Sid Meier's Civilization VI

Sid Meier's Civilization VI

Allow All Improvements
25 Comments
Chinese Owned Lithium Mine 17 Aug, 2023 @ 2:47pm 
Can someone make an update to this to only have this apply to human players? I've taken a crack at it in SQL and I can't figure it out.
iychoi89 28 Sep, 2020 @ 4:41pm 
Thanks for this mod. Can you also make a mod that only player can build UI, UB not AI?
And can you also make a mod that can build unique districts?
Democracy Delivery Service 25 Sep, 2020 @ 10:12pm 
@zur13 Everything is working fine. Thank you for your hard work.
Zur13  [author] 25 Sep, 2020 @ 5:00am 
@HISASI Latest update should fix the red exclamation marks. The game developers didn't want those improvements to be used by other civs and restricted the assets to original civs only so it took me some time to figure it all and think of a workaround.
Democracy Delivery Service 18 Sep, 2020 @ 2:23pm 
Kampung,Nubian Pyramid,Pairidaeza,Golf Course.
Mekewap and Polder do not show improvements.
Zur13  [author] 18 Sep, 2020 @ 12:18am 
@HISASI What improvements lead to problems?
Democracy Delivery Service 17 Sep, 2020 @ 3:40pm 
@Zur13 What I want to say is not a mod manager warning, but a RED EXCLAMATION MARK.
Zur13  [author] 16 Sep, 2020 @ 2:08am 
@HISASI I will update it later. But you can use the current version of "Allow all" mods they are very simple and they work normally with any game version. You can ignore compatibility warning from mod manager.
Democracy Delivery Service 15 Sep, 2020 @ 9:53pm 
update plz!
lightbrigade43 28 Feb, 2019 @ 11:03am 
All your mods are GREAT!!!
Benjamin 19 Feb, 2019 @ 8:58pm 
@DawnQuizote @Zur13 Same issue for me, Mixing Standard/RF/GS/Custom Civs and another Improvement trait, there's an RED EXCLAMATION MARK and the texture doesn't show up!
DawnQuixote 18 Feb, 2019 @ 8:36pm 
ohhhh and not all of them, some improvements does. Like Polder or Mekewap does.
DawnQuixote 18 Feb, 2019 @ 7:54pm 
Thanks for your hard work and dedication...XD

But the...

It seems whenever I build improvements from other Civ
(example; me: Aus, improvement: Kampung),

weird looking red exclamation mark appears at that tile all the time. Could you fix that ? :(
Zur13  [author] 14 Feb, 2019 @ 5:39pm 
@HighOnFudge Yes I want to update all my mod. But the rest of the mods will be updated on weekend or next week. I didn't tested them all but as far as I understand the rest of the mods should work fine except you need to reenable them every time you starting the game.
HighOnFudge 14 Feb, 2019 @ 5:33pm 
Are you planning on updating all your mods? Also, thanks so much for your cheat map editor!
Jessy2299 10 Feb, 2019 @ 11:17am 
Thx for those link it will be very helpfull to start modding for me !
Jessy2299 9 Feb, 2019 @ 11:54am 
Him quite new at moding. What do I need write to remove that requirement for the outback station for example ?
Zur13  [author] 8 Feb, 2019 @ 11:41pm 
@Jessy2299 You need to create a mod which will remove the trait requirement only from that one particular improvement. This mod has no improvements list and it automatically process all improvements in the game DB.
Jessy2299 8 Feb, 2019 @ 9:09pm 
Hi, could you help me. What do I need to do if I want to add a particular improvement to all civilisation ?
Zur13  [author] 31 Jan, 2019 @ 12:23am 
@twsworld It does not detect original/modded improvements so yes it may allow improvements added by other mods BUT only in case if this mod loaded after the mod which adds new improvement and right now it is pretty random.
Legodudelol9a 30 Jan, 2019 @ 10:39pm 
Does this and your other "Allow All" mods work with mod civs?
inahut 30 Jan, 2019 @ 9:42am 
TY
Zur13  [author] 27 Jan, 2019 @ 7:50am 
Check civilization wiki. This mod removes trait requirements from the improvements allowing you to build any improvement which was available only to specific civilizations. For example Château or Chemamull etc.
inahut 27 Jan, 2019 @ 7:38am 
A list of special improvements allowed by this mod please.