ATLAS
Soap's Medieval Structures Test | Discontinued
29 Comments
Ardwolf 22 May, 2022 @ 10:35am 
plz update
DivaTheElf 18 Jul, 2019 @ 5:58pm 
i love the glass windows doors and walls wonderful job
Goober 7 Feb, 2019 @ 8:33pm 
Next wipe we will switch, to much would be lost before then.
WickedSoap  [author] 4 Feb, 2019 @ 1:14pm 
To sum it all up, a new mod is coming out, the old test one is no longer being updated but does work and you should switch to the new mod as soon as possible. It is not recommended to run both mods at the same time as I'm unsure what affect that will have on the server, just know when you get rid of the old mod the structures will go with it. Thank you guys so much for the love and support and I cant wait to continue building this mod and along with it a community. You can find the new mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1645243116
WickedSoap  [author] 4 Feb, 2019 @ 1:14pm 
During an upload i came to realize my original (and quite frankly a test mod) mod is no longer able to be updated by myself. While i am able to update the mod in theory i am unable to update to update it in a way that would allow you all to keep your things. So that leaves us with the future of the mod. I have uploaded the new mod to the steam workshop, it is the permanent mod and the one i will be putting my time and effort into completely., this does mean the other mod will be discontinued. Before you panic the other mod does work just fine though it has a few quirks that were supposed to have been fixed in my latest patch but i assure you it is nothing groundbreaking. In addition to a remodel of how the mod is portrayed and its purpose i have also taken precautions to make sure this doesn't happen again. This post is a little wordy but i believe in retrospect and for transparency it was needed.
WickedSoap  [author] 3 Feb, 2019 @ 6:55pm 
Glad its fixed!
Goober 3 Feb, 2019 @ 6:40pm 
all back to normal thanks.
Goober 3 Feb, 2019 @ 6:37pm 
I have 25 grids, can I just reboot the grids I restored map to update mod
WickedSoap  [author] 3 Feb, 2019 @ 6:33pm 
The Mod Is Safe To Update
Goober 3 Feb, 2019 @ 6:32pm 
is this latest version a fix?
WickedSoap  [author] 3 Feb, 2019 @ 5:50pm 
There has been a hiccup in the update, for those reading this that haven't updated please refrain from doing so. Those of you that have, hang tight, currently working on a fix.
Goober 3 Feb, 2019 @ 5:44pm 
we rebooted to update your latest update and all my players parts from this mod are missing
WickedSoap  [author] 1 Feb, 2019 @ 5:55pm 
Apokalypse, Cheers <3
Apokalypse 1 Feb, 2019 @ 6:44am 
@WickedSoap
thanks for the replay on my other post.
I thought that it was something like that looking forwart to this patch because i realy like the work you do, so thanks for that <3
WickedSoap  [author] 1 Feb, 2019 @ 4:46am 
Kero,It’s on the list of to do’s!
Kero 1 Feb, 2019 @ 4:39am 
If you can make an ini changing pre-patch cost true/false, we are in!
WickedSoap  [author] 31 Jan, 2019 @ 8:43pm 
The plans is to update about every 3-4 days but they will differ based on content and when things are ready to drop. We had two updates today because of a bug that allowed people to build stone on ships. Something i considered a major issue. Those types of issues will be handled as such. But yes, spacing out updates is something i am trying to find a balance of.
[OCG]Succy 31 Jan, 2019 @ 8:08pm 
is it possible to get updated once a week instead of a couple times a day?
CoffeeArt 31 Jan, 2019 @ 7:20pm 
The model's are wonderful and just add that much more excitement to the game! Thank you, hope to see more updates!
WickedSoap  [author] 31 Jan, 2019 @ 6:28pm 
Starbuck, I definitely see your PoV and once i learn to do the custom .ini i will surely implement it in a way that can allow the resource amounts to be scaleable. I appreicate your feedback and hope to see you back here when the mod better suits your needs <3
Starbuck 31 Jan, 2019 @ 6:10pm 
If you ever made it possible to customize crafting cost and such, we really like your designs but it's too easy for us like that. But your job is awesome.
Starbuck 31 Jan, 2019 @ 6:08pm 
ok thanks for the answer. the problem is that Atlas folks come mostly from Ark, they are used to metal structures better than stone, there is none in Atlas. Also when you give something easy to someone and remove it after you will always create a problem. That was the mistake Atlas made but to me its very well balanced to not be that easy since stone is the end game of structures, thre is no metal and no tek, they just forget that :)
WickedSoap  [author] 31 Jan, 2019 @ 5:54pm 
Starbuck, A majority of the community felt GrapeShot's stone change was too extreme and so i set out to change that. As for how expensive the jail and castle are, they are roughly the same cost as stone (jail needs less stone but requires some metal for the bars etc). These may change in the future, including their hitpoints.
Starbuck 31 Jan, 2019 @ 4:49pm 
Question, if the stone structure are back to pre-patch, is the jail structures or castle structure using much more materials? Because actually stone is end game and should be harder to get imo.
WickedSoap  [author] 31 Jan, 2019 @ 3:42pm 
Apokalypse, This is an issue with atlas servers and not mods themselves. This is happening to a ton of servers that aren't running my mod as well. Please follow Jat on twitter and the Official Patch notes to see when a fix may be coming! (To emphasize this isn't an issue caused by my mod <3 )
Apokalypse 31 Jan, 2019 @ 12:14pm 
any one else have trubbel with this mod? installed it yesterday on my nitrado cluster and servers won´t restart after i removed it =(
WickedSoap  [author] 29 Jan, 2019 @ 7:17pm 
Sure
WolfPack 29 Jan, 2019 @ 5:53pm 
can u make a servers useing this mod Discussion plz
bitbit 28 Jan, 2019 @ 11:43am 
Yay!! *cheers*