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"Error in Script (Global) function
<startLuaCoroutine/getgladosbackout>: Object
reference not set to an instance of an object
Error in Script (Global) function
<startLuaCoroutine/gladosrefusalfull>: <Unknown Error>"
Glados was then broken (no row selection or ability to activate).
Removal of a chamber from a row of 3 is forbidden by the game rules unless it is being moved to the same row, because the minimum (or 'mininum', as I see I have typo-ed it in the 'BroadcastToAll' announcement text) length of a chambers-row is 3.
If you attempt to call upon GLaDOS to break the game-rules in this way she should shake her head and a text announcement appear stating that it is forbidden.
Is this not what happens? If not, what does in fact happen?
When having a row of 3 chambers, if you try and remove one, it breaks.
Any idea what could cause this problems?
However - I acknowledge the mod needed a proper 'choose which player-colours to set-up' set of options, so I've just added that to the scripting in response to your message.
I tried my internet and then vpn,but get them everytime
Была бы она на русском..
EN:
Would she be in Russian...
step 1: rush to get at least 2 pieces of cake on the board.
step 2: rush to kill all of your test subjects (run into the turret, or make good use of the companion cube to avoid getting more test subjects)
done!
Overall, bleeding awesome mod which makes the original game run more convenient on TTS.