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thankyou engineer :)
After it's done, it was fun to go throught. Thanks.
congratulations :)
thankyou for playing & your comments.
thankyou again :)
thankyou for playing & your positive comments :)
also your english is good
thankyou.
I have subscribed to your map:
Laser Platform
Hurray :)
thankyou for re-testing, & your helpfull feedback.
can you see the smiley face, at the top :)
I have added a pedestal button for you stormsend.
in case you loose your sphere.
for both of you:
I have made a few alterations, in the last sequence.
to fix the 2nd door.
I tested it in the published version this time.
10/10 instant success.
I now use the player, to open the second door, after they exit.
this way, the map stays in tact.
thankyou for your help.
if you find any more problems.
please let me know.
on further investigation, I realise why on the many, many, many tests.
that I had never seen the 2nd door glitch.
I was testing in the editor.
& before I reach the 2nd door, it re-starts the map.
however, I just tested the published version.
I took about 15-20 seconds to open.
it only opens after the 1st door closes.
as you know, the mechanism that closes the 1st door, is random.
so the time it takes, will be different each time.
I am considering updating this.
what do you both think ?
thankyou
yes the button :)
you had solved the puzzle part, to get up there.
so killing them, the unitended way, is fine.
but the distraction came with a price :)
strange you & stormsend had trouble with the door glitch.
I tested a lot, well, more than that.
& never seen it happen, untill your video.
thankyou for the video.
always good to see someone elses playthrough.
glad you liked it :)
yes, the momentum.
to get this uphill effect, took a few attempts, in the redesigning.
but 1st attempt is intended.
no ninja.
as for the rest:
you know me to well :)
thankyou for your comments :)
& your welcome.
thankyou for your comments.
you did very well, to kill all, accept 2 turrets, the unintended way.
glad you figured out the solution :)
& thankyou for the thumbs up.
glad you liked it.
I put funels in both chambers, for the sphere. (to help not loose it).
if lost, it goes into a funel at some point.
I did not put a manual sphere spawning button.
as the player might respawn it, to remove the gel.
& stray from the solution.
but may add later ?
the 2nd door ?
strange. if linked to the 1st, the sphere might be responsible ?
glad you had fun :)
Fuc---g turrets! The hardest thing is the turrets!
There were only two turrets, and I could not kill them, they were too far away. I stopped playing for an hour .. Then I finally understood how to make good use of orange gel. I managed to kill the other turrets without using orange gel, but it was too hard. Very good map, the other puzzles are ingenious, and I did not find any defects. congratulations and thumb up