Stellaris

Stellaris

Neutralised Annoying Traits
12 Comments
Deviant 15 May, 2023 @ 1:42am 
F
Deviant 15 May, 2023 @ 1:42am 
Patch 3.8 integrated your mod into vanilla
"Press F to pay respects"
Deviant 22 Sep, 2021 @ 6:11am 
Version 3.1 - works.
MC Habsburg 22 Sep, 2021 @ 6:10am 
can leaders with substance abuser still die randomly from drug abuse?
Deviant 25 Feb, 2021 @ 2:48am 
The admiral's trait "sleepy" does not give -25% to experience, but to + 25%.
Deviant 19 Feb, 2021 @ 11:11pm 
Version 2.8.1 - works. Save compatibility - works.
Vaeringjar  [author] 6 Jun, 2019 @ 2:08am 
2.3 NOTE: Unlikely to be inherently 2.3 compatible
Vaeringjar  [author] 31 Jan, 2019 @ 6:14am 
Update: set "corrupt" to -25% XP and added "substance abuser" and "lethargic"
Vaeringjar  [author] 28 Jan, 2019 @ 2:50am 
I could, could also just make it -25% XP like the others I guess.
Velaroz 27 Jan, 2019 @ 10:46pm 
Could make it a -5 crime, then, rather than just flipping it.
Vaeringjar  [author] 27 Jan, 2019 @ 3:23pm 
I've seen such a governor screw over the AI because the AI wasn't capable of dealing with the extra crime.Simply removing traits would be an issue if mid-game.
TortoTheConqueror 27 Jan, 2019 @ 12:40pm 
Shouldn't corrupt officials be, you know, corrupt?