Portal 2

Portal 2

build your own mechanisms
25 Comments
Geneosis 18 Aug, 2020 @ 2:51am 
Well it may be 7 years too late, but I played your map XD And it was pretty great :) I was a bit confused at the beginning, but I kept using the only white surface available to me and pressing all the buttons I could see and the puzzles solved themselves nicely ^^ Also I am suprised that the final door did not glitch completely due to the blinking connection.
mood3rd  [author] 6 Mar, 2018 @ 5:20pm 
jjgm
thankyou engineer :)
Gilles1946 6 Mar, 2018 @ 2:31pm 
Ok i bilded it. For a while i thought i would not make it but keep trying.
After it's done, it was fun to go throught. Thanks.
mood3rd  [author] 3 Mar, 2017 @ 11:58am 
jandlml
congratulations :)
thankyou for playing & your comments.
jandlml 2 Mar, 2017 @ 8:09pm 
cant believe it,i made it out on my own! cool map!
mood3rd  [author] 25 May, 2014 @ 10:56am 
mrsumo
thankyou again :)
mrsumo 22 May, 2014 @ 1:52pm 
that was wild,,,,, very kooool
mood3rd  [author] 22 Aug, 2013 @ 4:38pm 
Myr (MC)
thankyou for playing & your positive comments :)
also your english is good
mood3rd  [author] 22 Aug, 2013 @ 3:36pm 
Myr (MC)
thankyou.
I have subscribed to your map:
Laser Platform
mood3rd  [author] 31 Jul, 2013 @ 3:32pm 
daloboy
Hurray :)
thankyou for re-testing, & your helpfull feedback.
daloboy 30 Jul, 2013 @ 9:06pm 
Smiley! Yes! Funny exit, with the blue funnel and added user laser! Good update, second door problem resolved!
mood3rd  [author] 30 Jul, 2013 @ 5:01pm 
added screenshot above.
can you see the smiley face, at the top :)
mood3rd  [author] 30 Jul, 2013 @ 1:08pm 
daloboy & stormsend
I have added a pedestal button for you stormsend.
in case you loose your sphere.
for both of you:
I have made a few alterations, in the last sequence.
to fix the 2nd door.
I tested it in the published version this time.
10/10 instant success.
I now use the player, to open the second door, after they exit.
this way, the map stays in tact.
thankyou for your help.
if you find any more problems.
please let me know.
daloboy 28 Jul, 2013 @ 4:32pm 
Gladly try the new version.
mood3rd  [author] 28 Jul, 2013 @ 12:29pm 
stormsend & daloboy
on further investigation, I realise why on the many, many, many tests.
that I had never seen the 2nd door glitch.
I was testing in the editor.
& before I reach the 2nd door, it re-starts the map.
however, I just tested the published version.
I took about 15-20 seconds to open.
it only opens after the 1st door closes.
as you know, the mechanism that closes the 1st door, is random.
so the time it takes, will be different each time.
I am considering updating this.
what do you both think ?
mood3rd  [author] 26 Jul, 2013 @ 6:32pm 
daloboy
thankyou
yes the button :)
you had solved the puzzle part, to get up there.
so killing them, the unitended way, is fine.
but the distraction came with a price :)
strange you & stormsend had trouble with the door glitch.
I tested a lot, well, more than that.
& never seen it happen, untill your video.
thankyou for the video.
always good to see someone elses playthrough.
glad you liked it :)
daloboy 26 Jul, 2013 @ 5:12pm 
Hi mood3rd. Another great one! Love the caged blue ball/buttons strategy! And the friendly blue funnels helping hand! Here's my second run . You can appreciate the time it took me to remember to push a certain button after playing with turrets...and the second exit door problem, as mention by stormsend. Probably that the first door needs to be close a certain amount of time before the second one opens! Good work as usual!
mood3rd  [author] 26 Jul, 2013 @ 4:08pm 
Jade BGE
yes, the momentum.
to get this uphill effect, took a few attempts, in the redesigning.
but 1st attempt is intended.
no ninja.
as for the rest:
you know me to well :)
thankyou for your comments :)
& your welcome.
mood3rd  [author] 26 Jul, 2013 @ 4:00pm 
Big Moustache
thankyou for your comments.
you did very well, to kill all, accept 2 turrets, the unintended way.
glad you figured out the solution :)
& thankyou for the thumbs up.
mood3rd  [author] 26 Jul, 2013 @ 3:57pm 
stormsend
glad you liked it.
I put funels in both chambers, for the sphere. (to help not loose it).
if lost, it goes into a funel at some point.
I did not put a manual sphere spawning button.
as the player might respawn it, to remove the gel.
& stray from the solution.
but may add later ?
the 2nd door ?
strange. if linked to the 1st, the sphere might be responsible ?
mood3rd  [author] 26 Jul, 2013 @ 3:47pm 
SkyRoots
glad you had fun :)
Jade BGE 26 Jul, 2013 @ 11:17am 
Wow! As far as my game play went - you thought of everything. For a bit I was trying so hard to get the gel in with the turrets. Then I wondered - can I run fast enough with the momentum I can create with the gel outside the area. Worked the first time! As for the last section - it just came to me as to what I should do - especially with the creator of the map as part of my thinking process. So well done. I am always impressed and blown away with the ideas you come up with and execute so well. Thanks for this brain teaser this morning.
Big Moustache 26 Jul, 2013 @ 9:34am 
Mood3rd
Fuc---g turrets! The hardest thing is the turrets!
There were only two turrets, and I could not kill them, they were too far away. I stopped playing for an hour .. Then I finally understood how to make good use of orange gel. I managed to kill the other turrets without using orange gel, but it was too hard. Very good map, the other puzzles are ingenious, and I did not find any defects. congratulations and thumb up
stormsend 26 Jul, 2013 @ 1:25am 
Hey you did good this time. I mean Good. I had a lot of fun traveling all over the place on those light bridges. Getting past those turrets was a real challenge. I'm not entirely sure if that button was the one giving me access to the other chamber cause I didn't notice it for a while. Had great fun figuring out the sphere/button thing. I stood in the small box of buttons and swung the sphere all around trying to see what each button did. Ha Ha.Lost my shere somehow going between rooms. F6 to the rescue. One funny thing was when I exited. The first door opened but the second one didn't. I ran back and forth for a little while and finally it opened. This was a really good map. Thanks.
SkyRoots 25 Jul, 2013 @ 6:41pm 
That was quite entertaining. I really liked the concept of "locking" the sphere into the small space with the multiple bottons. Fun!