
PotatoIsUs™ 2020年4月26日 23時53分 
Hi @newcolonist, are you thinking of doing an update for this? It would be greatly appreciated?
Sasha Fox #SaveTF2 2020年3月24日 15時36分 
2nd that please
kzs583 2020年3月23日 1時32分 
1.1 please
submeg 2020年3月23日 0時28分 
Hi @newcolonist, are you thinking of doing an update for this? It would be greatly appreciated?
newcolonist  [作成者] 2020年3月13日 0時42分 
Yes, there is a similar lay out for faction bases, but they are much more heavily guarded, and have no prisoners.
Blue North Star 2020年3月12日 22時10分 
I got a raider base looking exactly like this yesterday... WITHOUT this mod.
Valikdu 2020年3月9日 5時03分 
Why oh why did I install Glittertech...
Puppydoll 2020年3月6日 14時38分 
update would be appreciated
FrostFirn 2020年3月1日 16時02分 
1.1 Update?
newcolonist  [作成者] 2020年2月20日 22時56分 
An actual cruise missile? Like modded? Defensive turrets of hostile bases inclue modded turrets, so it's a double edge sword.
Urist McMurgen 2020年2月20日 19時15分 
How do i not get hit by a cruise missle turret immediately upon entering the map?
newcolonist  [作成者] 2020年2月16日 2時05分 
I'll look into it. It will be the next update, with balance.
DrBossWatson 2020年2月14日 7時46分 
I'm having great difficulty getting my attack party to stay on the map... I had to use the path avoid mod to get make them hate the outer two cells just so I didn't need to micromanage moving. There are really only four tiles that you can use to move and setup an attack which isn't much.
newcolonist  [作成者] 2020年1月9日 1時25分 
OK, I'll look into it but it's not meant to be as hard as large faction bases. Maybe I'll delay the mean aggro time.
Azerbaijan_Technology 2020年1月8日 14時26分 
My experience with the forts are unfortunately not good, the fort is so ridiculously big there is no room to move and only 5 per cent of it is fought over. As soon as u make contact everyone on the map comes rushing out one door on the outer wall to be gunned down one by one., before you know it everyone is fleeing. There isn't any good fight, it's just praying that the mortar doesn't hit you. Consider making the ai like the one in Rimcities, where enemies hang around in cluster but attacking one doesn't aggro everyone on the map at the same time.
pepermunt genderbread 2019年12月15日 8時03分 
this sounds great. i was always a little under whelmed by the size of enemyies base when going for an attack
ambi 2019年10月17日 5時14分 
I think the difficulty is actually good. The game gets pretty easy after awhile and the forts are a good challenge.
newcolonist  [作成者] 2019年10月17日 3時27分 
Yes, tribal forts are fine but pirates forts are tough. I'll see how i could rescale them. But these are mid-end game quests, when recruitment is hard, with potentially 5 instant recruits.
ambi 2019年10月17日 2時37分 
These forts are REALLY tough! You need a small elite team. A large team will get blown up by mortars.
Modraneth 2019年9月8日 9時30分 
i know that mod, but that wasent my idea...
i was thinking more along the lines of egypt pyramids ;/
newcolonist  [作成者] 2019年9月7日 0時47分 
This looks more like 'real ruins', where it spawns colonies made by players, and even modded items. It's fun but known for breaking game balance.
Modraneth 2019年9月5日 1時27分 
pyramids full of gold, with mummies
the loot could be with high value of beauty or wealth and the mummies will be strong
should have special sarcophagus and stuff like that...
just my idea.. the content should be new so that gonna take loots of work i think
newcolonist  [作成者] 2019年9月5日 1時10分 
i have ideas for one or two more world events, but any idea is welcome.
Modraneth 2019年9月4日 13時39分 
i would like to ask if you going to make more world events
if yes, then i have an idea i would like to share with you
newcolonist  [作成者] 2019年8月31日 9時41分 
These camps have the same pattern, they're basically larger vanilla outposts + walls. But you should get 5 prisoners in each slaver fort.
koston32 2019年8月31日 6時18分 
nice but needs more base designs. i encountered 2 concentration camps and the 2nd was copy of the first. also had only 1 prisoner inside who joined me immediately when i entered map
newcolonist  [作成者] 2019年8月21日 10時09分 
It tells you. And the icon is different, for a large prison camp you've multiple handcuffs.
Greken 2019年8月21日 7時49分 
Does the game tell you if it's a large prison camp or a standard prison camp, or do you have to find it out the hard way?
PistFissed 2019年6月7日 20時47分 
The Gems mod is having a fun little interaction with these camps--the ENTIRE OUTSIDE WALL has been lapis lazuli one time, then amethyst the next. That came out to over 6,000 pieces of amethyst worth around $50 each.

I need a mod that lets me bury treasure on the map now...
Astrobia 2019年3月22日 12時59分 
Anyone got a tried and true strategy for tackling these yet?
Deyon 2019年2月2日 17時03分 
i have attacked a prison fort, there were mortars and turrets all over, and like 5 unit thick walls with spaces in between, inside are alot of small buildings and like 5 prison cells
newcolonist  [作成者] 2019年2月2日 9時49分 
For pirates, an outpost on steroids++, and prison cells.
Bjem 2019年2月2日 9時29分 
So is this pretty much an enemy outpost that looks like its an actual outpost instead of the vanilla shed with crops around it?
redxlaser15 2019年1月30日 16時26分 
This sounds nice! I can hardly wait to try it out! Sadly, my 100+ mods make Rinmworld load super slow :(
Deyon 2019年1月26日 7時44分 
looks good, gives me the great escape flashbacks but good mod
Billy 2019年1月26日 7時40分 
Holy balls.