Sid Meier's Civilization VI

Sid Meier's Civilization VI

Play the Keyboard: Global Hotkeys
14 opmerkingen
AdlezEluryh 31 aug 2024 om 22:15 
I'm going thru all the mods I use because I'm having an issue where certain hero abilities (ones that change units like Arthur or Sinbad) aren't working. Has anyone else using this mod experienced this issue?
Obb 21 mei 2024 om 12:23 
Does anyone know if it’s possible to make a keybind for the world tracker toggle ?
Kornstalx 12 mei 2021 om 16:12 
Yes, but you'd have to create (or steal from another mod) a function specifically for map tacks. I created a custom function to hide the whole World Tracker (unit list, etc) and bound it to "X" by placing it in the same spot I mentioned below.
varelaseb 12 mei 2021 om 15:54 
Kornstalx, does that mean I could bind a key / button to adding a map tack?

How would one go about fixing this mod to reup?
Kornstalx 27 apr 2021 om 16:53 
@V, find and open "InGame.lua" at:

...\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements

Look for the DefaultMessageHandler[KeyEvents.KeyUp] function on line #57. Replace the entire function with the text from this link:

https://pastebin.com/NC7zAtJK

The two City Banner/Unit Banner hotkeys are at the bottom. I use "U" and "L", change them if you desire. You can edit this file while the game is running and it will update the changes real-time without restarting. This isn't a mod, it's a hard UI game override, so it *should* work fine one-sided in multiplayer.

If a patch comes out these changes will probably get overridden and you'll have to do it again. ALSO if you are using mods that change this same file, the mod will override this default game one -- you will have to instead find Ingame.lua in the mod's folder and make these changes there.
VtheInferno 25 apr 2021 om 12:47 
@Kornstalx

How'd you do that exactly?
Kornstalx 21 apr 2021 om 18:46 
Man I'd kill to use this mod, but all the dependencies for it are outdated. I yoinked some of the functions out of it and just brute forced the hotkeys into InGamel.lua. This works but obviously it's missing the interface options to change anything.

Regardless, I couldn't live without the hide city banners hotkey.
abnews 22 mrt 2021 om 11:42 
Thanks FiatAccompli for your immensely useful mod. A request if I may: would it be possible to add an option for enabling/disabling auto-unit cycling. It's a setting that I change many times in a game, depending whether I'm at war or not (when not at war, it's useful and kind of OK, but when at war, the choices made by the cycling algorithm are insanely stupid and frustrating!). If you can, it would be greatly appreciated.
NOT ME 27 jan 2021 om 2:18 
Hey brother, if you ever could update this, or just add the hide tacks and maybe a feature of a hotkey to put a tack that would be so amazing
eldiabs 20 feb 2019 om 11:00 
Yup, the first one!
FiatAccompli  [auteur] 19 feb 2019 om 15:02 
Do you mean the option to automatically end the turn when there are no pending important items? Or the option to automatically advance to the next unit (I forget exactly what it is called)? Not that it matters much - I can add toggle keys for both of them easily enough.
eldiabs 18 feb 2019 om 16:15 
Thanks for this, very useful.

However, the function that needs a hotkey more than any other menu related option in the game is the auto turn. Still blown away they didn't patch it in. Any chance it can be added via this mod?
Plerion 15 feb 2019 om 21:00 
Sadly it isn't compatible with Concise UI addon: Simplfied Log :(
Shitdivers 28 jan 2019 om 20:34 
Oh jee this looks like the begininning of something great!